Register to post in forums, or Log in to your existing account
 
:
Search found 15 matches for:
Page 1 of 1
Author Message
  Topic: Mapper Configuration
Gnord

Replies: 0
Views: 2627

PostForum: zMUD General Discussion   Posted: Tue Jul 18, 2006 10:30 pm   Subject: Mapper Configuration
This is a question for Zugg, or somebody familiar with the code:

Has the mapper autoconfiguration been changed recently?
And I guess by recently I mean since 7.12

Because my roomate could not c ...
  Topic: #coloring only the background
Gnord

Replies: 3
Views: 5012

PostForum: zMUD General Discussion   Posted: Tue Jul 18, 2006 10:20 pm   Subject: #coloring only the background
#trigger {(%w) group-says(*)} {#window Chat {%ansi( green, bold)%1 group-says %2}}

For me, Bob group-says 'hi', would already be bold green, but sometimes (because I have multiple triggers on the s ...
  Topic: Interesting Automapper problem - Have any suggestions?
Gnord

Replies: 3
Views: 5850

PostForum: zMUD General Discussion   Posted: Tue Jul 18, 2006 10:11 pm   Subject: Interesting Automapper problem - Have any suggestions?
Yea, that's what I did eventually. Took over an hour.
  Topic: Begining of line triggers
Gnord

Replies: 1
Views: 3058

PostForum: zMUD General Discussion   Posted: Fri Jul 14, 2006 7:27 pm   Subject: Begining of line triggers
I have a few triggers that I would like to check and see if the triggering text is at the begining of the line.

A few wisecrackers in the game have done things like this:

A sloop You flee southw ...
  Topic: Automapper changing links to one-way
Gnord

Replies: 5
Views: 7231

PostForum: zMUD General Discussion   Posted: Fri Jul 14, 2006 7:20 pm   Subject: Automapper changing links to one-way
Yes, I've seen this too. Duris: Land of the Bloodlust has a 300x300 room worldmap. After mapping most of it, my roomate and I found a significant number of strange one way links. Eventually, it sto ...
  Topic: Comments in import/export text
Gnord

Replies: 7
Views: 10822

PostForum: zMUD General Discussion   Posted: Fri Jul 14, 2006 7:17 pm   Subject: Comments in import/export text
I must say "OOOH" and "AHHH" at the #0 commenting idea. How did you come up with that, accident? I can't find a place where that command is listed anywhere, but surprisingly it does indeed work very ...
  Topic: Walk Location System
Gnord

Replies: 9
Views: 23915

PostForum: Finished MUD Scripts   Posted: Fri Jul 14, 2006 7:50 am   Subject: Walk Location System
This is pretty cool.

using Vijilante's code (1st post) I get:


< 466h/466H 123v/124V Pos: standing >
<> walk inn <- My input
Loading ZonesList
Found Zone:Mini Zones (Arlik's ...
  Topic: Group healthbars
Gnord

Replies: 4
Views: 14037

PostForum: Finished MUD Scripts   Posted: Fri Jul 14, 2006 7:33 am   Subject: Group healthbars
It took some doing.
My original plan was to parse the FIRST mob in the list of mobs.
IE
parse : "A devilish gnome is sitting here, six cute gnomes are standing here and a big gnome is leaning here. ...
  Topic: Group healthbars
Gnord

Replies: 4
Views: 14037

PostForum: Finished MUD Scripts   Posted: Fri Jul 14, 2006 6:49 am   Subject: Group healthbars
Now, you may be wondering "why does he keep the ENTIRE line, practically unchanged in the variable NumberMobsParseString?
That is because this is going to be a recursive alias. This alias is going t ...
  Topic: Group healthbars
Gnord

Replies: 4
Views: 14037

PostForum: Finished MUD Scripts   Posted: Fri Jul 14, 2006 6:05 am   Subject: Group healthbars
I recieved a PM which was the following:


Hello! I was sending you this email because I was looking for help with a script im trying to do and you looked like you are a very experienced scripter. ...
  Topic: Group healthbars
Gnord

Replies: 4
Views: 14037

PostForum: Finished MUD Scripts   Posted: Thu Jul 13, 2006 5:34 pm   Subject: Group healthbars
If anybody specifically requests some of my other trigger types, I've got a few categories for you.

Chat - copies all communication lines to another window which isn't scrolling 100's of lines per ...
  Topic: Group healthbars
Gnord

Replies: 4
Views: 14037

PostForum: Finished MUD Scripts   Posted: Thu Jul 13, 2006 5:04 pm   Subject: Group healthbars
Because my triggers are so complex, it is hard to give a definite "compact" box with which I could actually POST these triggers.

But I do have a small enough block of self-contained triggers that I ...
  Topic: Comments in import/export text
Gnord

Replies: 7
Views: 10822

PostForum: zMUD General Discussion   Posted: Thu Jul 13, 2006 4:36 pm   Subject: Comments in import/export text
let's say I have an alias:

#alias {test} {
#echo this is the first line
;this is a comment
#echo this is the second line
}

If you try to export text and then import text this alias, ...
  Topic: Interesting Automapper problem - Have any suggestions?
Gnord

Replies: 3
Views: 5850

PostForum: zMUD General Discussion   Posted: Thu Jul 13, 2006 4:25 pm   Subject: Interesting Automapper problem - Have any suggestions?
Ok, New idea then.

Is there an efficient way to delete 90,000 rooms?
  Topic: Interesting Automapper problem - Have any suggestions?
Gnord

Replies: 3
Views: 5850

PostForum: zMUD General Discussion   Posted: Wed Jul 05, 2006 4:46 pm   Subject: Interesting Automapper problem - Have any suggestions?
I have an interesting automapper problem.

I play Duris:Land of the Bloodlust.

They have a worldmap that is 300x300, including all of the surface world, continents, and oceans.

I had over 75% ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net