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  Topic: follow while mapping
Istroath

Replies: 14
Views: 18927

PostForum: zMUD General Discussion   Posted: Wed Feb 15, 2006 9:47 pm   Subject: Finaly
well this is it finaly.. i hope... it well still be buggy with that past bugs mentioned but it well now follow your other exits you have already mapped and only make a room when it finds a null link. ...
  Topic: follow while mapping
Istroath

Replies: 14
Views: 18927

PostForum: zMUD General Discussion   Posted: Wed Feb 15, 2006 1:46 am   Subject: follow while mapping
oh ok i know whats going on just going to take a bit to figure out away around this or find the built in func for otherexits (portal) changed into reg exits meaning you push keypad 8 for north but its ...
  Topic: follow while mapping
Istroath

Replies: 14
Views: 18927

PostForum: zMUD General Discussion   Posted: Tue Feb 14, 2006 4:53 pm   Subject: with portals
here it checks for a portal first and if its a portal it then teleports you there... im just gessing that you auto follow your leader through a portal and dont have the enter the text to the mud to fo ...
  Topic: follow while mapping
Istroath

Replies: 14
Views: 18927

PostForum: zMUD General Discussion   Posted: Tue Feb 14, 2006 3:54 pm   Subject: follow while mapping
to be honest with you i know nothing about the portals in zmud. i dont use them never have i just use zones and link them also use triggers and teleport. so honestly i dont even know what the portals ...
  Topic: zMUD mapper
Istroath

Replies: 9
Views: 11641

PostForum: zMUD General Discussion   Posted: Mon Feb 13, 2006 10:53 pm   Subject: zMUD mapper
you have probly made a link from zone a to zone b to a room that has the 2 dir exits one going back and one going nowere. deleteing the link to nowere well let the link going back to zone a work. if n ...
  Topic: follow while mapping
Istroath

Replies: 14
Views: 18927

PostForum: zMUD General Discussion   Posted: Mon Feb 13, 2006 10:30 pm   Subject: follow while mapping
nothing well happen if you have mapped it it just moves you to that room... this script is made thinking if you have mapped it then its mapped right. i coded it this way so your computer isnt working ...
  Topic: follow while mapping
Istroath

Replies: 14
Views: 18927

PostForum: zMUD General Discussion   Posted: Mon Feb 13, 2006 7:05 pm   Subject: Best i can come up with
ok this is it but i cant seem to get it to load up the other exits (out or enter) in the room along with the main exits (e w n s) but it well follow through an other exit and create it but just makes ...
  Topic: Wish-list for zMUDXP
Istroath

Replies: 248
Views: 447754

PostForum: zMUD General Discussion   Posted: Sat Feb 11, 2006 9:19 pm   Subject: Wish-list for zMUDXP
1: i would LOVE to be able to open 2 map zones at once. soemtimes my mud redose a zone and changes things alot now it would be a lot simpler to be able to open 2zones and compare them after remapping ...
  Topic: follow while mapping
Istroath

Replies: 14
Views: 18927

PostForum: zMUD General Discussion   Posted: Sat Feb 11, 2006 8:28 pm   Subject: follow while mapping
realy you shouldnt map like this there well always be something going rong if your not there makeing shur it gose right.
with that said it is possible todo but we would need all the lines you would s ...
  Topic: how to get #ses to work with characters in another folder?
Istroath

Replies: 6
Views: 9396

PostForum: zMUD General Discussion   Posted: Sat Feb 11, 2006 8:07 pm   Subject: how to get #ses to work with characters in another folder?
hmm i would try to make a class higher up in the tree with a vaiable for charname the run an if to if charname = run this #ses and turn on this folder with all your charsettings??? i think this is wha ...
  Topic: Trigger Abuse!
Istroath

Replies: 15
Views: 20584

PostForum: zMUD General Discussion   Posted: Sat Feb 11, 2006 7:13 pm   Subject: Trigger Abuse!
#TRIGGER {^(*) looks at you.$} {flex;say hello %1;look %1;#ALARM +60 {#T+ LookedatTrigger};#T- LookedatTrigger} LookedatTrigger


best to make the trigger turn itself off and create an alarm to tur ...
  Topic: db and mazes
Istroath

Replies: 13
Views: 13576

PostForum: zMUD General Discussion   Posted: Sat Feb 11, 2006 6:40 pm   Subject: db and mazes
well youll need away to distinguish all the rooms that you might be droped into. so a list of all the rooms that it is possible to be droped into would help alot. one thing about useing the exits is s ...
  Topic: Mapper
Istroath

Replies: 1
Views: 3550

PostForum: zMUD General Discussion   Posted: Sat Feb 11, 2006 5:02 pm   Subject: Mapper
nm guys i got it... make the exit do an alias witch runs the if to check the var and if boat = 1 send dir if not send swim dir
  Topic: Mapper
Istroath

Replies: 1
Views: 3550

PostForum: zMUD General Discussion   Posted: Sat Feb 11, 2006 3:47 pm   Subject: Mapper
the problem im haveing is in the river systems in my mud you can swim or buy a boat to travel the systems now to swim you must "swim dir" and to boat you just "dir" to travel now i can set a variable ...
  Topic: Map Prompt Lines ..and speed problem
Istroath

Replies: 14
Views: 13753

PostForum: zMUD General Discussion   Posted: Tue Feb 07, 2006 2:22 pm   Subject: Map Prompt Lines ..and speed problem
first thing you should try is see if your mud alows a "newline" in your prompt usualy something like "\n" if you set your prompt with all the info you want in your prompt and then put a "newline" your ...
  Topic: help with perl
Istroath

Replies: 2
Views: 5522

PostForum: zMUD General Discussion   Posted: Thu Jan 26, 2006 6:29 am   Subject: help with perl
nm guys i think i got it ^X\sHP:\d*\sEP:\d*\sX
  Topic: help with perl
Istroath

Replies: 2
Views: 5522

PostForum: zMUD General Discussion   Posted: Thu Jan 26, 2006 4:40 am   Subject: help with perl
i need someone good with perl to help me set the perl prompt in the mapper config

my prompt looks like this

X HP:192 EP:131 X

and this is what the mapper auto config is setting up

^\\[\d+ ...
  Topic: [Newbie Question] - #WINDOW's
Istroath

Replies: 11
Views: 14822

PostForum: zMUD General Discussion   Posted: Mon Dec 12, 2005 8:10 am   Subject: [Newbie Question] - #WINDOW's
new graphics cards have this built in... if you get one when you right click on any window and go down to the "nview options" or what ever graphics card options you have it has a "keep on top" option
  Topic: changing destinations mid walk
Istroath

Replies: 1
Views: 2944

PostForum: zMUD General Discussion   Posted: Mon Dec 12, 2005 6:49 am   Subject: changing destinations mid walk
ok so what i would like todo and im shur this must have been brought up before here sometime, this is why im asking as im shur you guys have already thought up the "best" way todo this without some hu ...
  Topic: Makeing Logs
Istroath

Replies: 4
Views: 6102

PostForum: zMUD General Discussion   Posted: Sat Dec 03, 2005 10:20 pm   Subject: Makeing Logs
Wooohooo thanks works great now... still would be a nice addon to the next build of zmud to have it built into the client options though.
thanks again guys.
  Topic: Makeing Logs
Istroath

Replies: 4
Views: 6102

PostForum: zMUD General Discussion   Posted: Sat Dec 03, 2005 8:24 pm   Subject: Makeing Logs
hmm not exactly what i was looking for... yes this well place the log in the directory i like but now i cant use text from the mud stored in a variable to title the log.
  Topic: Makeing Logs
Istroath

Replies: 4
Views: 6102

PostForum: zMUD General Discussion   Posted: Wed Nov 30, 2005 5:05 pm   Subject: Makeing Logs
is there an easy whay to make zmud put your logs into a directory all on its own so you can go and see what you have made later without haveing to search threw all the other zmud files??
and if ther ...
  Topic: Mapper and wildcards
Istroath

Replies: 2
Views: 4008

PostForum: zMUD General Discussion   Posted: Tue Aug 09, 2005 2:24 pm   Subject: Mapper and wildcards
is this even possible???
  Topic: AutoMapper - Room exits
Istroath

Replies: 2
Views: 6092

PostForum: zMUD General Discussion   Posted: Mon Aug 08, 2005 7:52 pm   Subject: AutoMapper - Room exits
also an easer method would be in the mapper room properties of the room the exit starts in click on the tab text then the tab walk script and place "open can" in this box. now every time you enter thi ...
  Topic: AutoMapper - Room exits
Istroath

Replies: 2
Views: 6092

PostForum: zMUD General Discussion   Posted: Mon Aug 08, 2005 7:47 pm   Subject: AutoMapper - Room exits
i would try to put a door in that exit makeing the door "can"
and the exit is other exit "enter can"
now when you try to go into that room the mapper well "open can" then "enter can"
 
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