Author |
Message |
Topic: A question on triggering |
Grimpnog
Replies: 9
Views: 3196
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Forum: zMUD General Discussion Posted: Tue Dec 06, 2005 11:53 pm Subject: A question on triggering |
It worked!
You are aptly titled "Wizard"!
My thanks for your patience. |
Topic: A question on triggering |
Grimpnog
Replies: 9
Views: 3196
|
Forum: zMUD General Discussion Posted: Tue Dec 06, 2005 10:06 pm Subject: A question on triggering |
Still not working...
The room title appears exactly as:
Gromptahr(nw, n, e, enter and ne)
I typed:
#TRIGGER {^Gromptahr~(nw, n, e, enter and ne~)} {#SUB {Gromptahr~(nw, n, e, enter and ne~ ... |
Topic: A question on triggering |
Grimpnog
Replies: 9
Views: 3196
|
Forum: zMUD General Discussion Posted: Tue Dec 06, 2005 9:29 pm Subject: A question on triggering |
Hmmm... sorry to be obtuse, but I can't seem to get this to work with even a simple "todo".
For example, the trigger doesn't work:
#TRIGGER {^Williamsburg~((*)~)} {jump}
Apparently the room t ... |
Topic: A question on triggering |
Grimpnog
Replies: 9
Views: 3196
|
Forum: zMUD General Discussion Posted: Tue Dec 06, 2005 9:07 pm Subject: A question on triggering |
Will this work if the directions themselves are part of the uniqueness of the room?
For example is: A Crossroads (n, w, e and s)
different from: A Crossroads (n, w, enter and ne) |
Topic: A question on triggering |
Grimpnog
Replies: 9
Views: 3196
|
Forum: zMUD General Discussion Posted: Tue Dec 06, 2005 8:03 pm Subject: A question on triggering |
No I'm not. Is that going to prevent me from doing this? |
Topic: A question on triggering |
Grimpnog
Replies: 9
Views: 3196
|
Forum: zMUD General Discussion Posted: Tue Dec 06, 2005 7:45 pm Subject: A question on triggering |
Greetings all! I am a rank novice at scripting and so I apologize in advance if the answer to my question is stunningly obvious!
I want to set up triggers on specific locations on the MUD I play. ... |
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