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  Topic: .... wait 10 seconds
Indie

Replies: 4
Views: 3343

PostForum: CMUD Beta Forum   Posted: Mon May 03, 2010 12:12 am   Subject: .... wait 10 seconds
What is this ".... wait 10 seconds" you're talking about? Something from your mud, I assume? Either way, very confusing post.

It's not that confusing. Yes it's in my MUD (duh..). And as I said, I ...
  Topic: .... wait 10 seconds
Indie

Replies: 4
Views: 3343

PostForum: CMUD Beta Forum   Posted: Sun May 02, 2010 3:03 am   Subject: .... wait 10 seconds
I'm doing some pretty basic stuff in my scripts, but when the game is laggy, I see the ... wait ?? seconds come up.

What's the best way to have CMUD re-execute the premature command?

Thanks in a ...
  Topic: Just a basic setup question
Indie

Replies: 4
Views: 3623

PostForum: CMUD Beta Forum   Posted: Sat Mar 27, 2010 7:18 pm   Subject: Just a basic setup question
Well, it was just a general question... not really version specific. But ok, thanks for the direction.
  Topic: Just a basic setup question
Indie

Replies: 4
Views: 3623

PostForum: CMUD Beta Forum   Posted: Sat Mar 27, 2010 12:18 pm   Subject: Just a basic setup question
Thank you. That wasn't the main question I had though. I was looking for advice on the basic setup to share scripts and such. As I mentioned, mapping was not even being used yet.

But... I though ...
  Topic: Just a basic setup question
Indie

Replies: 4
Views: 3623

PostForum: CMUD Beta Forum   Posted: Fri Mar 26, 2010 11:31 pm   Subject: Just a basic setup question
I keep losing scripts and classes that I work on. I had to completely scrap all of my packages and start over because they were opening things I didn't want opened and windows were everywhere. Somet ...
  Topic: Roundtime gauge
Indie

Replies: 5
Views: 3604

PostForum: CMUD General Discussion   Posted: Fri Mar 26, 2010 10:31 pm   Subject: Roundtime gauge
Thank you, that would be great.
  Topic: Roundtime gauge
Indie

Replies: 5
Views: 3604

PostForum: CMUD General Discussion   Posted: Fri Mar 26, 2010 8:47 pm   Subject: Roundtime gauge
I should say, I tried using the one for Gemstone II for Cmud, but it doesn't seem to work. I can't enter a trigger q after Q, even when case-sensitive is checked, because the program tells me there i ...
  Topic: Roundtime gauge
Indie

Replies: 5
Views: 3604

PostForum: CMUD General Discussion   Posted: Fri Mar 26, 2010 8:45 pm   Subject: Roundtime gauge
I'm sorry for asking this, and I know it's been asked. In fact, I know I've found one that works well in a mud that uses the Gemstone wizard, but for the life of me I can't find it again.

Can some ...
  Topic: Multiple characters?
Indie

Replies: 1
Views: 2103

PostForum: CMUD Beta Forum   Posted: Mon Mar 15, 2010 11:06 pm   Subject: Multiple characters?
nevermind, I see what libraries are now. Not what I was thinking.
  Topic: Multiple characters?
Indie

Replies: 1
Views: 2103

PostForum: CMUD Beta Forum   Posted: Mon Mar 15, 2010 10:08 pm   Subject: Multiple characters?
I'm having trouble wrapping my head around a few things, but I'm really having trouble running two characters in the same game.

If I set them up separately, they don't share scripts. If I try and ...
  Topic: Looking for Usability Testers!
Indie

Replies: 10
Views: 5912

PostForum: CMUD Beta Forum   Posted: Sun Mar 14, 2010 4:34 pm   Subject: Looking for Usability Testers!
Do you still need testers?
 
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