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  Topic: Capturing a list on a new line
HappyFunBal

Replies: 2
Views: 1628

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 2:32 am   Subject: Capturing a list on a new line
Oooh, with skill and ease ;)

Thanks Kjata!

  Topic: Capturing a list on a new line
HappyFunBal

Replies: 2
Views: 1628

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 1:35 am   Subject: Capturing a list on a new line
This should be fairly simple...

There is a command I type to get a list of my friends online. When I type friends, here's what I get:

>friends
These friends are online:
Jimmy, Jonny, Billy ...
  Topic: Capturing High Ansi
HappyFunBal

Replies: 10
Views: 3576

PostForum: zMUD General Discussion   Posted: Tue Jan 28, 2003 6:02 am   Subject: Capturing High Ansi
After much hair pulling, I finally figured it out... I needed to add a %* in front of the @CurrentEnemy statement, as there is an ANSI control code to return to the default color!!!

  Topic: Capturing High Ansi
HappyFunBal

Replies: 10
Views: 3576

PostForum: zMUD General Discussion   Posted: Tue Jan 28, 2003 4:59 am   Subject: Capturing High Ansi
Ok, something really wierd is going on... when I apply &%*{VAR} to the trigger that captures the damage done to ME, it works great, however not the damage I inflict to somebody else.

Anyway, ...
  Topic: Capturing High Ansi
HappyFunBal

Replies: 10
Views: 3576

PostForum: zMUD General Discussion   Posted: Mon Jan 27, 2003 9:04 pm   Subject: Capturing High Ansi
Oh ya, it's unlikely that you'll see those colors with a new character.

Here's a way to test on the MUD: first, "set color on". I think it's off by default. Then just use a "say Y ...
  Topic: Capturing High Ansi
HappyFunBal

Replies: 10
Views: 3576

PostForum: zMUD General Discussion   Posted: Mon Jan 27, 2003 8:04 pm   Subject: Capturing High Ansi
I'll try that this evening!

The MUD is The Two Towers
host: towers.angband.com
port: 9999

Bal

  Topic: Capturing High Ansi
HappyFunBal

Replies: 10
Views: 3576

PostForum: zMUD General Discussion   Posted: Sun Jan 26, 2003 6:55 pm   Subject: Capturing High Ansi
Thanks for your quick responses, Kjata!

However, the trigger won't fire at all now... :( even when I put it in all plain color.



  Topic: Capturing High Ansi
HappyFunBal

Replies: 10
Views: 3576

PostForum: zMUD General Discussion   Posted: Sun Jan 26, 2003 6:22 pm   Subject: Capturing High Ansi
Ok... I'm using 6.16 btw.

Here's the trigger:
You &LastAttack1 @CurrentEnemy?&LastAttack2

Pretty straight forward... then in my status window I display the following:
Last attack: You ...
  Topic: Capturing High Ansi
HappyFunBal

Replies: 10
Views: 3576

PostForum: zMUD General Discussion   Posted: Sun Jan 26, 2003 6:01 pm   Subject: Capturing High Ansi
Greetings!

I setup a simple trigger to capture my last inflicted hit and the last damage done to me and display it in the status window. There are different colors for different damages. I have t ...
 
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