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  Topic: Paths help
GelRoos

Replies: 1
Views: 2617

PostForum: zMUD General Discussion   Posted: Sat Aug 14, 2004 11:11 pm   Subject: Paths help
Well I have been using paths here lately on my mudding adventures.

My automapper will nto keep up with the movement rate for the paths command so i tried making a path that goes like this:

.2ne2 ...
  Topic: Mapper help
GelRoos

Replies: 1
Views: 2653

PostForum: zMUD General Discussion   Posted: Wed May 05, 2004 2:33 am   Subject: Mapper help
okay so i have a room where to enter leave you need to type climb or jump. So i wirte my room script as follows:

#OnInput {jump} {#TE 1919}
#OnInput {climb} {#TE 3871}

Now which ever ioninput i ...
  Topic: Numericpad use help???
GelRoos

Replies: 2
Views: 3552

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 9:52 pm   Subject: Numericpad use help???
Thank you thank got it working now
  Topic: Numericpad use help???
GelRoos

Replies: 2
Views: 3552

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 9:16 pm   Subject: Numericpad use help???
Is there a way to use the numeric pad as its primary function to wander through the mud, yet also use it as a way to express a direction of a command.

Ie

- macro / is used to dig
- using + is t ...
  Topic: Database Confussion
GelRoos

Replies: 1
Views: 2592

PostForum: zMUD General Discussion   Posted: Sat Feb 21, 2004 5:19 am   Subject: Database Confussion
Hey All,
Well i finaly decided to sit down and play with the database thingy here on zmud but i can not get it to work here for some reason.

I made a database called test and loaded it it has t ...
  Topic: Pattern matching help
GelRoos

Replies: 4
Views: 5597

PostForum: zMUD General Discussion   Posted: Tue Dec 09, 2003 12:45 am   Subject: Pattern matching help
Okay Well i tried the above suggestion and got a little better but pretty much same results currently i have the following

#trigger{(* gets damaged)}{#winEQ %1}
and it gives me half of name of eq ...
  Topic: Pattern matching help
GelRoos

Replies: 4
Views: 5597

PostForum: zMUD General Discussion   Posted: Mon Dec 01, 2003 8:13 am   Subject: Pattern matching help
Hey All,

I am trying get my armor when it gets hit to be put in another window.


(a Bloody eyepatch gets damaged)

Okay my trigger looks like this

Pattern: (%w gets damaged)
Response: ...
  Topic: Scripting help
GelRoos

Replies: 1
Views: 2672

PostForum: zMUD General Discussion   Posted: Sat Mar 08, 2003 5:04 pm   Subject: Scripting help
Hey all,
This is my first time ever trying to write an advance script and I am kinda stuck on how to do something heres what i would like to do


Existing script:
brew heal
hold sceptre
give ...
  Topic: Automapper help
GelRoos

Replies: 2
Views: 3770

PostForum: zMUD General Discussion   Posted: Tue Aug 27, 2002 12:19 am   Subject: Automapper help
oops wrong button your guys's help would be very appriated :)


dam mobs always repoping
  Topic: Automapper help
GelRoos

Replies: 2
Views: 3770

PostForum: zMUD General Discussion   Posted: Tue Aug 27, 2002 12:18 am   Subject: Automapper help
So here i am am playing in Realms of Despair wandering around with my pirate type guy :),

I goto the east to goto the eqing area

I get a message stating The gatekeeper say 'be blah blah....'

...
  Topic: Room Script Help :)
GelRoos

Replies: 3
Views: 4387

PostForum: zMUD General Discussion   Posted: Fri Jul 05, 2002 8:25 am   Subject: Room Script Help :)
Alright I gave it a whirl and after a gramitcal correction with oninput I got it to work okay.
#oninput {^You say 'darkhaven'$} is all it required thank you very much

Gelroos'

dam mobs always r ...
  Topic: Room Script Help :)
GelRoos

Replies: 3
Views: 4387

PostForum: zMUD General Discussion   Posted: Thu Jul 04, 2002 4:17 pm   Subject: Room Script Help :)
Hey all,
Having a little trouble with a room script i am working on and hoping someone can tell me how to fix it :)

Heres the code
#IF (@line=~ "You say 'darkhaven'")
{#TE 1 "D ...
  Topic: random mazes
GelRoos

Replies: 2
Views: 5354

PostForum: zMUD General Discussion   Posted: Wed Jun 12, 2002 8:37 pm   Subject: random mazes
Does anyone have soem ideas on how to use zmuds mapper in random mazes zones (ie the xits are always changing.) thx


dam mobs always repoping
 
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