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  Topic: Detecting multiple mobs in a room with a stepper.
HerenIstarian

Replies: 6
Views: 13413

PostForum: CMUD General Discussion   Posted: Fri Oct 12, 2012 8:07 pm   Subject: Detecting multiple mobs in a room with a stepper.

The Land of Dancing Silver (n,w) 1-@


You fall into the room of sharpness, the land of dancing silver. There
are large drawers for the silverwa ...
  Topic: Detecting multiple mobs in a room with a stepper.
HerenIstarian

Replies: 6
Views: 13413

PostForum: CMUD General Discussion   Posted: Fri Oct 12, 2012 8:06 pm   Subject: Detecting multiple mobs in a room with a stepper.
So 3Kingdoms recently changed rules to allow monitored botting. So I've create a stepper that runs semi-automatically clearing out an area. I start it and when it's done it goes to the entrance and wa ...
  Topic: Configuring TAGs for Lusternia
HerenIstarian

Replies: 6
Views: 9917

PostForum: CMUD General Discussion   Posted: Thu Jun 07, 2012 8:06 am   Subject: Configuring TAGs for Lusternia
So right now I can see most of the information with #show %gmcp.Char.Status or whatever. However when I use Char.Items it returns nothing. The Script Debugging Log only shows a start and a stop. I ask ...
  Topic: Configuring TAGs for Lusternia
HerenIstarian

Replies: 6
Views: 9917

PostForum: CMUD General Discussion   Posted: Thu Jun 07, 2012 7:04 am   Subject: Configuring TAGs for Lusternia
I found information about GMCP and I am starting to learn about it. It's pretty awesome stuff.
  Topic: Configuring TAGs for Lusternia
HerenIstarian

Replies: 6
Views: 9917

PostForum: CMUD General Discussion   Posted: Thu Jun 07, 2012 1:11 am   Subject: Configuring TAGs for Lusternia
Also, it appears to be capturing the prompt as the description.

I must have had brief on at that time, here is the verbose view.



----------- v4296 -----------
...
  Topic: Configuring TAGs for Lusternia
HerenIstarian

Replies: 6
Views: 9917

PostForum: CMUD General Discussion   Posted: Thu Jun 07, 2012 1:08 am   Subject: Configuring TAGs for Lusternia
I changed the triggers a bit and they are working better but not totally. The vnum and description still aren't capturing but for general mapping this is working here is what I did (I'll use XML). Eve ...
  Topic: Configuring TAGs for Lusternia
HerenIstarian

Replies: 6
Views: 9917

PostForum: CMUD General Discussion   Posted: Wed Jun 06, 2012 12:34 am   Subject: Configuring TAGs for Lusternia
I've used tags before and I'm stumped why they don't appear to be working correctly for Lusternia. Especially since the settings I have turned on in game make it even easier to set the TAGs. I thought ...
  Topic: Formating issue.
HerenIstarian

Replies: 3
Views: 6723

PostForum: CMUD General Discussion   Posted: Wed Oct 12, 2011 8:41 pm   Subject: Formating issue.
Thank you!
  Topic: Formating issue.
HerenIstarian

Replies: 3
Views: 6723

PostForum: CMUD General Discussion   Posted: Wed Oct 12, 2011 4:29 pm   Subject: Formating issue.
So I'm trying to format a number with commas into a number without commas. I know how to do the reverse and add commas with %format but I don't know if its possible to do the reverse with that. Any id ...
  Topic: #Tags and Mapper Trouble
HerenIstarian

Replies: 7
Views: 9936

PostForum: CMUD General Discussion   Posted: Sun Sep 04, 2011 8:01 pm   Subject: #Tags and Mapper Trouble
Thanks that really helped and taught me a lot. I was able to tweak it a bit to get it working but the description ends up being all the items/mobs in a room and the room name ends up being the exits, ...
  Topic: #Tags and Mapper Trouble
HerenIstarian

Replies: 7
Views: 9936

PostForum: CMUD General Discussion   Posted: Sun Sep 04, 2011 4:59 am   Subject: #Tags and Mapper Trouble
I hate bumping something but I have been trying all kind of triggers and options and everything I can think of but nothing really changes. Why would Trigger on Prompt not be working?
  Topic: #Tags and Mapper Trouble
HerenIstarian

Replies: 7
Views: 9936

PostForum: CMUD General Discussion   Posted: Thu Sep 01, 2011 10:52 pm   Subject: #Tags and Mapper Trouble
When I set it to Trigger on Prompt it still doesn't work and the trigger no longer gags the prompt.
  Topic: #Tags and Mapper Trouble
HerenIstarian

Replies: 7
Views: 9936

PostForum: CMUD General Discussion   Posted: Thu Sep 01, 2011 10:37 am   Subject: #Tags and Mapper Trouble
First of all here is my MUD output:


HP:100% 1972/1972 CP:100% 695/695 >>
-[ Giedi Prime Astro Port ]-
Giedi Prime Spacing Guild Astroport. Several low buildings surround
a landing pad he ...
  Topic: Automatically opening a map on session bootup.
HerenIstarian

Replies: 7
Views: 9989

PostForum: CMUD General Discussion   Posted: Fri Aug 12, 2011 4:38 pm   Subject: Automatically opening a map on session bootup.
Aye, thanks this solved the issue.
  Topic: Automatically opening a map on session bootup.
HerenIstarian

Replies: 7
Views: 9989

PostForum: CMUD General Discussion   Posted: Wed Aug 10, 2011 6:34 am   Subject: Automatically opening a map on session bootup.
Where can I find the Map object preferences? I've been looking for an hour and either I'm looking at the right thing and not finding that option or am not looking at the right preferences.
  Topic: Automatically opening a map on session bootup.
HerenIstarian

Replies: 7
Views: 9989

PostForum: CMUD General Discussion   Posted: Wed Aug 10, 2011 2:48 am   Subject: Automatically opening a map on session bootup.
It still seems to just open the mapper but not the map file.
  Topic: Automatically opening a map on session bootup.
HerenIstarian

Replies: 7
Views: 9989

PostForum: CMUD General Discussion   Posted: Tue Aug 09, 2011 11:02 pm   Subject: Automatically opening a map on session bootup.
Every time I start a session I have to manually load the map I want to use, is there a way to set up CMUD so that it always loads a particular map package for a particular session?
  Topic: Is there a way to exempt certain captures?
HerenIstarian

Replies: 1
Views: 3902

PostForum: CMUD General Discussion   Posted: Fri Jul 15, 2011 7:35 pm   Subject: Is there a way to exempt certain captures?
For example I capture "* shouts:"

But there are these mobs that constantly shout while I fight them and they use the same ansi and the same format as the player shouting.

Is there some sort of e ...
  Topic: Coloring one word in a line.
HerenIstarian

Replies: 1
Views: 4230

PostForum: CMUD General Discussion   Posted: Sun Feb 06, 2011 6:25 am   Subject: Coloring one word in a line.
So I'm trying to color particular words only in particular lines. I've been able to color words in the past but then it colors that word whenever it appears in the mud. I just want the word colored fo ...
  Topic: Help configuring automapper
HerenIstarian

Replies: 8
Views: 23181

PostForum: CMUD Beta Forum   Posted: Thu Dec 16, 2010 8:53 pm   Subject: Help configuring automapper
That must not be the problem then. I tried adding #OK and it's still giving me the same problem.

Also, when I do the reconfiguration it always maps the room perfectly. Room name, descriptions and e ...
  Topic: Help configuring automapper
HerenIstarian

Replies: 8
Views: 23181

PostForum: CMUD Beta Forum   Posted: Wed Dec 15, 2010 10:28 pm   Subject: Help configuring automapper
I added the #print and they both showed up fine. I think it might be the room names, is there a way to have it ignore checking room names before creating new rooms? Some of the rooms have the same na ...
  Topic: Help configuring automapper
HerenIstarian

Replies: 8
Views: 23181

PostForum: CMUD Beta Forum   Posted: Tue Dec 14, 2010 7:13 pm   Subject: Help configuring automapper
Would removing the %1 fix that? I don't really understand why I would need to capture that value as I am just tagging the prompt.
  Topic: Help configuring automapper
HerenIstarian

Replies: 8
Views: 23181

PostForum: CMUD Beta Forum   Posted: Mon Dec 13, 2010 8:38 pm   Subject: Help configuring automapper
My apologies I didn't realize there was no longer a Beta version.

<trigger priority="1800" id="180">
<pattern>HP:*~% CP:*~% ~&gt;~&gt;</pattern ...
  Topic: Help configuring automapper
HerenIstarian

Replies: 8
Views: 23181

PostForum: CMUD Beta Forum   Posted: Mon Dec 13, 2010 5:07 am   Subject: Help configuring automapper
I've been trying to configure my automapper for DuneMUD about as long as I have played MUDs. I feel I am so close now but something just isn't working. Let me show you what it looks like to travel aro ...
  Topic: Restoring MXP defaults
HerenIstarian

Replies: 1
Views: 8853

PostForum: CMUD Beta Forum   Posted: Wed Nov 03, 2010 4:57 am   Subject: Restoring MXP defaults
I'm not even sure MXP works this way. Someone was showing me an example of how MXP works and now it makes any text I click on the screen send messages to my guild. Is there a way to turn this off?
 
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