Register to post in forums, or Log in to your existing account
 
:
Search found 23 matches for:
Page 1 of 1
Author Message
  Topic: Using the MAP, gmcp and #walk all in one nice package - HEEEELP
Icarus

Replies: 2
Views: 8075

PostForum: CMUD General Discussion   Posted: Wed Jul 30, 2014 11:07 pm   Subject: Using the MAP, gmcp and #walk all in one nice package - HEEEELP
Ok, fuound a solution to the map thing, but my second problem isn't working as I would like it to, and I think I need this in with a tea-spoon if anyone would bother.


Essence is:
variable, type ...
  Topic: Using the MAP, gmcp and #walk all in one nice package - HEEEELP
Icarus

Replies: 2
Views: 8075

PostForum: CMUD General Discussion   Posted: Wed Jul 30, 2014 6:56 pm   Subject: Using the MAP, gmcp and #walk all in one nice package - HEEEELP
Ok, I play a mud which is nice enough to provide such things as %gmcp.room.info.id - an unique code for each room.

I've been using the CMud mapper properly, and have almost everything mapped, neatl ...
  Topic: Macro problem
Icarus

Replies: 6
Views: 10353

PostForum: CMUD General Discussion   Posted: Wed Feb 13, 2013 6:45 am   Subject: Macro problem
Not sure what you're saying Matt... you can just enable macros override menu shortcuts...

Thank you SO much.... That worked perfectly, and I finally have "control" again ;)


Ic
  Topic: Macro problem
Icarus

Replies: 6
Views: 10353

PostForum: CMUD General Discussion   Posted: Tue Feb 12, 2013 7:22 pm   Subject: Macro problem
Any way to counteract that?
  Topic: Macro problem
Icarus

Replies: 6
Views: 10353

PostForum: CMUD General Discussion   Posted: Tue Feb 12, 2013 5:29 pm   Subject: Macro problem
oh, and ignore the values of the @herb_loc and @herb_here, they doesn't work as intended, but they do the trick... mostly ;) They contain either nothing or a location and a herb-name, and that should ...
  Topic: Macro problem
Icarus

Replies: 6
Views: 10353

PostForum: CMUD General Discussion   Posted: Tue Feb 12, 2013 5:25 pm   Subject: Macro problem
ok, I have a macro, so when I press F1 it should "search here for <herb>", the herb is a variable, and not the problem, the problem is this:

Press F1:

output to mud:

search here for < ...
  Topic: Map-colouring by trigger
Icarus

Replies: 4
Views: 8950

PostForum: CMUD General Discussion   Posted: Fri Feb 01, 2013 11:49 pm   Subject: Map-colouring by trigger
There is a known bug in Cmud that certain named colors aren't recognized properly. You haven't explained which ones work and which ones don't, but that may be part of the problem. As a solution, you ...
  Topic: Map-colouring by trigger
Icarus

Replies: 4
Views: 8950

PostForum: CMUD General Discussion   Posted: Fri Feb 01, 2013 11:54 am   Subject: Map-colouring by trigger
Update, for some reason it seems to work some places, but not all, even though the system does have the same functions and variables needed...

Ic
  Topic: Map-colouring by trigger
Icarus

Replies: 4
Views: 8950

PostForum: CMUD General Discussion   Posted: Fri Feb 01, 2013 11:24 am   Subject: Map-colouring by trigger
I have an old system of triggers based on herb-mapping an area by colour codes on the rooms. However, the trigger system that worked nicely in zMud doesn't seem to do the trick in CMud and I fail to s ...
  Topic: Going from zMud to CMud.... HELP!!!!
Icarus

Replies: 24
Views: 36016

PostForum: CMUD General Discussion   Posted: Thu Jan 24, 2013 1:53 am   Subject: Going from zMud to CMud.... HELP!!!!
Ok, tried that, and it sort-of worked....

My problem is, I have seven characters who never are online on the same time, who uses the same files and settings, same maps, but have, by a delicate trig ...
  Topic: Going from zMud to CMud.... HELP!!!!
Icarus

Replies: 24
Views: 36016

PostForum: CMUD General Discussion   Posted: Wed Jan 23, 2013 11:23 pm   Subject: Going from zMud to CMud.... HELP!!!!
Well, referencing to %roomname would be nice and good, except for this meaning finding the name of several hundreds of rooms. The mud I'm playing have only a few rooms with the same name in total, and ...
  Topic: Going from zMud to CMud.... HELP!!!!
Icarus

Replies: 24
Views: 36016

PostForum: CMUD General Discussion   Posted: Wed Jan 23, 2013 11:02 pm   Subject: Going from zMud to CMud.... HELP!!!!
Ok.

I log off, close up CMud, get into my bed, sleep for some hours, wake up, go to some meetings, return home.

I flip open my laptop, start up Google Chrome, log into the zuggsoft forums for CM ...
  Topic: Going from zMud to CMud.... HELP!!!!
Icarus

Replies: 24
Views: 36016

PostForum: CMUD General Discussion   Posted: Wed Jan 23, 2013 7:51 pm   Subject: Going from zMud to CMud.... HELP!!!!
Cmud does work, and does work under Win7. It jut doesn't work the same as Zmud. We have actually told you how to make it do what you want, but I guess we will have to give you more explicit step-by-st ...
  Topic: Going from zMud to CMud.... HELP!!!!
Icarus

Replies: 24
Views: 36016

PostForum: CMUD General Discussion   Posted: Wed Jan 23, 2013 10:49 am   Subject: Going from zMud to CMud.... HELP!!!!
Ok, forget it. CMud just did what zMud did before I figured out a way to cicumvent the problems with running zMud under windows 7. It deleted all my repaired settings, all my altered to work with CMud ...
  Topic: Going from zMud to CMud.... HELP!!!!
Icarus

Replies: 24
Views: 36016

PostForum: CMUD General Discussion   Posted: Wed Jan 23, 2013 10:32 am   Subject: Going from zMud to CMud.... HELP!!!!
Actually, I thought of a different solution if you want to continue using room scripts for this. As Rahab said above, classes can have enable scripts and disable scripts. You could set the disable scr ...
  Topic: Going from zMud to CMud.... HELP!!!!
Icarus

Replies: 24
Views: 36016

PostForum: CMUD General Discussion   Posted: Tue Jan 22, 2013 10:16 pm   Subject: Going from zMud to CMud.... HELP!!!!
And thus my dilemma, Daern; in zMud I could set the variable to have a default value, and when leaving the room, it automatically reverted to that. So, fact is, CMud's room script system for using bas ...
  Topic: Going from zMud to CMud.... HELP!!!!
Icarus

Replies: 24
Views: 36016

PostForum: CMUD General Discussion   Posted: Tue Jan 22, 2013 7:51 pm   Subject: Going from zMud to CMud.... HELP!!!!
<macro key="F1" id="66">
<value>#if (@herb_loc=="") {#if (@herb_here=="") {search here for herbs} {search her ...
  Topic: Going from zMud to CMud.... HELP!!!!
Icarus

Replies: 24
Views: 36016

PostForum: CMUD General Discussion   Posted: Tue Jan 22, 2013 2:12 pm   Subject: Going from zMud to CMud.... HELP!!!!
Ok, on the request, I figure I need to show how it worked for me in zMud, then how it seems not to work for me (same way) in CMud:


zMud:
-------
Room Properties:

Top tab: Text

Bottom tabs ...
  Topic: Going from zMud to CMud.... HELP!!!!
Icarus

Replies: 24
Views: 36016

PostForum: CMUD General Discussion   Posted: Tue Jan 22, 2013 12:07 am   Subject: Going from zMud to CMud.... HELP!!!!
Been there, done that, still not workin' though.

Problem seems to be that even if I put in

herb_here=<the herb>

in the script box as it should (or just edit out the "excess crap" from z ...
  Topic: Going from zMud to CMud.... HELP!!!!
Icarus

Replies: 24
Views: 36016

PostForum: CMUD General Discussion   Posted: Mon Jan 21, 2013 8:02 pm   Subject: Going from zMud to CMud.... HELP!!!!
Ok, I've got a system (which might be quite annoying to some) that workED nicely for me... untill I decided that my old 7.21 zMud didn't cut it anymore, and bought CMud....

One of the things I've b ...
  Topic: Using triggers to alter map's view...
Icarus

Replies: 5
Views: 8189

PostForum: zMUD General Discussion   Posted: Sat Sep 20, 2003 3:20 am   Subject: Using triggers to alter map's view...
Romicom: Great, solved my problem excellently! Thanks a lot. And yes, Genesis rules, random herb locations sux :D

LightBulb: I tried, but that didn't work. Romicom's solution did.


Thanks for a ...
  Topic: Using triggers to alter map's view...
Icarus

Replies: 5
Views: 8189

PostForum: zMUD General Discussion   Posted: Fri Sep 19, 2003 4:03 pm   Subject: Using triggers to alter map's view...
Yes, but I still can't figure out how to use it.

I'm currently trying this:
#IF {%zonename="myherbzone"} {%roomcol{"grey")}

I've allso tried with #set %roomcol etc, and nothing seems to help me ...
  Topic: Using triggers to alter map's view...
Icarus

Replies: 5
Views: 8189

PostForum: zMUD General Discussion   Posted: Thu Sep 18, 2003 10:36 pm   Subject: Using triggers to alter map's view...
I'm trying to make my rooms on the map change colour according to a trigger (actually two) in the game.

I want to trigger on
'You search everywhere, but find no herbs.'
to
#if {zone="name_of_zon ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net