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  Topic: zMUDXP disappointment
Ikyu

Replies: 11
Views: 21755

PostForum: zMUD General Discussion   Posted: Wed Oct 05, 2005 4:48 pm   Subject: zMUDXP disappointment
What might be a possible option is to have "tabs" on the right side of the screen, and when your mouse goes over them, they roll-out towards the left. (a real roll-over, not a rescale of the windows) ...
  Topic: String/Variables/Lists Help.
Ikyu

Replies: 5
Views: 6785

PostForum: zMUD General Discussion   Posted: Wed Aug 24, 2005 6:14 pm   Subject: String/Variables/Lists Help.
maybe also change %ismemeber to %ismember :)
  Topic: Fight Evaluator script
Ikyu

Replies: 9
Views: 11970

PostForum: zMUD General Discussion   Posted: Sat Aug 20, 2005 6:01 pm   Subject: Fight Evaluator script
wouldn't this work for totalhits and damage?
I know it has a * in it, but i am not experiencing any real lag with it.

#TRIGGER {^Your * ~[(%d)~]$} {#ADD totalhits 1; ...
  Topic: Fight Evaluator script
Ikyu

Replies: 9
Views: 11970

PostForum: zMUD General Discussion   Posted: Sat Aug 20, 2005 5:54 pm   Subject: Fight Evaluator script
wouldn't this work for totalhits and damage?
I know it has a * in it, but i am not experiencing any real lag with it.

#TRIGGER {^Your * ~[(%d)~]$} {#ADD totalhits 1; ...
  Topic: Wish-list for zMUDXP
Ikyu

Replies: 248
Views: 445228

PostForum: zMUD General Discussion   Posted: Mon Aug 15, 2005 6:30 pm   Subject: Wish-list for zMUDXP
Make multi-state triggers searchable.
At the moment if you have:
-state0 with pattern0
-state1 with pattern1.
-state0 is active,
then a search for pattern1 will not give any results.
  Topic: Wish-list for zMUDXP
Ikyu

Replies: 248
Views: 445228

PostForum: zMUD General Discussion   Posted: Tue Aug 09, 2005 8:27 pm   Subject: Wish-list for zMUDXP
A command to show something (anywhere) on the screen that stays (or fades out) but is not in the scroll-back.

Kinda like a 2nd layer, that can change dynamically.
  Topic: zMUDXP Poll
Ikyu

Replies: 138
Views: 245747

PostForum: zMUD General Discussion   Posted: Wed Aug 03, 2005 6:00 pm   Subject: zMUDXP Poll
What might also be a good question to ask, is how many people/mudders use winxp?

As far as I know, when people can't run the fancy graphics games on their comp (because it is too old/slow) they wil ...
  Topic: Programming question.
Ikyu

Replies: 8
Views: 11362

PostForum: zMUD General Discussion   Posted: Mon Aug 01, 2005 8:41 pm   Subject: Programming question.
Just paste that code on your commandline, where you type all other things
  Topic: Why is it not working...?
Ikyu

Replies: 8
Views: 12190

PostForum: zMUD General Discussion   Posted: Sun Jul 31, 2005 5:34 pm   Subject: Why is it not working...?
You shouldn't have to set a #VARIABLE for anything zMUD automatically sets your last direction to %lastdir()

-Rappy

I thought %lastdir() is only for the mapper.
and a #show %lastdir() didn't re ...
  Topic: Exporting/Parsing Database data
Ikyu

Replies: 5
Views: 7558

PostForum: zMUD General Discussion   Posted: Fri Jul 29, 2005 4:50 pm   Subject: Exporting/Parsing Database data
In the DB page, goto the "view" menu, and select "export"
You can select tab or comma delimited there.

If you also want to run the script on your comp, you can use the #launch command.
  Topic: help with a few trigs
Ikyu

Replies: 9
Views: 11536

PostForum: zMUD General Discussion   Posted: Thu Jul 28, 2005 5:08 pm   Subject: help with a few trigs
How about this for Exits!

#TRIGGER {~

Thanks, that one is much easier than my multiple triggers.
Gotta start studying how to best use regex :)
  Topic: help with a few trigs
Ikyu

Replies: 9
Views: 11536

PostForum: zMUD General Discussion   Posted: Wed Jul 27, 2005 6:54 pm   Subject: auction sub
As far as the auction goes, you can use:

#trigger {(%w) is auctioning (*) ~(Level (%d), Num (%d)~). Current bid is (%d).} {#SUBSTITUTE ...
  Topic: help with a few trigs
Ikyu

Replies: 9
Views: 11536

PostForum: zMUD General Discussion   Posted: Wed Jul 27, 2005 6:37 pm   Subject: help with a few trigs
As far as the dirs go, you can make these triggers.
(only shown for south, but the rest is easy to figure out :p)
It is automatically replaced, so not gagged.


#trigger {south} {# ...
  Topic: Old Zmud function
Ikyu

Replies: 4
Views: 7080

PostForum: zMUD General Discussion   Posted: Mon Jul 25, 2005 3:57 pm   Subject: Old Zmud function
Whenever I have something typed in the commandline and want to save it for later (when something comes in between), I will just press the down arrow. That way it will be stored in the buffer, and can ...
  Topic: Mebbe could use a fix?
Ikyu

Replies: 3
Views: 5199

PostForum: zMUD General Discussion   Posted: Tue Jul 12, 2005 6:31 am   Subject: Mebbe could use a fix?
The command is #afk
  Topic: #alarm firing twice...sometimes..
Ikyu

Replies: 12
Views: 14077

PostForum: zMUD General Discussion   Posted: Sun Jul 10, 2005 8:02 am   Subject: #alarm firing twice...sometimes..
The same thing happens to me, and to my spouse with this trigger.
It only triggers occasionally with us as well.
Sofar i've not been able to track it down either.
  Topic: Gagging lines before display
Ikyu

Replies: 1
Views: 4407

PostForum: zMUD General Discussion   Posted: Sat Jun 25, 2005 9:25 am   Subject: Gagging lines before display
I believe they first get displayed, then gagged.

It happened to me once as well, but my trigger was being too slow. I had it loop through a list to check if it should gag the line (now i use %isme ...
  Topic: Triggers and Special Characters
Ikyu

Replies: 9
Views: 15046

PostForum: zMUD General Discussion   Posted: Mon Jun 13, 2005 8:44 pm   Subject: Triggers and Special Characters
I used the following pattern:
(%w) is auctioning (*) ~(Level (%d), Num (%d)~). Current bid is *.
and as action had it do:
#SHOW %1 - %2 - %3 - %4

this res ...
  Topic: command line for v7.11
Ikyu

Replies: 3
Views: 5299

PostForum: zMUD General Discussion   Posted: Sun Jun 12, 2005 3:20 pm   Subject: command line for v7.11
It is not really a different highlighting.
But it selects the entire line (in a different way than 7.05 did)
  Topic: color syntax zmud 7.11a
Ikyu

Replies: 2
Views: 4802

PostForum: zMUD General Discussion   Posted: Sun Jun 12, 2005 10:26 am   Subject: color syntax zmud 7.11a
Ok, after some testing, this has nothing to do with the colorsyntax, sorry about that.

It has to do with all pasting done through ctrl+v. Right-click and paste works fine, as well as edit->paste ...
  Topic: multiline commandline zmud 7.11a
Ikyu

Replies: 5
Views: 7284

PostForum: zMUD General Discussion   Posted: Sun Jun 12, 2005 7:46 am   Subject: multiline commandline zmud 7.11a
thanks! I know you are very busy (especially now that 7.11 came out), but I would like to thank you for making the best mud client of the world.

Keep up the good work!
  Topic: multiline commandline zmud 7.11a
Ikyu

Replies: 5
Views: 7284

PostForum: zMUD General Discussion   Posted: Sat Jun 11, 2005 10:11 pm   Subject: multiline commandline zmud 7.11a
I am using win98 se. The strange thing is it was working fine with 7.05.

*edit* I will do some more testing tomorrow, hopefully i can provide more detailed info then.
  Topic: multiline commandline zmud 7.11a
Ikyu

Replies: 5
Views: 7284

PostForum: zMUD General Discussion   Posted: Sat Jun 11, 2005 7:31 pm   Subject: multiline commandline zmud 7.11a
When the "wordwrap command line" is toggled on, and you type more than 1 line, it will increase the height of the commandline to 2 lines, but it is showing the 2nd line and a blank 3rd line. When i p ...
  Topic: color syntax zmud 7.11a
Ikyu

Replies: 2
Views: 4802

PostForum: zMUD General Discussion   Posted: Sat Jun 11, 2005 1:15 pm   Subject: color syntax zmud 7.11a
In zmud 7.05 when i copied something that was colored, and pasted it in my commandline, it would have the correct color syntax,(when colorsyntax is enabled).

it would show
@Rred @Yyellow

I am n ...
 
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