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  Topic: 3.34 upgrade catastrophe
HollyC

Replies: 5
Views: 8029

PostForum: CMUD General Discussion   Posted: Sun May 27, 2012 1:09 am   Subject: 3.34 upgrade catastrophe
I know it's not supposed to be possible, I understand computers well enough to believe that. But I can't deny what was right in front of my eyes and the "No matches found" on all the searches I did.
...
  Topic: 3.34 upgrade catastrophe
HollyC

Replies: 5
Views: 8029

PostForum: CMUD General Discussion   Posted: Sat May 26, 2012 12:50 am   Subject: 3.34 upgrade catastrophe
I just upgraded from 3.30 to 3.34. To say the results were catastrophic is putting it mildly.

All of my various "Sessions" saved in 3.30 are gone. Completely GONE. These sessions had every script I ...
  Topic: This USED to work...
HollyC

Replies: 16
Views: 15419

PostForum: CMUD General Discussion   Posted: Sun Oct 10, 2010 11:15 pm   Subject: This USED to work...
Bingo. Somehow the necessary dividing semicolon was the culprit with the ratkilled variable; it had gotten taken out just before the #IF statement.

The script now appears to work completely on all ...
  Topic: This USED to work...
HollyC

Replies: 16
Views: 15419

PostForum: CMUD General Discussion   Posted: Sun Oct 10, 2010 10:43 pm   Subject: This USED to work...
I took out the space in the -1 modifier. I am also going to try reversing the order of the %w and the %s strings in some of the commands.

The script therefore now looks like this (I did have it in ...
  Topic: This USED to work...
HollyC

Replies: 16
Views: 15419

PostForum: CMUD General Discussion   Posted: Sun Oct 10, 2010 6:10 am   Subject: This USED to work...
Hehe no rush Chamenas. You've done more than I could ask of anyone here.

An update:

I tried putting the range finder in separate brackets, that is, [%w][%s]. It produced a curious effect. The tr ...
  Topic: This USED to work...
HollyC

Replies: 16
Views: 15419

PostForum: CMUD General Discussion   Posted: Sat Oct 09, 2010 8:19 am   Subject: This USED to work...
When I changd it to


{A|An}%1 rat


The rathere variable went up properly, it just didn't go down when I killed rats, nor did the ratkilled variable go up accordingly.

When I used ...
  Topic: This USED to work...
HollyC

Replies: 16
Views: 15419

PostForum: CMUD General Discussion   Posted: Fri Oct 08, 2010 11:40 pm   Subject: This USED to work...
Call me impatient, I did some more fiddling and figured out where I'd taken out required @ symbols :D

Putting the #MATH command back in made the whole script work properly except for one thing. I'l ...
  Topic: This USED to work...
HollyC

Replies: 16
Views: 15419

PostForum: CMUD General Discussion   Posted: Fri Oct 08, 2010 4:55 pm   Subject: This USED to work...
Okie, I've made the following adjustments to the script based on your suggestions and in .xml format it now looks like this:


<class name="ratting" initdisable="true" enabled="false">
...
  Topic: Noisy cMUD
HollyC

Replies: 2
Views: 7204

PostForum: CMUD Beta Forum   Posted: Fri Oct 08, 2010 3:12 pm   Subject: Noisy cMUD
I don't know how a second window got there in the first place, but your solution fixed it. No more annoying logoff sounds, and the cMUD icon remains blue.

Thanks.

If I figure out how the second ...
  Topic: This USED to work...
HollyC

Replies: 16
Views: 15419

PostForum: CMUD General Discussion   Posted: Fri Oct 08, 2010 2:53 pm   Subject: This USED to work...
...but apparently the changes in the scripting engine between zMUD and cMUD made it stop working.

The last known version of zMUD I remember using was I think 7.21. I had the following script for hu ...
  Topic: Noisy cMUD
HollyC

Replies: 2
Views: 7204

PostForum: CMUD Beta Forum   Posted: Fri Oct 08, 2010 1:26 pm   Subject: Noisy cMUD
I just upgraded to v3.30. I mainly play Achaea, although what is happening seems very much a cMUD issue.

The cMUD icon on my taskbar is colored yellow during normal play. Every couple of minutes it ...
  Topic: Viewing and Importing scripts -- zMUD vs. cMUD
HollyC

Replies: 2
Views: 5056

PostForum: CMUD General Discussion   Posted: Mon Sep 06, 2010 9:40 pm   Subject: Viewing and Importing scripts -- zMUD vs. cMUD
Yes, I typed these keywords into the search system and was absolutely SPAMMED with browser popups,"**NOT** secure connection your computer is **AT RISK** and every living being in the entire universe ...
  Topic: Don't want to upgrade, but...
HollyC

Replies: 23
Views: 27977

PostForum: CMUD General Discussion   Posted: Sat Jul 19, 2008 3:08 am   Subject: Don't want to upgrade, but...
I never had a need or a desire to upgrade from zMUD to CMUD, but I recently put together a new computer which includes Windows Vista and now all versions of zMUD on my hard drive produce the following ...
  Topic: Multiple MUD characters
HollyC

Replies: 3
Views: 5468

PostForum: zMUD General Discussion   Posted: Thu Nov 16, 2006 6:04 am   Subject: Multiple MUD characters
Well yeah but that's not quite how I had it set up. In zMUD 7.20b, in the character window BEFORE you log into the mud (that is, where you have a list of MUD's to connect to), I had several versions o ...
  Topic: Multiple MUD characters
HollyC

Replies: 3
Views: 5468

PostForum: zMUD General Discussion   Posted: Wed Nov 15, 2006 4:39 am   Subject: Multiple MUD characters
I've created separate "character" folder/files for the MUD Achaea. I've run into a problem where if I import a script for one character, all characters have that script, instead of each character bein ...
  Topic: Auto-login problems
HollyC

Replies: 3
Views: 6639

PostForum: zMUD General Discussion   Posted: Tue Nov 14, 2006 11:59 pm   Subject: Found the problem
I had to change the value of the ATCONNECT alias in the System folder. The value was set to 3. I changed it to 1, which in Achaea was "Enter Character Name."

Holly
  Topic: Auto-login problems
HollyC

Replies: 3
Views: 6639

PostForum: zMUD General Discussion   Posted: Tue Nov 14, 2006 11:49 pm   Subject: Didn't work
The triggers were not in the Autolog class. I deleted whatever triggers were in there, and unchecked the box "use this character name and password to log in" in the characters window. zMud still absol ...
  Topic: Auto-login problems
HollyC

Replies: 3
Views: 6639

PostForum: zMUD General Discussion   Posted: Tue Nov 14, 2006 10:19 pm   Subject: Auto-login problems
Every time I logged into my character in Achaea, zMud would bug me and bug me and bug me about creating an autologin for the character. Finally just to shut it the heck up I clicked yes.

Now every ...
  Topic: Problem with using #TEMP in Enchanting script for Achaea
HollyC

Replies: 1
Views: 4258

PostForum: zMUD General Discussion   Posted: Tue Sep 06, 2005 12:37 pm   Subject: Problem with using #TEMP in Enchanting script for Achaea
Hi. I'm trying to make a script that automates the process of using the Enchantment skillset in Achaea. For those that don't play this game, the Enchantment skillset requires performing a series of ac ...
  Topic: Creating buttons
HollyC

Replies: 2
Views: 4112

PostForum: zMUD General Discussion   Posted: Wed Jun 22, 2005 3:34 am   Subject: Creating buttons
I'd like to create some buttons for the MUD Achaea. Although the buttons would be used for Achaea, I believe the concept is generic enough that it could apply to any game.

The main function of the ...
  Topic: Seeking Assistance debugging a few Triggers for Achaea
HollyC

Replies: 4
Views: 6974

PostForum: zMUD General Discussion   Posted: Sat Apr 30, 2005 1:53 am   Subject: Clarification on illusion vs. real
Scenario 1

This is an illusion, as <some random line> would almost certainly not be one of the attack messages.

Scenario 2

This is a true affliction, as the necessary attack message i ...
  Topic: Seeking Assistance debugging a few Triggers for Achaea
HollyC

Replies: 4
Views: 6974

PostForum: zMUD General Discussion   Posted: Sat Apr 30, 2005 12:37 am   Subject: Seeking Assistance debugging a few Triggers for Achaea
I'm looking to try and debug a few triggers in Achaea. For those of you veteran ZMud scripters who don't play Achaea, I'll try to explain as thoroughly as I can.

I have an alias that goes like this ...
  Topic: Reducing value of a variable?
HollyC

Replies: 8
Views: 12741

PostForum: zMUD General Discussion   Posted: Sun Dec 19, 2004 5:50 pm   Subject: Re: Reducing value of a variable
EDIT: Sorry, my browser double-posted the reply. I can't seem to remove the extra reply so I edited it down to this.

Holly
  Topic: Reducing value of a variable?
HollyC

Replies: 8
Views: 12741

PostForum: zMUD General Discussion   Posted: Sun Dec 19, 2004 5:50 pm   Subject: Re: Reducing value of a variable
I agonized over this for hours on end before I finally got it to work. Here, I'll explain in more detail.

This is yet another Achaea-related thing, but I left out what I thought were non-critical d ...
  Topic: Reducing value of a variable?
HollyC

Replies: 8
Views: 12741

PostForum: zMUD General Discussion   Posted: Sun Dec 19, 2004 3:42 am   Subject: Reducing value of a variable?
I know that you can increase the value of a variable with the #ADD command; for example, #ADD Testnum 1 would increase its value by 1.

How do you DECREASE the variable's value? The #MATH command (f ...
 
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