Register to post in forums, or Log in to your existing account
 
:
Search found 18 matches for:
Page 1 of 1
Author Message
  Topic: MXPtrig and captures?
Hypo

Replies: 23
Views: 25838

PostForum: CMUD General Discussion   Posted: Mon Oct 01, 2007 9:11 pm   Subject: MXPtrig and captures?
No, I don't have a capital E there.
The willingness of the trigger to fire seems to be entirely based on my terminal setting with the MUD. With Terminal ansi the trigger fires fine, if I change the ...
  Topic: MXPtrig and captures?
Hypo

Replies: 23
Views: 25838

PostForum: CMUD General Discussion   Posted: Fri Sep 28, 2007 1:26 am   Subject: Progress!
Ok, looked at Seb's suggestion, and thought to try
#MXP <!element Event OPEN>
And now all the #MXPTRIGs fire properly. I guess it was just capitalisation that was the issue.
Though #capture ...
  Topic: MXPtrig and captures?
Hypo

Replies: 23
Views: 25838

PostForum: CMUD General Discussion   Posted: Thu Sep 27, 2007 9:51 pm   Subject: MXPtrig and captures?
Seb, just tried your suggestion now.

Defining it like that seems to work (it stops showing up with Debug MXP turned on), however, I still can't get it to fire with #mxptrig, not even on #mxptrig {e ...
  Topic: MXPtrig and captures?
Hypo

Replies: 23
Views: 25838

PostForum: CMUD General Discussion   Posted: Thu Sep 27, 2007 8:30 pm   Subject: MXPtrig and captures?
Looking back at it, I think this is a bit of an abstract idea that was never completely implemented.

I hope I didn't cause any offence- Nobody at Discworld is claiming these are real MXP extensions ...
  Topic: MXPtrig and captures?
Hypo

Replies: 23
Views: 25838

PostForum: CMUD General Discussion   Posted: Thu Sep 27, 2007 6:03 pm   Subject: MXPtrig and captures?
Ok, I asked on Discworld, and I guess they are further extensions to MXP?
I was given a link to http://whelkmud.sourceforge.net/mxp_extensions.html.
With a little luck, I'll be able to track down w ...
  Topic: MXPtrig and captures?
Hypo

Replies: 23
Views: 25838

PostForum: CMUD General Discussion   Posted: Thu Sep 27, 2007 1:00 am   Subject: MXPtrig and captures?
Ok, I tried #MXPTRIG {event} {#say even fired} in my 2.03 install, and it wasn't firing regardless of the types of events received.

And it looks like I edited just after you posted Zugg, so the st ...
  Topic: MXPtrig and captures?
Hypo

Replies: 23
Views: 25838

PostForum: CMUD General Discussion   Posted: Wed Sep 26, 2007 10:19 pm   Subject: MXPtrig and captures?
Ok, thanks for the info about versions.

I've been using 1.34 generally, though I have 2.03 installed in a separate directory, and it did not seem to be working either.

I'm afraid I'm not too fam ...
  Topic: MXPtrig and captures?
Hypo

Replies: 23
Views: 25838

PostForum: CMUD General Discussion   Posted: Wed Sep 26, 2007 8:50 pm   Subject: MXPtrig and captures?
NPCs can't send tells, so I am safe there.
However, #mxptrig {event tell} {#say You got a tell!} isn't firing when receiving tells on the MUD.
Could this because it's an unrecognized MXP tag? The va ...
  Topic: MXPtrig and captures?
Hypo

Replies: 23
Views: 25838

PostForum: CMUD General Discussion   Posted: Wed Sep 26, 2007 5:45 pm   Subject: MXPtrig and captures?
Can I use #MXPTRIG to create a more discriminating tell capture? For a variety of reasons, my current ones that match simple tell text end up capturing tells from all over, or NPC chats. I'd prefer t ...
  Topic: [2.01] MXP from mud
Hypo

Replies: 8
Views: 7385

PostForum: CMUD Beta Forum   Posted: Sat Sep 01, 2007 2:09 am   Subject: [2.01] MXP from mud
"term mxp" on Discworld is the command to change the terminal type to MXP- which makes the MUD send formatting via MXP tags.
"term ansi" has it send colours via ANSI codes- I am not sure offhand how ...
  Topic: Trigger patterns containing variables?
Hypo

Replies: 3
Views: 5755

PostForum: CMUD General Discussion   Posted: Sat Jul 07, 2007 10:18 pm   Subject: Trigger patterns containing variables?
Excellent, that took care of it. Thanks a lot. :)
  Topic: Trigger patterns containing variables?
Hypo

Replies: 3
Views: 5755

PostForum: CMUD General Discussion   Posted: Sat Jul 07, 2007 9:51 pm   Subject: Trigger patterns containing variables?
I want to create a trigger that will update a variable (calledport) only when a portal request is called by the someone I basically authorise to request portals.
MUD output looks along the lines of
...
  Topic: CMUD mapper errors? Post here
Hypo

Replies: 68
Views: 133045

PostForum: CMUD General Discussion   Posted: Sat Jun 23, 2007 6:10 pm   Subject: Error on mapper start
When I opened CMUD after upgrading to 1.33, I received an error, but opted to continue the application.
Everything seems to work, except the map- I get a blank box where I can't load anything or rea ...
  Topic: [1.32] #hi trouble?
Hypo

Replies: 6
Views: 10970

PostForum: CMUD General Discussion   Posted: Wed May 02, 2007 6:05 pm   Subject: [1.32] #hi trouble?
Ok!

Thanks very much, Zugg!
  Topic: [1.32] #hi trouble?
Hypo

Replies: 6
Views: 10970

PostForum: CMUD General Discussion   Posted: Wed May 02, 2007 3:15 pm   Subject: [1.32] #hi trouble?
Ok, the triggers visible in that snippet are...
#trigger {%qyou%q} {#cw lightgreen}
#trigger {%qyour%q} {#cw lightgreen}
#trigger {%qalatariel%q} {#cw pink}
#trigger {%qllylia%q} {#cw pink}
#trig ...
  Topic: [1.32] #hi trouble?
Hypo

Replies: 6
Views: 10970

PostForum: CMUD General Discussion   Posted: Tue May 01, 2007 10:40 pm   Subject: [1.32] #hi trouble?
Looking at it a little more, it appears to be tied to my #cw triggers. Here's a partial screenshot if that's any help at all.
http://img412.imageshack.us/img412/2229/cmudhighlightqa1.jpg
  Topic: [1.32] #hi trouble?
Hypo

Replies: 6
Views: 10970

PostForum: CMUD General Discussion   Posted: Tue May 01, 2007 10:20 pm   Subject: [1.32] #hi trouble?
1.32 fixed all of my woes with ANSI colours, however, #highlight still gives me problems. It doesn't highlight properly(make it bold/bright), and instead puts it on a magenta background.

Thanks for ...
  Topic: [1.31] #CW not working correctly
Hypo

Replies: 5
Views: 10559

PostForum: CMUD General Discussion   Posted: Tue May 01, 2007 2:46 pm   Subject: [1.31] #CW not working correctly
I use colours to keep track of a variety of players on my MUD, some colours do work for me (pink, chocolate, some others) but common ones (brown, red) do not- one red is showing up in pink on a cyan b ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net