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  Topic: Problems using #forall/#loop
Indica

Replies: 8
Views: 2986

PostForum: zMUD General Discussion   Posted: Sat Apr 02, 2005 9:06 pm   Subject: Problems using #forall/#loop
using this
#LOOP 1,10 {#EXECUTE @mob_name%i}

it still interprets the var then the %i, is what i want just not possible???
  Topic: Problems using #forall/#loop
Indica

Replies: 8
Views: 2986

PostForum: zMUD General Discussion   Posted: Sat Apr 02, 2005 7:43 pm   Subject: Problems using #forall/#loop
well i see whats basically happening now is this

#LOOP 1,10 {@mob_name%i}
instead of interpreting thevariable w/ the %i on the end it interprets the variable @mob_name and then the %i so it send @ ...
  Topic: Problems using #forall/#loop
Indica

Replies: 8
Views: 2986

PostForum: zMUD General Discussion   Posted: Sat Apr 02, 2005 8:55 am   Subject: Problems using #forall/#loop
Hi,

I'm trying to use forall or loop in a context that my variables actually have a number ending w/ a number corresponding, um hard to descript but heres the code:

#FORALL @total_mobs {
...
  Topic: Trigger Problem/Question
Indica

Replies: 2
Views: 1662

PostForum: zMUD General Discussion   Posted: Mon May 03, 2004 7:07 pm   Subject: Trigger Problem/Question
well, first of all thank you lightbulb i can now get it work, although the uniqueness was just an example we have roughly 10 different types of uniques and no two are the same, for example some unique ...
  Topic: Trigger Problem/Question
Indica

Replies: 2
Views: 1662

PostForum: zMUD General Discussion   Posted: Mon May 03, 2004 9:39 am   Subject: Trigger Problem/Question
I'm creating a database, i have it to where it will auto-populate w/o a problem but i want to limit the items it will add, on my mud every item has a chance to be unique which is always in this format ...
  Topic: %dbget / %expanddb
Indica

Replies: 5
Views: 1706

PostForum: zMUD General Discussion   Posted: Sat Mar 29, 2003 1:29 am   Subject: %dbget / %expanddb
and what do i do to do that????
Lets say i have 3 fields:

Name
Keyword
Value

but i only want to show Name & Keyword, how do i do that?

  Topic: %dbget / %expanddb
Indica

Replies: 5
Views: 1706

PostForum: zMUD General Discussion   Posted: Sat Mar 29, 2003 12:11 am   Subject: %dbget / %expanddb
is their anyway to use %dbget or %expanddb and control the output, have it in my own format, and/or only print certain fields of information


Thanx,

Indica

  Topic: Item DB script - Nodeka
Indica

Replies: 15
Views: 5911

PostForum: zMUD General Discussion   Posted: Fri Mar 28, 2003 5:09 am   Subject: Item DB script - Nodeka
No, @itemnum is the db numbers, my trigger:

#TRIGGER {FOUND: (&itemnum)} {#VAR itemnum %replace(@itemnum,"it",""}

thats what i use to set my itemnum, and then i also had ...
  Topic: Item DB script - Nodeka
Indica

Replies: 15
Views: 5911

PostForum: zMUD General Discussion   Posted: Thu Mar 27, 2003 10:21 pm   Subject: Item DB script - Nodeka
yep, thanxs, still workin on showing each value of the variable seperately thou

Name: <1 value of variable>
Keyword: <1 value of variable>

Name: <2nd value of variable>

and ...
  Topic: Item DB script - Nodeka
Indica

Replies: 15
Views: 5911

PostForum: zMUD General Discussion   Posted: Thu Mar 27, 2003 8:25 pm   Subject: Item DB script - Nodeka
how do i set each of them to the variable???

It prints <number>it|<number>it

I woud do it like this but it puts in the it's
FOUND: (&itemcount)

and i end up with <number&g ...
  Topic: Item DB script - Nodeka
Indica

Replies: 15
Views: 5911

PostForum: zMUD General Discussion   Posted: Thu Mar 27, 2003 6:34 am   Subject: Item DB script - Nodeka
This is what i'm sending to the other window, what i want to be able to do is in the requirements and bonus only print sections if it is greater than zero.....

#WINDOW ID Name: %db(@itemnum ...
  Topic: Item DB script - Nodeka
Indica

Replies: 15
Views: 5911

PostForum: zMUD General Discussion   Posted: Thu Mar 27, 2003 5:28 am   Subject: Item DB script - Nodeka
okay i have an alias that checks my database, and it returns: FOUND: 117it|105it 117 and 105 being the numbers in the database. How do i set them to a variable and have it print it one number, like it ...
  Topic: Item DB script - Nodeka
Indica

Replies: 15
Views: 5911

PostForum: zMUD General Discussion   Posted: Wed Mar 26, 2003 7:59 pm   Subject: Item DB script - Nodeka
Well i understood a little bit of that, but how do i set fields from my database??

Lets say my Database has three fields: Name, Value, Class And i want it to display in window ID anything that had ...
  Topic: Item DB script - Nodeka
Indica

Replies: 15
Views: 5911

PostForum: zMUD General Discussion   Posted: Wed Mar 26, 2003 7:34 pm   Subject: Item DB script - Nodeka
Okay, i got it working!!!!!
Is their a way to print the Value of a record and print it in a window?
Hence i use an alias lkup, and have it followed by an item name and have it print the item name on ...
  Topic: Error Message:
Indica

Replies: 3
Views: 1308

PostForum: zMUD General Discussion   Posted: Wed Mar 26, 2003 6:32 pm   Subject: Error Message:
this happens when i try and copy/highlight something within zmud


Indica

  Topic: Error Message:
Indica

Replies: 3
Views: 1308

PostForum: zMUD General Discussion   Posted: Wed Mar 26, 2003 8:14 am   Subject: Error Message:
Access violation at 77D55FCC in module 'user32.dll'. Write of address 00C14C4F.

Any ideas on how to fix this?

Zmud version 6.4
Win XP Pro

  Topic: Item DB script - Nodeka
Indica

Replies: 15
Views: 5911

PostForum: zMUD General Discussion   Posted: Wed Mar 26, 2003 8:12 am   Subject: Item DB script - Nodeka
#CLASS {eqdb}
#ALIAS store_data {#IF !%null( %find( @newRecord.Name, All, Name)) {#YESNO "A duplicate item already exists, add anyway?" {#NOOP} {#ABORT 1}};#DBLOAD new;#NEW All @newRecord;# ...
  Topic: Item DB script - Nodeka
Indica

Replies: 15
Views: 5911

PostForum: zMUD General Discussion   Posted: Tue Mar 25, 2003 3:13 am   Subject: Item DB script - Nodeka
Hi, I play a mud called nodeka. What I can't figure out is how to take an identify from an item and incert it into a database. Here is the output from the mud:

You chant the words, 'rlhgx hekmuehy ...
 
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