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  Topic: alias help for multiple target looting
Ggoss

Replies: 4
Views: 9295

PostForum: CMUD General Discussion   Posted: Fri Jul 13, 2012 7:40 am   Subject: alias help for multiple target looting
but for example

[6] The corpse of a brown spider is lying here.
  Topic: alias help for multiple target looting
Ggoss

Replies: 4
Views: 9295

PostForum: CMUD General Discussion   Posted: Fri Jul 13, 2012 7:34 am   Subject: alias help for multiple target looting
they all target as corpse. 1 through what ever. i don't like typing loot on each corpse.
  Topic: alias help for multiple target looting
Ggoss

Replies: 4
Views: 9295

PostForum: CMUD General Discussion   Posted: Fri Jul 13, 2012 7:19 am   Subject: alias help for multiple target looting
is there way to set it up so i can loot 1 through x containers/objects/corpses etc?
without having to type
loot 1.corpse
loot 2.corpse
loot 3.corpse

etc?
  Topic: alias help for multiple target looting
Ggoss

Replies: 1
Views: 3846

PostForum: CMUD General Discussion   Posted: Fri Jul 13, 2012 7:19 am   Subject: alias help for multiple target looting
is there way to set it up so i can loot 1 through x containers/objects/corpses etc?
  Topic: Help with a capture
Ggoss

Replies: 5
Views: 8579

PostForum: CMUD General Discussion   Posted: Mon Jun 18, 2012 11:02 pm   Subject: Help with a capture
That captures it perfectly. But it does 2 things I'm trying to avoid it leaves the map in the main screen still and it says capture on, capture off, any way not have it say that?
  Topic: Help with a capture
Ggoss

Replies: 5
Views: 8579

PostForum: CMUD General Discussion   Posted: Mon Jun 18, 2012 9:04 pm   Subject: Help with a capture
something like

#trigger {map} {#capture MAPWIN -1;#gag}


but need to turn it off and on right

#trigger {<map>} {#class MapWin #T+}
#trigger {</map>} {#class MAPWIN #T-}

Thou ...
  Topic: Help with a capture
Ggoss

Replies: 5
Views: 8579

PostForum: CMUD General Discussion   Posted: Mon Jun 18, 2012 8:41 pm   Subject: Help with a capture
also can up like this

<map>
.^****...
.*^***...^^
..^***..^^^.^
++++++^^D++++
. ..^@..^^^.
.*^^...^..
.***....^
****.^^
. .**..
...
  Topic: Help with a capture
Ggoss

Replies: 5
Views: 8579

PostForum: CMUD General Discussion   Posted: Mon Jun 18, 2012 8:40 pm   Subject: Help with a capture
How do I capture this to a separate window? the multiline capture makes no sense to me

<automap>
.^****...
.*^***...^^
..^***..^^^.^
++++++^^++M++
. ..^@D.^^^.
...
  Topic: 2 Things Mapper Issue and help with a status window
Ggoss

Replies: 6
Views: 9473

PostForum: CMUD General Discussion   Posted: Wed Dec 08, 2010 7:21 am   Subject: 2 Things Mapper Issue and help with a status window
Hrmm it gives me a parsing error when i try to copy and paste that to my cmd line. Hrmm for the gauges i guess i could have it auto create a variable each time for new group members, but groups can ge ...
  Topic: Package Library Poll 2010/2011
Ggoss

Replies: 33
Views: 110529

PostForum: CMUD General Discussion   Posted: Wed Dec 08, 2010 7:06 am   Subject: Package Library Poll 2010/2011
Umm where is this package Library? I can't seem to find it under searching your site or anything.
  Topic: 2 Things Mapper Issue and help with a status window
Ggoss

Replies: 6
Views: 9473

PostForum: CMUD General Discussion   Posted: Sat Nov 27, 2010 5:47 pm   Subject: 2 Things Mapper Issue and help with a status window
Also is it possible to create a gauge in the status window for each group member, that changes color as they reach the set dmg%? I don't think its possible for multiple different %'s within a gauge bu ...
  Topic: 2 Things Mapper Issue and help with a status window
Ggoss

Replies: 6
Views: 9473

PostForum: CMUD General Discussion   Posted: Sat Nov 27, 2010 5:38 pm   Subject: 2 Things Mapper Issue and help with a status window
Okay actually got the extra map windows to go away. So just the status window thing now.
  Topic: 2 Things Mapper Issue and help with a status window
Ggoss

Replies: 6
Views: 9473

PostForum: CMUD General Discussion   Posted: Sat Nov 27, 2010 5:25 pm   Subject: 2 Things Mapper Issue and help with a status window
Okay my mapper issue is that my mapper opens likes 3 to 4 windows each time and it doesn't take room names correctly in the couple times i've tried to mess around with it. If anyone has some suggestio ...
  Topic: Trigger Help
Ggoss

Replies: 7
Views: 11075

PostForum: CMUD General Discussion   Posted: Sun Aug 15, 2010 4:02 am   Subject: Trigger Help
Okay this seems to work right, anyone see something i should be doing that would make it better?

#if %ismember( %2, @rGroup) {rescue %2} {}
  Topic: Trigger Help
Ggoss

Replies: 7
Views: 11075

PostForum: CMUD General Discussion   Posted: Sun Aug 15, 2010 3:52 am   Subject: Trigger Help
Hrmm wonder if something like this would work, gave me a parsing error when i tried to input it.

#Trigger {(*) attacks ({@rgroup}).} {}
#cond {(*) attacks ({@rgroup}) {rescue %2}
  Topic: Trigger Help
Ggoss

Replies: 7
Views: 11075

PostForum: CMUD General Discussion   Posted: Sun Aug 15, 2010 3:35 am   Subject: Trigger Help
Any suggestions on what to do to make my trigger work? it doesn't seem to work.
  Topic: Trigger Help
Ggoss

Replies: 7
Views: 11075

PostForum: CMUD General Discussion   Posted: Sun Aug 15, 2010 12:06 am   Subject: Trigger Help
Oh is there an easier way to add to @rgroup then go into the actual variable and just entering the names?
  Topic: Trigger Help
Ggoss

Replies: 7
Views: 11075

PostForum: CMUD General Discussion   Posted: Sun Aug 15, 2010 12:02 am   Subject: Trigger Help
Okay I'm trying to set up a rescue trigger, this is the mud output.


A deep crawler attacks XXXXX. [1 hits]

I want it to rescue XXXXX if XXXX is in my variable rgroup

this is what i've tried ...
  Topic: Trigger and Bar help
Ggoss

Replies: 20
Views: 26591

PostForum: CMUD General Discussion   Posted: Thu Jun 17, 2010 8:19 pm   Subject: Trigger and Bar help
Hey how would you move this to another window so you can have a free floating gauge if you wanted to? I have a gauge set up for my hps in current window. but i'd like it to be free floating really.
  Topic: #button help
Ggoss

Replies: 3
Views: 6457

PostForum: CMUD General Discussion   Posted: Thu Jun 17, 2010 8:01 pm   Subject: #button help
Awesome so easy, thanks.
  Topic: #button help
Ggoss

Replies: 3
Views: 6457

PostForum: CMUD General Discussion   Posted: Thu Jun 17, 2010 6:20 pm   Subject: #button help
So i've tried turning toolbar off, moving the top marker from 1 to like - random #'s to see if it moves. it just makes this button disappear if i set toolbar to 0
  Topic: #timer help
Ggoss

Replies: 2
Views: 5491

PostForum: CMUD General Discussion   Posted: Thu Jun 17, 2010 6:04 pm   Subject: #timer help
thanks, #alarm works great for save
  Topic: #button help
Ggoss

Replies: 3
Views: 6457

PostForum: CMUD General Discussion   Posted: Thu Jun 17, 2010 5:30 pm   Subject: #button help
Okay i got some buttons set up, but i would like to move them to bottom of screen just above cmd bar and can't seem to get it do it. Any suggestions on how to do it? I've tried messing with positions ...
  Topic: #timer help
Ggoss

Replies: 2
Views: 5491

PostForum: CMUD General Discussion   Posted: Thu Jun 17, 2010 7:20 am   Subject: #timer help
Okay so i've been messing around with #timer, how do i set how long i want the timer to be and then the tick before it goes off?

I want to set it so that every 60 secs it saves the game for me when ...
  Topic: Help with a new trigger VS 3.08 btw
Ggoss

Replies: 6
Views: 7883

PostForum: CMUD Beta Forum   Posted: Mon Mar 22, 2010 9:45 pm   Subject: Help with a new trigger VS 3.08 btw
Thanks Zugg I'll update next time i log in, I hadn't used the program in awhile didn't even really think bout it.
 
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