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  Topic: [1.22] So where'd the gauges go?
JWideman

Replies: 10
Views: 8516

PostForum: CMUD Beta Forum   Posted: Tue Dec 12, 2006 4:49 am   Subject: [1.22] So where'd the gauges go?
Thanks, Zugg.
  Topic: [1.22] So where'd the gauges go?
JWideman

Replies: 10
Views: 8516

PostForum: CMUD Beta Forum   Posted: Mon Dec 11, 2006 11:55 pm   Subject: [1.22] So where'd the gauges go?
*sigh* it works beautifully in zmud, and worked in earlier cmud versions. What flickered was probably the logo image. The gauges should have been on the toolbars, but like you said - they disappear.
  Topic: [1.22] So where'd the gauges go?
JWideman

Replies: 10
Views: 8516

PostForum: CMUD Beta Forum   Posted: Mon Dec 11, 2006 11:33 pm   Subject: [1.22] So where'd the gauges go?
darkbrothersofthelight.com port 23
  Topic: [1.22] So where'd the gauges go?
JWideman

Replies: 10
Views: 8516

PostForum: CMUD Beta Forum   Posted: Mon Dec 11, 2006 10:11 pm   Subject: [1.22] So where'd the gauges go?
My MUD uses MXP to create gauges for hp and such. Now they no longer show up, though they did in earlier versions.
  Topic: [1.13] Enter on blank line not sending carriage return
JWideman

Replies: 7
Views: 7435

PostForum: CMUD Beta Forum   Posted: Thu Nov 09, 2006 6:07 pm   Subject: [1.13] Enter on blank line not sending carriage return
#CR works in the meantime
  Topic: [1.11] MXP and gauges
JWideman

Replies: 1
Views: 2628

PostForum: CMUD Beta Forum   Posted: Sat Oct 28, 2006 9:01 pm   Subject: [1.11] MXP and gauges
Gauges autocreated by MXP behave a little weird. It's hard to reproduce. Sometimes they don't show up, sometimes they show up all gray, and sometimes they work fine.
  Topic: package contents
JWideman

Replies: 10
Views: 6346

PostForum: CMUD Beta Forum   Posted: Mon Oct 23, 2006 5:45 pm   Subject: package contents
Protecting the script wouldn't stop anyone from sharing copies of it, unless there's something I'm missing.
  Topic: License question
JWideman

Replies: 6
Views: 6379

PostForum: CMUD Beta Forum   Posted: Sat Oct 21, 2006 12:08 am   Subject: License question
Thanks, Zugg. That cleared up a lot of misinformation.
Next, related, question:

Years ago, I had bought zmud. (I think back in the 6.x days). Then I went through a number of email addresses, so I ...
  Topic: License question
JWideman

Replies: 6
Views: 6379

PostForum: CMUD Beta Forum   Posted: Tue Oct 17, 2006 8:09 pm   Subject: License question
Uummmm... not quite. zMud you had 3 licenses, or rather you can install a single license on up to 3 of your computers. To install on a fourth you had to uninstall a previous version or get another l ...
  Topic: License question
JWideman

Replies: 6
Views: 6379

PostForum: CMUD Beta Forum   Posted: Tue Oct 17, 2006 7:37 pm   Subject: License question
With zmud, you got 3 licenses, which you could install on 3 computers, including sharing with a friend. Am I right in my understanding that cmud only gives you one license?
  Topic: Truly bizarre speedwalk behavior
JWideman

Replies: 2
Views: 3635

PostForum: zMUD General Discussion   Posted: Sun Mar 19, 2006 7:48 pm   Subject: Truly bizarre speedwalk behavior
1) This is very unlikely, as it occurs all over the place.
2) This is not the case.
3) Nor is this.
4) I don't see how this would affect generation of speedwalks. Rooms are certainly being mapped c ...
  Topic: Truly bizarre speedwalk behavior
JWideman

Replies: 2
Views: 3635

PostForum: zMUD General Discussion   Posted: Wed Mar 08, 2006 5:40 am   Subject: Truly bizarre speedwalk behavior
Zmud 7.21 is failing to calculate speedwalks correctly if the destination is more than 2 rooms away. A room that is straight north 5 steps results in a speedwalk of 5 steps EAST - or sometimes 0 steps ...
 
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