Author |
Message |
Topic: OnWalkEnd does not fire, if the #WALK is shorter than 2 rooms. |
Gintonic
Replies: 4
Views: 4248
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Forum: CMUD General Discussion Posted: Mon Feb 21, 2022 9:16 am Subject: OnWalkEnd does not fire, if the #WALK is shorter than 2 rooms. |
yeah... i dont use path, I let the mapper do its thing. is just tell the room number and the name to attack. I went through the whole help file, i don't think hpoonis proposal is valid, can't seem, to ... |
Topic: OnWalkEnd does not fire, if the #WALK is shorter than 2 rooms. |
Gintonic
Replies: 4
Views: 4248
|
Forum: CMUD General Discussion Posted: Thu Feb 17, 2022 11:14 pm Subject: OnWalkEnd does not fire, if the #WALK is shorter than 2 rooms. |
ok, so how do you go about testing the speedwalk path. I just went trough the built in Help file, but didnt find anything relating speedwalking lenght |
Topic: OnWalkEnd does not fire, if the #WALK is shorter than 2 rooms. |
Gintonic
Replies: 4
Views: 4248
|
Forum: CMUD General Discussion Posted: Thu Feb 17, 2022 11:51 am Subject: OnWalkEnd does not fire, if the #WALK is shorter than 2 rooms. |
Hi everyone,
I have an issue with the OnWalkEnd event, that I cant figure out.
Whenever the WALK is one room, ie. 1 north or south etc. the OnWalkEnd event does not fire.
I'm not sure if this ... |
Topic: Question about #PORTAL and #UNPORTAL |
Gintonic
Replies: 6
Views: 5150
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Forum: CMUD General Discussion Posted: Mon Jan 24, 2022 8:25 pm Subject: Question about #PORTAL and #UNPORTAL |
The portals are part of the map. |
Topic: Question about #PORTAL and #UNPORTAL |
Gintonic
Replies: 6
Views: 5150
|
Forum: CMUD General Discussion Posted: Mon Jan 24, 2022 10:11 am Subject: Question about #PORTAL and #UNPORTAL |
Not quite.
#PORTAL
Creates a new portal command word for the mapper, or modifies an existing portal. PortalName is the name of the portal and should be exactly the same as the command sent to th ... |
Topic: Question about #PORTAL and #UNPORTAL |
Gintonic
Replies: 6
Views: 5150
|
Forum: CMUD General Discussion Posted: Mon Jan 24, 2022 7:38 am Subject: Question about #PORTAL and #UNPORTAL |
The portal names are set by the mud, I can't change them unfortunately.
teleportal 1 is the actual command I have to send to the mud.
Managing 100 portals via the editor takes a long time and i ... |
Topic: variable question |
Gintonic
Replies: 5
Views: 10574
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Forum: CMUD General Discussion Posted: Mon Jan 24, 2022 4:35 am Subject: variable question |
*triming |
Topic: variable question |
Gintonic
Replies: 5
Views: 10574
|
Forum: CMUD General Discussion Posted: Mon Jan 24, 2022 4:35 am Subject: variable question |
%x would match the non-white space, so it eliminates the need of training.
Your (%x) is: (%d)
Should work just fine |
Topic: Question about #PORTAL and #UNPORTAL |
Gintonic
Replies: 6
Views: 5150
|
Forum: CMUD General Discussion Posted: Sun Jan 23, 2022 11:53 am Subject: Question about #PORTAL and #UNPORTAL |
HI Everyone,
This is a hard one, at least for me. I'm trying to achieve something for weeks now, but no prevail.
I play on a non-english mud, where there is an item enabling you to teleport to me ... |
Topic: PORTAL cost from command line |
Gintonic
Replies: 4
Views: 10794
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Forum: zMUD General Discussion Posted: Thu Oct 04, 2018 6:00 am Subject: PORTAL cost from command line |
Hey Shalimar!
Thanks for the reply.
Whilst I was waiting, I did some research too.
I found this function in the help files: %portalenable()
I was wondering if I could use this function as a ... |
Topic: PORTAL cost from command line |
Gintonic
Replies: 4
Views: 10794
|
Forum: zMUD General Discussion Posted: Tue Oct 02, 2018 1:02 pm Subject: PORTAL cost from command line |
Hey Gurus!
I would like to use the PORTAL functions built into the zmapper, however I have several issues.
The item grants portal on my mud is global with only a few exceptions. Some rooms are no ... |
Topic: Need help setting up a trigger pattern |
Gintonic
Replies: 1
Views: 6329
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Forum: zMUD General Discussion Posted: Fri May 04, 2018 9:02 am Subject: Need help setting up a trigger pattern |
Hey gurus,
I hope this forum is still active sometimes. I cut to the thing straight away. I'm playing on a foreign language MUD, therefore the mud example might look weird, but Ill translate every ... |
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