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  Topic: A question on triggering
Grimpnog

Replies: 9
Views: 3196

PostForum: zMUD General Discussion   Posted: Tue Dec 06, 2005 11:53 pm   Subject: A question on triggering
It worked!

You are aptly titled "Wizard"!

My thanks for your patience.
  Topic: A question on triggering
Grimpnog

Replies: 9
Views: 3196

PostForum: zMUD General Discussion   Posted: Tue Dec 06, 2005 10:06 pm   Subject: A question on triggering
Still not working...

The room title appears exactly as:

Gromptahr(nw, n, e, enter and ne)

I typed:

#TRIGGER {^Gromptahr~(nw, n, e, enter and ne~)} {#SUB {Gromptahr~(nw, n, e, enter and ne~ ...
  Topic: A question on triggering
Grimpnog

Replies: 9
Views: 3196

PostForum: zMUD General Discussion   Posted: Tue Dec 06, 2005 9:29 pm   Subject: A question on triggering
Hmmm... sorry to be obtuse, but I can't seem to get this to work with even a simple "todo".

For example, the trigger doesn't work:

#TRIGGER {^Williamsburg~((*)~)} {jump}

Apparently the room t ...
  Topic: A question on triggering
Grimpnog

Replies: 9
Views: 3196

PostForum: zMUD General Discussion   Posted: Tue Dec 06, 2005 9:07 pm   Subject: A question on triggering
Will this work if the directions themselves are part of the uniqueness of the room?

For example is: A Crossroads (n, w, e and s)

different from: A Crossroads (n, w, enter and ne)
  Topic: A question on triggering
Grimpnog

Replies: 9
Views: 3196

PostForum: zMUD General Discussion   Posted: Tue Dec 06, 2005 8:03 pm   Subject: A question on triggering
No I'm not. Is that going to prevent me from doing this?
  Topic: A question on triggering
Grimpnog

Replies: 9
Views: 3196

PostForum: zMUD General Discussion   Posted: Tue Dec 06, 2005 7:45 pm   Subject: A question on triggering
Greetings all! I am a rank novice at scripting and so I apologize in advance if the answer to my question is stunningly obvious!

I want to set up triggers on specific locations on the MUD I play. ...
 
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