Author |
Message |
Topic: alias help for multiple target looting |
Ggoss
Replies: 4
Views: 10735
|
Forum: CMUD General Discussion Posted: Fri Jul 13, 2012 7:40 am Subject: alias help for multiple target looting |
but for example
[6] The corpse of a brown spider is lying here. |
Topic: alias help for multiple target looting |
Ggoss
Replies: 4
Views: 10735
|
Forum: CMUD General Discussion Posted: Fri Jul 13, 2012 7:34 am Subject: alias help for multiple target looting |
they all target as corpse. 1 through what ever. i don't like typing loot on each corpse. |
Topic: alias help for multiple target looting |
Ggoss
Replies: 4
Views: 10735
|
Forum: CMUD General Discussion Posted: Fri Jul 13, 2012 7:19 am Subject: alias help for multiple target looting |
is there way to set it up so i can loot 1 through x containers/objects/corpses etc?
without having to type
loot 1.corpse
loot 2.corpse
loot 3.corpse
etc? |
Topic: alias help for multiple target looting |
Ggoss
Replies: 1
Views: 4526
|
Forum: CMUD General Discussion Posted: Fri Jul 13, 2012 7:19 am Subject: alias help for multiple target looting |
is there way to set it up so i can loot 1 through x containers/objects/corpses etc? |
Topic: Help with a capture |
Ggoss
Replies: 5
Views: 9883
|
Forum: CMUD General Discussion Posted: Mon Jun 18, 2012 11:02 pm Subject: Help with a capture |
That captures it perfectly. But it does 2 things I'm trying to avoid it leaves the map in the main screen still and it says capture on, capture off, any way not have it say that? |
Topic: Help with a capture |
Ggoss
Replies: 5
Views: 9883
|
Forum: CMUD General Discussion Posted: Mon Jun 18, 2012 9:04 pm Subject: Help with a capture |
something like
#trigger {map} {#capture MAPWIN -1;#gag}
but need to turn it off and on right
#trigger {<map>} {#class MapWin #T+}
#trigger {</map>} {#class MAPWIN #T-}
Thou ... |
Topic: Help with a capture |
Ggoss
Replies: 5
Views: 9883
|
Forum: CMUD General Discussion Posted: Mon Jun 18, 2012 8:41 pm Subject: Help with a capture |
also can up like this
<map>
.^****...
.*^***...^^
..^***..^^^.^
++++++^^D++++
. ..^@..^^^.
.*^^...^..
.***....^
****.^^
. .**..
... |
Topic: Help with a capture |
Ggoss
Replies: 5
Views: 9883
|
Forum: CMUD General Discussion Posted: Mon Jun 18, 2012 8:40 pm Subject: Help with a capture |
How do I capture this to a separate window? the multiline capture makes no sense to me
<automap>
.^****...
.*^***...^^
..^***..^^^.^
++++++^^++M++
. ..^@D.^^^.
... |
Topic: 2 Things Mapper Issue and help with a status window |
Ggoss
Replies: 6
Views: 10977
|
Forum: CMUD General Discussion Posted: Wed Dec 08, 2010 7:21 am Subject: 2 Things Mapper Issue and help with a status window |
Hrmm it gives me a parsing error when i try to copy and paste that to my cmd line. Hrmm for the gauges i guess i could have it auto create a variable each time for new group members, but groups can ge ... |
Topic: Package Library Poll 2010/2011 |
Ggoss
Replies: 33
Views: 120648
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Forum: CMUD General Discussion Posted: Wed Dec 08, 2010 7:06 am Subject: Package Library Poll 2010/2011 |
Umm where is this package Library? I can't seem to find it under searching your site or anything. |
Topic: 2 Things Mapper Issue and help with a status window |
Ggoss
Replies: 6
Views: 10977
|
Forum: CMUD General Discussion Posted: Sat Nov 27, 2010 5:47 pm Subject: 2 Things Mapper Issue and help with a status window |
Also is it possible to create a gauge in the status window for each group member, that changes color as they reach the set dmg%? I don't think its possible for multiple different %'s within a gauge bu ... |
Topic: 2 Things Mapper Issue and help with a status window |
Ggoss
Replies: 6
Views: 10977
|
Forum: CMUD General Discussion Posted: Sat Nov 27, 2010 5:38 pm Subject: 2 Things Mapper Issue and help with a status window |
Okay actually got the extra map windows to go away. So just the status window thing now. |
Topic: 2 Things Mapper Issue and help with a status window |
Ggoss
Replies: 6
Views: 10977
|
Forum: CMUD General Discussion Posted: Sat Nov 27, 2010 5:25 pm Subject: 2 Things Mapper Issue and help with a status window |
Okay my mapper issue is that my mapper opens likes 3 to 4 windows each time and it doesn't take room names correctly in the couple times i've tried to mess around with it. If anyone has some suggestio ... |
Topic: Trigger Help |
Ggoss
Replies: 7
Views: 12784
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Forum: CMUD General Discussion Posted: Sun Aug 15, 2010 4:02 am Subject: Trigger Help |
Okay this seems to work right, anyone see something i should be doing that would make it better?
#if %ismember( %2, @rGroup) {rescue %2} {} |
Topic: Trigger Help |
Ggoss
Replies: 7
Views: 12784
|
Forum: CMUD General Discussion Posted: Sun Aug 15, 2010 3:52 am Subject: Trigger Help |
Hrmm wonder if something like this would work, gave me a parsing error when i tried to input it.
#Trigger {(*) attacks ({@rgroup}).} {}
#cond {(*) attacks ({@rgroup}) {rescue %2} |
Topic: Trigger Help |
Ggoss
Replies: 7
Views: 12784
|
Forum: CMUD General Discussion Posted: Sun Aug 15, 2010 3:35 am Subject: Trigger Help |
Any suggestions on what to do to make my trigger work? it doesn't seem to work. |
Topic: Trigger Help |
Ggoss
Replies: 7
Views: 12784
|
Forum: CMUD General Discussion Posted: Sun Aug 15, 2010 12:06 am Subject: Trigger Help |
Oh is there an easier way to add to @rgroup then go into the actual variable and just entering the names? |
Topic: Trigger Help |
Ggoss
Replies: 7
Views: 12784
|
Forum: CMUD General Discussion Posted: Sun Aug 15, 2010 12:02 am Subject: Trigger Help |
Okay I'm trying to set up a rescue trigger, this is the mud output.
A deep crawler attacks XXXXX. [1 hits]
I want it to rescue XXXXX if XXXX is in my variable rgroup
this is what i've tried ... |
Topic: Trigger and Bar help |
Ggoss
Replies: 20
Views: 30236
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Forum: CMUD General Discussion Posted: Thu Jun 17, 2010 8:19 pm Subject: Trigger and Bar help |
Hey how would you move this to another window so you can have a free floating gauge if you wanted to? I have a gauge set up for my hps in current window. but i'd like it to be free floating really. |
Topic: #button help |
Ggoss
Replies: 3
Views: 7478
|
Forum: CMUD General Discussion Posted: Thu Jun 17, 2010 8:01 pm Subject: #button help |
Awesome so easy, thanks. |
Topic: #button help |
Ggoss
Replies: 3
Views: 7478
|
Forum: CMUD General Discussion Posted: Thu Jun 17, 2010 6:20 pm Subject: #button help |
So i've tried turning toolbar off, moving the top marker from 1 to like - random #'s to see if it moves. it just makes this button disappear if i set toolbar to 0 |
Topic: #timer help |
Ggoss
Replies: 2
Views: 6299
|
Forum: CMUD General Discussion Posted: Thu Jun 17, 2010 6:04 pm Subject: #timer help |
thanks, #alarm works great for save |
Topic: #button help |
Ggoss
Replies: 3
Views: 7478
|
Forum: CMUD General Discussion Posted: Thu Jun 17, 2010 5:30 pm Subject: #button help |
Okay i got some buttons set up, but i would like to move them to bottom of screen just above cmd bar and can't seem to get it do it. Any suggestions on how to do it? I've tried messing with positions ... |
Topic: #timer help |
Ggoss
Replies: 2
Views: 6299
|
Forum: CMUD General Discussion Posted: Thu Jun 17, 2010 7:20 am Subject: #timer help |
Okay so i've been messing around with #timer, how do i set how long i want the timer to be and then the tick before it goes off?
I want to set it so that every 60 secs it saves the game for me when ... |
Topic: Help with a new trigger VS 3.08 btw |
Ggoss
Replies: 6
Views: 8990
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Forum: CMUD Beta Forum Posted: Mon Mar 22, 2010 9:45 pm Subject: Help with a new trigger VS 3.08 btw |
Thanks Zugg I'll update next time i log in, I hadn't used the program in awhile didn't even really think bout it. |
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