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  Topic: #color
Garrison

Replies: 7
Views: 8838

PostForum: zMUD General Discussion   Posted: Thu Mar 11, 2004 4:03 am   Subject: #color
ahh ha..

works like a charm now ;)

many, many thanks :)
  Topic: #color
Garrison

Replies: 7
Views: 8838

PostForum: zMUD General Discussion   Posted: Thu Mar 11, 2004 2:04 am   Subject: #color
perhaps a dumb question...unless it's the MUD itself that's preventing the coloration...

but I've tried the following combinations:

Pattern: #TRIGGER {gossips} #COLOR {red}
value:
(this didn' ...
  Topic: #color
Garrison

Replies: 7
Views: 8838

PostForum: zMUD General Discussion   Posted: Wed Mar 10, 2004 11:46 pm   Subject: #color
Speaking of this trigger..I just want to confirm that I am setting this up right (and get guidance if I am not).

If I want to change the color of tells to me, my thought is:

#TRIGGER {tells you} ...
  Topic: Alias &/or Trigger "classes"
Garrison

Replies: 2
Views: 4444

PostForum: zMUD General Discussion   Posted: Thu Feb 12, 2004 6:51 pm   Subject: Alias &/or Trigger "classes"
The mud that I play has one central "account" that you log into, and from there, log your characters into the game...

Therefore, would I use "classes" to turn on/off different alias and triggers fo ...
  Topic: Changing "tell" colors
Garrison

Replies: 3
Views: 5367

PostForum: zMUD General Discussion   Posted: Thu Feb 12, 2004 3:38 pm   Subject: Changing "tell" colors
Awesome! That's exactly what I was hoping to accomplish!

Thanks guys!
  Topic: Changing "tell" colors
Garrison

Replies: 3
Views: 5367

PostForum: zMUD General Discussion   Posted: Wed Feb 11, 2004 3:58 pm   Subject: Changing "tell" colors
I know that there's a way to do this..but I can't a) figure it out and b) find the past topic using search...

The color of that I get when people "tell" me something is a bit annoying (dark red) on ...
  Topic: looking for a new mud
Garrison

Replies: 6
Views: 10186

PostForum: zMUD General Discussion   Posted: Wed Feb 11, 2004 3:55 pm   Subject: looking for a new mud
I would recommend TempusMUD.

It's a Circle mud, and there are some MAD skills and classes!

Ever wanted to break somebody's neck with your barehands? Be a Mercenary!

Ever wondered what it wou ...
  Topic: Help with an alias and "targeting".
Garrison

Replies: 8
Views: 6847

PostForum: zMUD General Discussion   Posted: Tue Dec 16, 2003 11:16 pm   Subject: Help with an alias and "targeting".
Sweet! That worked!

I tried to use that logic for the "alpha" pinch...but it didn't work..

I used the following:

#AL palp {pinch %1 alpha}


Thoughts as to why?

Thanks again!
  Topic: Help with an alias and "targeting".
Garrison

Replies: 8
Views: 6847

PostForum: zMUD General Discussion   Posted: Tue Dec 16, 2003 3:34 am   Subject: Help with an alias and "targeting".
Hi all,

Perhaps an easy question..but I can't figure out the answer :(

I'm attempting to use a skill who'se command is:

pinch <target> beta

I can't figure out how to just be able to ...
  Topic: Timed Trigger
Garrison

Replies: 5
Views: 6092

PostForum: zMUD General Discussion   Posted: Thu Nov 20, 2003 7:12 pm   Subject: Timed Trigger
An interesting post...and I would be semi-intersted in how you'd accomplish this kind of setup as well.

Just to make things easier, here is what I would input and want to kill in my mud:

repop m ...
  Topic: Help creating triggers for group and self.
Garrison

Replies: 2
Views: 3084

PostForum: zMUD General Discussion   Posted: Wed Nov 12, 2003 6:45 pm   Subject: Help creating triggers for group and self.
Me again!

Have I told you lately how much I appreciate all of you for your help?
If not, I really appreciate all of your help :)

Here are my questions about triggers:

1) How would you go abo ...
  Topic: Using built in mapper and walking.
Garrison

Replies: 3
Views: 4085

PostForum: zMUD General Discussion   Posted: Wed Nov 12, 2003 6:29 pm   Subject: Using built in mapper and walking.
Hi again all!

Ok..I've tried to read through the help files, etc about using the built in mapper with 6.62 and I am still lost :(

My main questions are:
1) do you have to connect zones together ...
  Topic: Setting specific language to a color
Garrison

Replies: 7
Views: 6532

PostForum: zMUD General Discussion   Posted: Tue Nov 04, 2003 6:23 pm   Subject: Setting specific language to a color
This is rather weird...

The colors and coding works (cheers LightBulb!)...but it doesn't work every time..which is odd.

Any thoughts as to why?
  Topic: Setting specific language to a color
Garrison

Replies: 7
Views: 6532

PostForum: zMUD General Discussion   Posted: Wed Oct 29, 2003 2:33 am   Subject: Setting specific language to a color
I figured that's what you meant...but I just wanted to make sure :)

So..I go in and try the Editor route:

Triggers button
New
Pattern:
H:%d/%d Ma:%d/%d Mv:%d/%d Mob: (*) ~>
Value:
#I ...
  Topic: Setting specific language to a color
Garrison

Replies: 7
Views: 6532

PostForum: zMUD General Discussion   Posted: Tue Oct 28, 2003 11:28 pm   Subject: Setting specific language to a color
Well...chalk this up to being a noob with zMUD..

But what's the #TR ?

Where would I put that info?

Do I actually put all of that info into the Pattern as well, just as you typed it?

I figu ...
  Topic: degenrated topic regarding nothing
Garrison

Replies: 49
Views: 59633

PostForum: zMUD General Discussion   Posted: Tue Oct 28, 2003 2:21 pm   Subject: degenrated topic regarding nothing
Thank you reb and seamer for illuminating something for me.

I never looked at this situation in that manner before your posts.

I guess it is sort of like leasing a car...if you don't want to use ...
  Topic: Setting specific language to a color
Garrison

Replies: 7
Views: 6532

PostForum: zMUD General Discussion   Posted: Tue Oct 28, 2003 6:03 am   Subject: Setting specific language to a color
Hello everyone.

Thanks for the help on the last topic, I appreciate it.

I'm back with another question, though.

I know it can be done..I just don't know how...

Using ANSI colors, how can I ...
  Topic: degenrated topic regarding nothing
Garrison

Replies: 49
Views: 59633

PostForum: zMUD General Discussion   Posted: Mon Oct 27, 2003 11:40 pm   Subject: degenrated topic regarding nothing
I have read your posts (all of them).

I think most people would agree that you are implying (without outright stating) in your posts that eLicense shoud be considered (or is, in your opinion) spywa ...
  Topic: degenrated topic regarding nothing
Garrison

Replies: 49
Views: 59633

PostForum: zMUD General Discussion   Posted: Mon Oct 27, 2003 6:43 pm   Subject: degenrated topic regarding nothing
Perhaps this is just the noob in me...and please let me know if I am wrong in my thinking:

I buy zMUD.
I register zMUD and get a license # (3 actually) from eLicense electronically.
"Installing" ...
  Topic: Transferring Triggers/Aliases/etc
Garrison

Replies: 3
Views: 4077

PostForum: zMUD General Discussion   Posted: Fri Oct 24, 2003 3:57 pm   Subject: Transferring Triggers/Aliases/etc
Thanks to you all! I got it figured out! :)
  Topic: Transferring Triggers/Aliases/etc
Garrison

Replies: 3
Views: 4077

PostForum: zMUD General Discussion   Posted: Thu Oct 23, 2003 5:18 am   Subject: Transferring Triggers/Aliases/etc
Hello everyone,

I have a question about how you would go about transferring triggers between characters.

For example:

I have been playing Garrison the Paladin.
I've setup tons of triggers an ...
 
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