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  Topic: System eating herbs too quickly
GooseFire

Replies: 4
Views: 6405

PostForum: zMUD General Discussion   Posted: Wed Apr 07, 2004 12:23 am   Subject: System eating herbs too quickly
Ahh, yes. That did help. Set it for 2200 seconds after it sees 'You are:' when diagnosing and it started to work correctly. : ) Thank you, Larkin.
  Topic: System eating herbs too quickly
GooseFire

Replies: 4
Views: 6405

PostForum: zMUD General Discussion   Posted: Tue Apr 06, 2004 4:25 pm   Subject: System eating herbs too quickly
1. No, they both had the same command because it was just to show you how it added it to the system and the two different aliases that it added in with the commands.

2. I keep the test block becaus ...
  Topic: System eating herbs too quickly
GooseFire

Replies: 4
Views: 6405

PostForum: zMUD General Discussion   Posted: Tue Apr 06, 2004 2:55 am   Subject: System eating herbs too quickly
Well, I had two afflictions put onto me with the system turned off so it wouldnt go on and cure it then.

I did -diagnose- skill which tells you whats wrong with you, in this case my system clears o ...
  Topic: Can someone tell me something?
GooseFire

Replies: 15
Views: 15112

PostForum: zMUD General Discussion   Posted: Fri Apr 02, 2004 10:29 am   Subject: Can someone tell me something?
Well, no one will see you sub'ing things because that's on your client. It doesnt effect the game in any way, just what you can see and do, like no one could effect the aliases you create on your clie ...
  Topic: An auto targetting system
GooseFire

Replies: 10
Views: 11676

PostForum: zMUD General Discussion   Posted: Fri Mar 26, 2004 6:20 am   Subject: An auto targetting system
Oooh! I see, excellent. It does work, awesome! Thank you, Danlo. Thank you to everyone else who helped me, aswell.
  Topic: An auto targetting system
GooseFire

Replies: 10
Views: 11676

PostForum: zMUD General Discussion   Posted: Thu Mar 25, 2004 10:53 am   Subject: An auto targetting system
Ok. It only seems to be adding the first creature, and when he dies he doesnt get deleted from the variable. :/
  Topic: An auto targetting system
GooseFire

Replies: 10
Views: 11676

PostForum: zMUD General Discussion   Posted: Thu Mar 25, 2004 5:30 am   Subject: An auto targetting system
Alright, well I found a complication. When you slay the mobile it says their whole name, not just the id name. Like, on the example above, snake is A small black cobra. You're targetting snake, but wh ...
  Topic: An auto targetting system
GooseFire

Replies: 10
Views: 11676

PostForum: zMUD General Discussion   Posted: Wed Mar 24, 2004 6:54 pm   Subject: An auto targetting system
Before I even attempt to check that out, some mobs take up to 8-12 hits to die. That deletes it from the list when you hit it, doesnt it? :C
  Topic: An auto targetting system
GooseFire

Replies: 10
Views: 11676

PostForum: zMUD General Discussion   Posted: Wed Mar 24, 2004 3:44 pm   Subject: An auto targetting system
OK. Your idea is working nicely thus far DeReP, but working on it briefly, everything seems to be fine in the process of turning on and off, executing right triggers, except for the part where it puts ...
  Topic: An auto targetting system
GooseFire

Replies: 10
Views: 11676

PostForum: zMUD General Discussion   Posted: Wed Mar 24, 2004 5:16 am   Subject: An auto targetting system
Alright, what I'd like to do is have a system that automatically takes in targets after I enter a command. Then have an alias that hits those targets. But I also want it to be selective of the things ...
  Topic: Repeating a trigger until a certain line is seen
GooseFire

Replies: 1
Views: 5588

PostForum: zMUD General Discussion   Posted: Tue Feb 24, 2004 11:56 pm   Subject: Repeating a trigger until a certain line is seen
^Your mind feels suddenly dulled and slow.$
--
#IF %ismember(02_rhead, @SalveList) {} {#co 4;addsalve 02_rhead}
This trigger sets it to apply restoration to my head when it sees the line above it. ...
  Topic: Turning folders on and off
GooseFire

Replies: 8
Views: 9817

PostForum: zMUD General Discussion   Posted: Mon Feb 16, 2004 1:34 am   Subject: Turning folders on and off
Arrghhh.. Soon as joy continued with having that work, I stumbled into something else that has me stumped.

When the folder is activated and, lets say it sees these two lines after the double stabbi ...
  Topic: Turning folders on and off
GooseFire

Replies: 8
Views: 9817

PostForum: zMUD General Discussion   Posted: Mon Feb 16, 2004 12:29 am   Subject: Turning folders on and off
Alrighteh! It workie now. Thanks for your help people. The turning it into one word helped Nexela, along with the ideas for the #ALARM. Thanks alot!
  Topic: Turning folders on and off
GooseFire

Replies: 8
Views: 9817

PostForum: zMUD General Discussion   Posted: Sun Feb 15, 2004 7:47 am   Subject: Turning folders on and off
That didnt help it, maybe its the triggers.. *chin* Is their anyway to check and see if it's turning on the folder?
  Topic: Turning folders on and off
GooseFire

Replies: 8
Views: 9817

PostForum: zMUD General Discussion   Posted: Sun Feb 15, 2004 6:20 am   Subject: Turning folders on and off
I tried the #ALARM for the Value of the trigger to turn it on:
#t+ Double Stab
#ALARM +2 {#t- Double Stab} But, that didnt work. Not sure why, I suppose it could be my triggers. Am I allowed to anch ...
  Topic: Turning folders on and off
GooseFire

Replies: 8
Views: 9817

PostForum: zMUD General Discussion   Posted: Sun Feb 15, 2004 3:42 am   Subject: Turning folders on and off
Alright, well I wanted to create an anti-illusion system so that venoms that werent set off to be cured unless said folder was on. So, this is an example:


Dubothe *****s you twice in rapid succes ...
  Topic: zMUD locking up
GooseFire

Replies: 4
Views: 6474

PostForum: zMUD General Discussion   Posted: Wed Feb 04, 2004 9:32 pm   Subject: zMUD locking up
Could anyone elaborate on what Danlo said about it maybe being a RAM problem? I have 512 DDR ram, but for awhile now whenever I get into big fights on my MUD it locks up. It might just be coincidence ...
  Topic: Aliases wont enter?
GooseFire

Replies: 3
Views: 6255

PostForum: zMUD General Discussion   Posted: Fri Jan 09, 2004 2:28 pm   Subject: Aliases wont enter?
No, it's not that that the Tab key expands it. I suppose I just happen to run across that and thought it was related to my problem. When I tell the command line to enter an alias, it simply doesnt do ...
  Topic: Aliases wont enter?
GooseFire

Replies: 3
Views: 6255

PostForum: zMUD General Discussion   Posted: Fri Jan 09, 2004 7:23 am   Subject: Aliases wont enter?
Well, I was doing some things in the game, my hand strayed a tad, and I accidently hit some key, though I didn't see which. Now, when I try to execute an alias it just highlights the word in the comma ...
  Topic: no color in the echos, and IF wont work..-sneefle-
GooseFire

Replies: 5
Views: 7855

PostForum: zMUD General Discussion   Posted: Thu Nov 27, 2003 6:36 am   Subject: no color in the echos, and IF wont work..-sneefle-
oh my.. What a tiny error. The smallest things can make the biggest difference. Thanks! Most excellent. -salute-
  Topic: no color in the echos, and IF wont work..-sneefle-
GooseFire

Replies: 5
Views: 7855

PostForum: zMUD General Discussion   Posted: Thu Nov 27, 2003 4:11 am   Subject: no color in the echos, and IF wont work..-sneefle-
ok.. I give up, none of it seemed to be working anyways. Got it to echo, sure, but it still isnt adhereing to the variables.. I'm not sure at all whats wrong. I changed the two other IF's with echos t ...
  Topic: no color in the echos, and IF wont work..-sneefle-
GooseFire

Replies: 5
Views: 7855

PostForum: zMUD General Discussion   Posted: Thu Nov 27, 2003 3:54 am   Subject: no color in the echos, and IF wont work..-sneefle-
OK! -flap- After messin' with it not long after that last post I managed to get it to #ECHO by:

#if (@anorexia=No AND @stupidity=Yes) {#cw gold} {#echo ***** GOLDENSEAL *****}

Doing that to the ...
  Topic: no color in the echos, and IF wont work..-sneefle-
GooseFire

Replies: 5
Views: 7855

PostForum: zMUD General Discussion   Posted: Thu Nov 27, 2003 3:49 am   Subject: no color in the echos, and IF wont work..-sneefle-
This one might make more sense?:::

Pattern - Hmmmm. Why must everything be so difficult to figure out?

Value -
stupidity=Yes
#if (@anorexia=Yes and @slick=Yes and @asthma=Yes and @focus=1) {fo ...
  Topic: no color in the echos, and IF wont work..-sneefle-
GooseFire

Replies: 5
Views: 7855

PostForum: zMUD General Discussion   Posted: Thu Nov 27, 2003 12:11 am   Subject: no color in the echos, and IF wont work..-sneefle-
salve=yes
#if (@anorexia=Yes and @slick=Yes and @asthma=Yes and @focus=1) {focus}
#if (@slick=Yes) {#if (@asthma=No) {sval}}
#if (@anorexia=Yes) {#echo ***** %color( bright, yellow)EPIDERMAL to TOR ...
  Topic: Automatic Healing System not queueing?
GooseFire

Replies: 8
Views: 7914

PostForum: zMUD General Discussion   Posted: Thu Sep 11, 2003 10:15 pm   Subject: Automatic Healing System not queueing?
Alright! Its fixed and working correctly now, everything is! Thank you Lightbulb!
 
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