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  Topic: healing trigger
Gandorf

Replies: 5
Views: 6538

PostForum: zMUD General Discussion   Posted: Tue Sep 03, 2002 3:39 pm   Subject: healing trigger
The alias called "h" disable the healing class so that you won't heal too much. Then the two triggers
#TR {You feel much better now} {#T+ healing}
#TR {You lost your concentration} {#T+ he ...
  Topic: is this type of trigger possible?
Gandorf

Replies: 5
Views: 4937

PostForum: zMUD General Discussion   Posted: Fri Aug 09, 2002 2:28 pm   Subject: is this type of trigger possible?
I think that you should create the alarm when you have completed the quest. Since it is from that point the quest time is calculated.

Gandorf
-------------------------
Out in the night they laugh ...
  Topic: writing to a file
Gandorf

Replies: 5
Views: 6535

PostForum: zMUD General Discussion   Posted: Wed Jul 03, 2002 5:35 pm   Subject: writing to a file
since you are using a alias you need to use %-1 to capture everything you type after the alias

Gandorf
-------------------------
Out in the night they laugh about me and my knowledge
  Topic: DB problem
Gandorf

Replies: 1
Views: 3805

PostForum: zMUD General Discussion   Posted: Wed Jun 05, 2002 8:48 pm   Subject: DB problem
I have made this working.
I had to put <> around the tempdb variable to expend it. Doh should have thought of this yesterday but I was a bit tired while trying to make it

Gandorf
---------- ...
  Topic: DB problem
Gandorf

Replies: 1
Views: 3805

PostForum: zMUD General Discussion   Posted: Tue Jun 04, 2002 9:17 pm   Subject: DB problem
I trying to create a database for playerkills and playerdeaths on the mud I play. What I'm haveing trouble with is to add 1 to the number of kills or deaths when that happen. So far this is what my tr ...
  Topic: Automatically disconnected from a MUD
Gandorf

Replies: 6
Views: 8467

PostForum: zMUD General Discussion   Posted: Sun Jun 02, 2002 9:59 am   Subject: Automatically disconnected from a MUD
Have you tried disabelling all triggers when you connect to the mud. (Clicking the pistol icon in the lower right corner). Also do you recieve any text from the mud itself before the message about rec ...
  Topic: problem with v6.26 #math command
Gandorf

Replies: 2
Views: 4508

PostForum: zMUD General Discussion   Posted: Tue May 28, 2002 6:24 pm   Subject: problem with v6.26 #math command
It isn't a bug you just need to type it like this
#math temp (@tt-1)

Take a look at the zMUD Beta Forum Application located under the forums button. After you have send that one you can enter the ...
  Topic: Walking through an area killing mobs
Gandorf

Replies: 2
Views: 4823

PostForum: zMUD General Discussion   Posted: Thu May 23, 2002 10:46 pm   Subject: Walking through an area killing mobs
Also I forgot you need to setup the file using the #FILE command

Gandorf
-------------------------
Out in the night they laugh about me and my knowledge
  Topic: Walking through an area killing mobs
Gandorf

Replies: 2
Views: 4823

PostForum: zMUD General Discussion   Posted: Thu May 23, 2002 10:45 pm   Subject: Walking through an area killing mobs
You can do this three different ways.
1. using #SLOW
2. Read a single line from a .txt file
3. using an alias for every move

Don't know wich method is the best but they all should work.
Maybe s ...
  Topic: Auto roller request
Gandorf

Replies: 5
Views: 6313

PostForum: zMUD General Discussion   Posted: Wed May 22, 2002 8:56 pm   Subject: Auto roller request
it might be becuse it should be like this in the end. {keep} {#CR}} the last "}" was missing


Gandorf
-------------------------
Out in the night they laugh about me and my knowledge
  Topic: Scripting question
Gandorf

Replies: 1
Views: 3622

PostForum: zMUD General Discussion   Posted: Wed May 22, 2002 10:24 am   Subject: Scripting question
I'm been working on making some scripts to clear certein areas on the mud I play where the mob all have the same keyword. As far I have figured it can be made in three ways. 1. read from a .txt file a ...
  Topic: Triggers
Gandorf

Replies: 1
Views: 3081

PostForum: zMUD General Discussion   Posted: Tue May 21, 2002 8:35 pm   Subject: Triggers
This might help a bit even if it doesn't work

#tr {^Modifies the following statistics:$} {#var AddModifiers %null;#tr {(%*)} {#ADDITEM AddModifiers {%1}};#TEMP {You prompt here} {#UNTRIGGER {(%*)}} ...
  Topic: Having troubles with vendor script.
Gandorf

Replies: 1
Views: 4133

PostForum: zMUD General Discussion   Posted: Sun May 19, 2002 6:30 pm   Subject: Having troubles with vendor script.
A #IF statement like this should fix it

#IF (@Ante>100000 AND @Ante<5000000) {give @ante coins @possible;say you are either betting too much or too little} {whatever you want to do when the b ...
  Topic: Having trouble with something.
Gandorf

Replies: 5
Views: 8037

PostForum: zMUD General Discussion   Posted: Sun May 19, 2002 8:46 am   Subject: Having trouble with something.
I have tried the first example you gave to see if it works. And it does work for me.
Pattern:
^Zeligar rolls both dice, one lands on a (%d) and the second lands on a (%d)
Value:
#math temp (%1+%2) ...
  Topic: Having trouble with something.
Gandorf

Replies: 5
Views: 8037

PostForum: zMUD General Discussion   Posted: Sat May 18, 2002 9:12 pm   Subject: Having trouble with something.
Still you are using %1%2 in the pattern that you shouldn't do. Use %d instead. If you don't want any emoteing it use "^" at the start of the pattern and a "$" at the end. The " ...
  Topic: Having trouble with something.
Gandorf

Replies: 5
Views: 8037

PostForum: zMUD General Discussion   Posted: Sat May 18, 2002 11:45 am   Subject: Having trouble with something.
First of all you trigger should look like this
#tr {Zeligar rolls both dice, one lands on a (%d) and the other lands on a (%d)} {#math total (%1+%2); #if (@total={@winningnumbers}) {say congradulatio ...
  Topic: What font do you use in zmud (output window)
Gandorf

Replies: 6
Views: 7975

PostForum: zMUD General Discussion   Posted: Wed May 15, 2002 4:21 pm   Subject: What font do you use in zmud (output window)
I use wingdings. In the beginning it was hard to tell what ít says but now it makes perfect sense to me

Ok no more jokes. I use Courier (10px)

Gandorf
-------------------------
Out in the ...
  Topic: Clueless on #ALARM
Gandorf

Replies: 4
Views: 5854

PostForum: zMUD General Discussion   Posted: Sat May 11, 2002 7:39 pm   Subject: Clueless on #ALARM
I might be wrong but wouldn't it be simply to do it like this

#tr {the sentence you would like triggered} {#alarm +10:00 {#ECHO TEST}}

Out in the night they laugh about me and my knowledge
  Topic: Operations on triggers?
Gandorf

Replies: 2
Views: 5540

PostForum: zMUD General Discussion   Posted: Sat May 11, 2002 3:00 pm   Subject: Operations on triggers?
I hope I get this right
First you store what you want to capture in a variable.
#var capture {say|shout|Arthur|Lancelot}

then if you want to match any string against that you just make a trigger ...
  Topic: cheap and cheesy autoroller
Gandorf

Replies: 10
Views: 9846

PostForum: zMUD General Discussion   Posted: Sun May 05, 2002 7:51 pm   Subject: cheap and cheesy autoroller
Just change in the #IF statment from 20 to 19 and it would work like a dream

Gandorf
  Topic: Programming MUDs
Gandorf

Replies: 1
Views: 3442

PostForum: zMUD General Discussion   Posted: Fri May 03, 2002 9:10 pm   Subject: Programming MUDs
you could always try nodeka.com:9000

Gandorf
  Topic: newbie script question
Gandorf

Replies: 3
Views: 5371

PostForum: zMUD General Discussion   Posted: Fri May 03, 2002 8:55 pm   Subject: newbie script question
If you are using #alarm and setting it all off at the same time you need to increase the number of seconds to wait on every line.
Ex

#ALARM +0.1 ah
#ALARM +0.6 ah
#ALARM +1.1 ah
#ALARM +1.2 st ...
  Topic: Overiding the default ANSI colors?
Gandorf

Replies: 4
Views: 5191

PostForum: zMUD General Discussion   Posted: Mon Apr 22, 2002 4:47 pm   Subject: Overiding the default ANSI colors?
The problem is that the mud doesn't have a setting for term type and it doesn't work by changing the default text in preferences becuse the MUD will overide that setting with the ansi color code that ...
  Topic: Overiding the default ANSI colors?
Gandorf

Replies: 4
Views: 5191

PostForum: zMUD General Discussion   Posted: Mon Apr 22, 2002 11:09 am   Subject: Overiding the default ANSI colors?
The MUD I play uses ansi colors and all the default output is grey, What I want to do is change the default text color to green like the VT100 emulation. Is that possible to do?

Gandorf
  Topic: Database help
Gandorf

Replies: 3
Views: 4694

PostForum: zMUD General Discussion   Posted: Mon Dec 17, 2001 11:30 pm   Subject: Database help
Thanks it is working.
Yeah I know I have to add more things. There is just one thing I wonder about. After I have entered the triggers I get this syntax error from the #QUARY line
#QUERY ((&Name ...
 
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