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  Topic: HTML Parsing of MUD text
Halsafar

Replies: 7
Views: 2852

PostForum: zMUD General Discussion   Posted: Wed Jul 19, 2006 3:27 am   Subject: HTML Parsing of MUD text
</font><font fgcolor="#0000FF"><Homer> Halsafar : hi
</font>


Thats wut arrives for all party messages. The "<Homer>" is the party name and is part of the text.
  Topic: HTML Parsing of MUD text
Halsafar

Replies: 7
Views: 2852

PostForum: zMUD General Discussion   Posted: Tue Jul 18, 2006 3:35 pm   Subject: HTML Parsing of MUD text
I tried that, verified that the trigger was correctly added, no solution.

From the looks of the trigger, even though I am unfamiliar with the scripting in ZMUD it looks as if it should work or at l ...
  Topic: HTML Parsing of MUD text
Halsafar

Replies: 7
Views: 2852

PostForum: zMUD General Discussion   Posted: Mon Jul 17, 2006 10:44 pm   Subject: HTML Parsing of MUD text
Yes I've been scanning that page and help pages rather vigoriously all afternoon. I have found nothing to point me in a direction. I have checked the settings and it sure is all turned on, everythin ...
  Topic: HTML Parsing of MUD text
Halsafar

Replies: 7
Views: 2852

PostForum: zMUD General Discussion   Posted: Mon Jul 17, 2006 10:31 pm   Subject: HTML Parsing of MUD text
oh to add.

yes Ancient Anguish is pueblo ready.
yes it can be disabled and I will no longer get the unparsed HTML tags in my text but that is not wut i want. ZMUD should be capable of dealing wit ...
  Topic: HTML Parsing of MUD text
Halsafar

Replies: 7
Views: 2852

PostForum: zMUD General Discussion   Posted: Mon Jul 17, 2006 10:22 pm   Subject: HTML Parsing of MUD text
I am playing AncientAnguish again (its been years). I decided to try ZMUD and maybe even purchase, however it seems simple things do not come easy in this program.

If I am in a party you can confi ...
 
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