Author |
Message |
Topic: #color |
Garrison
Replies: 7
Views: 8838
|
Forum: zMUD General Discussion Posted: Thu Mar 11, 2004 4:03 am Subject: #color |
ahh ha..
works like a charm now ;)
many, many thanks :) |
Topic: #color |
Garrison
Replies: 7
Views: 8838
|
Forum: zMUD General Discussion Posted: Thu Mar 11, 2004 2:04 am Subject: #color |
perhaps a dumb question...unless it's the MUD itself that's preventing the coloration...
but I've tried the following combinations:
Pattern: #TRIGGER {gossips} #COLOR {red}
value:
(this didn' ... |
Topic: #color |
Garrison
Replies: 7
Views: 8838
|
Forum: zMUD General Discussion Posted: Wed Mar 10, 2004 11:46 pm Subject: #color |
Speaking of this trigger..I just want to confirm that I am setting this up right (and get guidance if I am not).
If I want to change the color of tells to me, my thought is:
#TRIGGER {tells you} ... |
Topic: Alias &/or Trigger "classes" |
Garrison
Replies: 2
Views: 4444
|
Forum: zMUD General Discussion Posted: Thu Feb 12, 2004 6:51 pm Subject: Alias &/or Trigger "classes" |
The mud that I play has one central "account" that you log into, and from there, log your characters into the game...
Therefore, would I use "classes" to turn on/off different alias and triggers fo ... |
Topic: Changing "tell" colors |
Garrison
Replies: 3
Views: 5367
|
Forum: zMUD General Discussion Posted: Thu Feb 12, 2004 3:38 pm Subject: Changing "tell" colors |
Awesome! That's exactly what I was hoping to accomplish!
Thanks guys! |
Topic: Changing "tell" colors |
Garrison
Replies: 3
Views: 5367
|
Forum: zMUD General Discussion Posted: Wed Feb 11, 2004 3:58 pm Subject: Changing "tell" colors |
I know that there's a way to do this..but I can't a) figure it out and b) find the past topic using search...
The color of that I get when people "tell" me something is a bit annoying (dark red) on ... |
Topic: looking for a new mud |
Garrison
Replies: 6
Views: 10186
|
Forum: zMUD General Discussion Posted: Wed Feb 11, 2004 3:55 pm Subject: looking for a new mud |
I would recommend TempusMUD.
It's a Circle mud, and there are some MAD skills and classes!
Ever wanted to break somebody's neck with your barehands? Be a Mercenary!
Ever wondered what it wou ... |
Topic: Help with an alias and "targeting". |
Garrison
Replies: 8
Views: 6847
|
Forum: zMUD General Discussion Posted: Tue Dec 16, 2003 11:16 pm Subject: Help with an alias and "targeting". |
Sweet! That worked!
I tried to use that logic for the "alpha" pinch...but it didn't work..
I used the following:
#AL palp {pinch %1 alpha}
Thoughts as to why?
Thanks again! |
Topic: Help with an alias and "targeting". |
Garrison
Replies: 8
Views: 6847
|
Forum: zMUD General Discussion Posted: Tue Dec 16, 2003 3:34 am Subject: Help with an alias and "targeting". |
Hi all,
Perhaps an easy question..but I can't figure out the answer :(
I'm attempting to use a skill who'se command is:
pinch <target> beta
I can't figure out how to just be able to ... |
Topic: Timed Trigger |
Garrison
Replies: 5
Views: 6092
|
Forum: zMUD General Discussion Posted: Thu Nov 20, 2003 7:12 pm Subject: Timed Trigger |
An interesting post...and I would be semi-intersted in how you'd accomplish this kind of setup as well.
Just to make things easier, here is what I would input and want to kill in my mud:
repop m ... |
Topic: Help creating triggers for group and self. |
Garrison
Replies: 2
Views: 3084
|
Forum: zMUD General Discussion Posted: Wed Nov 12, 2003 6:45 pm Subject: Help creating triggers for group and self. |
Me again!
Have I told you lately how much I appreciate all of you for your help?
If not, I really appreciate all of your help :)
Here are my questions about triggers:
1) How would you go abo ... |
Topic: Using built in mapper and walking. |
Garrison
Replies: 3
Views: 4085
|
Forum: zMUD General Discussion Posted: Wed Nov 12, 2003 6:29 pm Subject: Using built in mapper and walking. |
Hi again all!
Ok..I've tried to read through the help files, etc about using the built in mapper with 6.62 and I am still lost :(
My main questions are:
1) do you have to connect zones together ... |
Topic: Setting specific language to a color |
Garrison
Replies: 7
Views: 6532
|
Forum: zMUD General Discussion Posted: Tue Nov 04, 2003 6:23 pm Subject: Setting specific language to a color |
This is rather weird...
The colors and coding works (cheers LightBulb!)...but it doesn't work every time..which is odd.
Any thoughts as to why? |
Topic: Setting specific language to a color |
Garrison
Replies: 7
Views: 6532
|
Forum: zMUD General Discussion Posted: Wed Oct 29, 2003 2:33 am Subject: Setting specific language to a color |
I figured that's what you meant...but I just wanted to make sure :)
So..I go in and try the Editor route:
Triggers button
New
Pattern:
H:%d/%d Ma:%d/%d Mv:%d/%d Mob: (*) ~>
Value:
#I ... |
Topic: Setting specific language to a color |
Garrison
Replies: 7
Views: 6532
|
Forum: zMUD General Discussion Posted: Tue Oct 28, 2003 11:28 pm Subject: Setting specific language to a color |
Well...chalk this up to being a noob with zMUD..
But what's the #TR ?
Where would I put that info?
Do I actually put all of that info into the Pattern as well, just as you typed it?
I figu ... |
Topic: degenrated topic regarding nothing |
Garrison
Replies: 49
Views: 59633
|
Forum: zMUD General Discussion Posted: Tue Oct 28, 2003 2:21 pm Subject: degenrated topic regarding nothing |
Thank you reb and seamer for illuminating something for me.
I never looked at this situation in that manner before your posts.
I guess it is sort of like leasing a car...if you don't want to use ... |
Topic: Setting specific language to a color |
Garrison
Replies: 7
Views: 6532
|
Forum: zMUD General Discussion Posted: Tue Oct 28, 2003 6:03 am Subject: Setting specific language to a color |
Hello everyone.
Thanks for the help on the last topic, I appreciate it.
I'm back with another question, though.
I know it can be done..I just don't know how...
Using ANSI colors, how can I ... |
Topic: degenrated topic regarding nothing |
Garrison
Replies: 49
Views: 59633
|
Forum: zMUD General Discussion Posted: Mon Oct 27, 2003 11:40 pm Subject: degenrated topic regarding nothing |
I have read your posts (all of them).
I think most people would agree that you are implying (without outright stating) in your posts that eLicense shoud be considered (or is, in your opinion) spywa ... |
Topic: degenrated topic regarding nothing |
Garrison
Replies: 49
Views: 59633
|
Forum: zMUD General Discussion Posted: Mon Oct 27, 2003 6:43 pm Subject: degenrated topic regarding nothing |
Perhaps this is just the noob in me...and please let me know if I am wrong in my thinking:
I buy zMUD.
I register zMUD and get a license # (3 actually) from eLicense electronically.
"Installing" ... |
Topic: Transferring Triggers/Aliases/etc |
Garrison
Replies: 3
Views: 4077
|
Forum: zMUD General Discussion Posted: Fri Oct 24, 2003 3:57 pm Subject: Transferring Triggers/Aliases/etc |
Thanks to you all! I got it figured out! :) |
Topic: Transferring Triggers/Aliases/etc |
Garrison
Replies: 3
Views: 4077
|
Forum: zMUD General Discussion Posted: Thu Oct 23, 2003 5:18 am Subject: Transferring Triggers/Aliases/etc |
Hello everyone,
I have a question about how you would go about transferring triggers between characters.
For example:
I have been playing Garrison the Paladin.
I've setup tons of triggers an ... |
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