Author |
Message |
Topic: .... wait 10 seconds |
Indie
Replies: 4
Views: 3343
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Forum: CMUD Beta Forum Posted: Mon May 03, 2010 12:12 am Subject: .... wait 10 seconds |
What is this ".... wait 10 seconds" you're talking about? Something from your mud, I assume? Either way, very confusing post.
It's not that confusing. Yes it's in my MUD (duh..). And as I said, I ... |
Topic: .... wait 10 seconds |
Indie
Replies: 4
Views: 3343
|
Forum: CMUD Beta Forum Posted: Sun May 02, 2010 3:03 am Subject: .... wait 10 seconds |
I'm doing some pretty basic stuff in my scripts, but when the game is laggy, I see the ... wait ?? seconds come up.
What's the best way to have CMUD re-execute the premature command?
Thanks in a ... |
Topic: Just a basic setup question |
Indie
Replies: 4
Views: 3623
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Forum: CMUD Beta Forum Posted: Sat Mar 27, 2010 7:18 pm Subject: Just a basic setup question |
Well, it was just a general question... not really version specific. But ok, thanks for the direction. |
Topic: Just a basic setup question |
Indie
Replies: 4
Views: 3623
|
Forum: CMUD Beta Forum Posted: Sat Mar 27, 2010 12:18 pm Subject: Just a basic setup question |
Thank you. That wasn't the main question I had though. I was looking for advice on the basic setup to share scripts and such. As I mentioned, mapping was not even being used yet.
But... I though ... |
Topic: Just a basic setup question |
Indie
Replies: 4
Views: 3623
|
Forum: CMUD Beta Forum Posted: Fri Mar 26, 2010 11:31 pm Subject: Just a basic setup question |
I keep losing scripts and classes that I work on. I had to completely scrap all of my packages and start over because they were opening things I didn't want opened and windows were everywhere. Somet ... |
Topic: Roundtime gauge |
Indie
Replies: 5
Views: 3604
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Forum: CMUD General Discussion Posted: Fri Mar 26, 2010 10:31 pm Subject: Roundtime gauge |
Thank you, that would be great. |
Topic: Roundtime gauge |
Indie
Replies: 5
Views: 3604
|
Forum: CMUD General Discussion Posted: Fri Mar 26, 2010 8:47 pm Subject: Roundtime gauge |
I should say, I tried using the one for Gemstone II for Cmud, but it doesn't seem to work. I can't enter a trigger q after Q, even when case-sensitive is checked, because the program tells me there i ... |
Topic: Roundtime gauge |
Indie
Replies: 5
Views: 3604
|
Forum: CMUD General Discussion Posted: Fri Mar 26, 2010 8:45 pm Subject: Roundtime gauge |
I'm sorry for asking this, and I know it's been asked. In fact, I know I've found one that works well in a mud that uses the Gemstone wizard, but for the life of me I can't find it again.
Can some ... |
Topic: Multiple characters? |
Indie
Replies: 1
Views: 2103
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Forum: CMUD Beta Forum Posted: Mon Mar 15, 2010 11:06 pm Subject: Multiple characters? |
nevermind, I see what libraries are now. Not what I was thinking. |
Topic: Multiple characters? |
Indie
Replies: 1
Views: 2103
|
Forum: CMUD Beta Forum Posted: Mon Mar 15, 2010 10:08 pm Subject: Multiple characters? |
I'm having trouble wrapping my head around a few things, but I'm really having trouble running two characters in the same game.
If I set them up separately, they don't share scripts. If I try and ... |
Topic: Looking for Usability Testers! |
Indie
Replies: 10
Views: 5912
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Forum: CMUD Beta Forum Posted: Sun Mar 14, 2010 4:34 pm Subject: Looking for Usability Testers! |
Do you still need testers? |
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