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  Topic: Capturing the next message from the MUD
Grish

Replies: 15
Views: 7964

PostForum: zMUD General Discussion   Posted: Sun May 04, 2003 6:34 am   Subject: Capturing the next message from the MUD
Hi,

Sorry for the late reply, I wasn't able to check the forums for the past few days.

Well I tried Lightbulb's approach for 6.40 on my own system with one affliction, and it worked fine! Thank ...
  Topic: Capturing the next message from the MUD
Grish

Replies: 15
Views: 7964

PostForum: zMUD General Discussion   Posted: Thu May 01, 2003 6:05 am   Subject: Capturing the next message from the MUD
Hi Dumas thanks for the suggestion.

The problem is that the system does priority curing. If I just remove "kelp afflictions" rather than the afflictions themselves I won't get to keep the ...
  Topic: Capturing the next message from the MUD
Grish

Replies: 15
Views: 7964

PostForum: zMUD General Discussion   Posted: Thu May 01, 2003 4:29 am   Subject: Capturing the next message from the MUD
Hi,

Thanks for the reply Lightbulub and Tarn!

What I first did for the system was not rely on the curing message and let the system figure out what affliction should be removed from the queue. T ...
  Topic: Capturing the next message from the MUD
Grish

Replies: 15
Views: 7964

PostForum: zMUD General Discussion   Posted: Wed Apr 30, 2003 11:07 am   Subject: Capturing the next message from the MUD
Well I made another attempt (a pathetic one as you will see) to solve my problem. I tried using the #WAIT command with a trigger thinking that since it waits for the next line from the MUD, I could us ...
  Topic: Capturing the next message from the MUD
Grish

Replies: 15
Views: 7964

PostForum: zMUD General Discussion   Posted: Tue Apr 29, 2003 1:39 pm   Subject: Capturing the next message from the MUD
Well I've done a thorough search and came up with nothing I could really use.

I have no problems with healing. I've set up already a fully automatic system that will properly queue and pioritize af ...
  Topic: Capturing the next message from the MUD
Grish

Replies: 15
Views: 7964

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 1:21 pm   Subject: Capturing the next message from the MUD
Thanks Lightbulb that helped and I learned something new! I tried it out and it gave me more or less what I wanted. I have a few questions though:

Since kelp cures alot of different afflictions, is ...
  Topic: Capturing the next message from the MUD
Grish

Replies: 15
Views: 7964

PostForum: zMUD General Discussion   Posted: Sun Apr 27, 2003 1:02 pm   Subject: Capturing the next message from the MUD
Thanks for the reply Dumas!

Actually that is what I want to do. See if there was a message or if all the MUD returned was the prompt. Is there a method or function that I can use to capture the nex ...
  Topic: Capturing the next message from the MUD
Grish

Replies: 15
Views: 7964

PostForum: zMUD General Discussion   Posted: Sun Apr 27, 2003 6:37 am   Subject: Capturing the next message from the MUD
I apologize for the redundant posts. I have no idea how that happened. I think there is something wrong with my browser.

  Topic: Capturing the next message from the MUD
Grish

Replies: 15
Views: 7964

PostForum: zMUD General Discussion   Posted: Sun Apr 27, 2003 6:35 am   Subject: Capturing the next message from the MUD
I've been searching in the help files and in the forums but I couldn't find anything. I hope someone can help me out.

I'm making a script for a friend who is using Zmud 6.16. I want to know if afte ...
  Topic: Implementing Dashing
Grish

Replies: 12
Views: 7621

PostForum: zMUD General Discussion   Posted: Thu Jan 30, 2003 1:40 pm   Subject: Implementing Dashing
Alright it works! Just had to change the ascii code for the colors a bit to match the ones in my mud.

I really learned alot from this one. Thanks again to everyone!

  Topic: Newbie witha very simple problem
Grish

Replies: 4
Views: 2837

PostForum: zMUD General Discussion   Posted: Thu Jan 30, 2003 12:59 pm   Subject: Newbie witha very simple problem
Thank you Kjata!

that did the trick!
Now to fix my maps

  Topic: Implementing Dashing
Grish

Replies: 12
Views: 7621

PostForum: zMUD General Discussion   Posted: Thu Jan 30, 2003 6:19 am   Subject: Implementing Dashing
Hi

Still no luck with my script, because I can't seem to set up my triggers properly. Here's what I plan to do:

trigger on "You look off to the %W and dash speedily away.", store %w in ...
  Topic: Newbie witha very simple problem
Grish

Replies: 4
Views: 2837

PostForum: zMUD General Discussion   Posted: Wed Jan 29, 2003 5:31 pm   Subject: Newbie witha very simple problem
Thanks Talahaski! I used this script

#LOOP 1,%numrooms() {temp = %roomname(%i);#IF %ends( @temp, ".") {temp = %concat( @temp, " ")};%roomname( %i, @temp)}

It works a bit. My ...
  Topic: Newbie witha very simple problem
Grish

Replies: 4
Views: 2837

PostForum: zMUD General Discussion   Posted: Wed Jan 29, 2003 2:23 pm   Subject: Newbie witha very simple problem
Sorry if I'm slow, but been trying out this small script I made to fix my maps, but I can't seem to get it to work.

What I want to do is fix my maps, by adding a space to the end of the room name. ...
  Topic: Implementing Dashing
Grish

Replies: 12
Views: 7621

PostForum: zMUD General Discussion   Posted: Wed Jan 29, 2003 2:18 am   Subject: Implementing Dashing
Thanks Emit!

Your theory is sound and it would work. But upon experimentation, I noticed that there are some rooms with exactly the same name. I can dash east and pass 7 rooms to the east and some ...
  Topic: Implementing Dashing
Grish

Replies: 12
Views: 7621

PostForum: zMUD General Discussion   Posted: Tue Jan 28, 2003 6:43 pm   Subject: Implementing Dashing
Okay once again thanks for the help, I tried out your suggestion, and seem to get the concept of the way the scripting here in zmud works. But still having problems with my script.

I plan to use th ...
  Topic: Implementing Dashing
Grish

Replies: 12
Views: 7621

PostForum: zMUD General Discussion   Posted: Tue Jan 28, 2003 6:43 pm   Subject: Implementing Dashing
Okay once again thanks for the help, I tried out your suggestion, and seem to get the concept of the way the scripting here in zmud works. But still having problems with my script.

I plan to use th ...
  Topic: Implementing Dashing
Grish

Replies: 12
Views: 7621

PostForum: zMUD General Discussion   Posted: Tue Jan 28, 2003 3:46 am   Subject: Implementing Dashing
Thank you Gurus!

Although I will only get to try your suggestion later today, so I'll let you know how things work out.

Kjata,
yes the room name appears twice, one from the dash sequence, and ...
  Topic: Implementing Dashing
Grish

Replies: 12
Views: 7621

PostForum: zMUD General Discussion   Posted: Mon Jan 27, 2003 2:10 pm   Subject: Implementing Dashing
All right! Thanks Kjata!

All the names of the rooms I dash scrolls down and finally the room itself in the following manner

room1
room2
room2 name.
Description (multiline)
You see exits lea ...
  Topic: Implementing Dashing
Grish

Replies: 12
Views: 7621

PostForum: zMUD General Discussion   Posted: Mon Jan 27, 2003 9:19 am   Subject: Implementing Dashing
Hi,

I'm pretty much new to Zmud and muds so I'm hoping someone can help me out or point me to the right direction. I tried looking for similar topics but came up empty

There is this skill in the ...
 
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