Author |
Message |
Topic: Mapper problem |
GaidinBDJ
Replies: 15
Views: 18894
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Forum: CMUD General Discussion Posted: Wed Aug 08, 2007 8:20 am Subject: Mapper problem |
Not really. I just have it set brief which shows room name and directions. The autoconfigure picked it right up. |
Topic: Mapper problem |
GaidinBDJ
Replies: 15
Views: 18894
|
Forum: CMUD General Discussion Posted: Tue Aug 07, 2007 11:21 am Subject: Mapper problem |
Ok, just doing a reconfigure worked, as long as I tried it in one of the diagonal directions. *shrug*
Now #walking doesn't work right anymore. I end up in the right place, but the map doesn't fol ... |
Topic: Mapper problem |
GaidinBDJ
Replies: 15
Views: 18894
|
Forum: CMUD General Discussion Posted: Tue Aug 07, 2007 11:19 am Subject: Mapper problem |
I'll jump in here.
My n,s,w,e directions work fine, but anytime I try nw,ne,sw, or se the mapper gets "lost".
I speedwalked someplace that included those directions and it worked fine, but just ... |
Topic: Map DB Scare |
GaidinBDJ
Replies: 1
Views: 3910
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Forum: CMUD General Discussion Posted: Tue Aug 07, 2007 11:09 am Subject: Map DB Scare |
I just want to post this in case it happened to anyone else.
So, I upgrade, open CMUD and my map is gone.
Gone.
I got scared all to heck. Been playing 3k, and have 12,000 rooms mapped.
It ... |
Topic: zMUD AutoMapper #walk question |
GaidinBDJ
Replies: 1
Views: 3662
|
Forum: zMUD General Discussion Posted: Wed May 10, 2006 7:34 pm Subject: zMUD AutoMapper #walk question |
Ok, here's the deal. When I try to do #walk blah, where blah is the name of an established room, it always enters the path as if I were standing in one particular room. The little blue dot still tr ... |
Topic: Trigger help? |
GaidinBDJ
Replies: 5
Views: 7422
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Forum: zMUD General Discussion Posted: Tue Oct 18, 2005 3:21 pm Subject: Trigger help? |
#IF (%ismember( %1, @enemy_list)) {decap %1} {heal %1}
Just be careful with that one. That won't restrict to just healing your friend list. It will heal anybody who isn't an enemy. |
Topic: Trigger help? |
GaidinBDJ
Replies: 5
Views: 7422
|
Forum: zMUD General Discussion Posted: Tue Oct 18, 2005 3:10 pm Subject: Trigger help? |
#var EnemyList {Joe|Bob|John}
#var FriendList {Sue|Betty|Joan}
Pattern:
^~[Info~] =-~> (%w) has escaped defenceless from a fight.
Value:
#IF (%ismember(%1,@FriendList)) {heal %1}
#IF (%is ... |
Topic: MUD spits out numbers with comma separators |
GaidinBDJ
Replies: 9
Views: 14867
|
Forum: zMUD General Discussion Posted: Tue Sep 13, 2005 1:10 pm Subject: MUD spits out numbers with comma separators |
I'm gonna use this thread to ask another question.
Does anybody know how to figure out a percentage? Like I have two values, current exp and the exp I need, is there any way to echo liek (35.34%) ... |
Topic: Command to set your location |
GaidinBDJ
Replies: 1
Views: 3802
|
Forum: zMUD General Discussion Posted: Tue Sep 13, 2005 11:22 am Subject: Command to set your location |
I'm looking for a command to set your location to a particular room number. The MUD I play on has some areas that are impossible to fit into the mapper, as they're accessed by doing something to an o ... |
Topic: MUD spits out numbers with comma separators |
GaidinBDJ
Replies: 9
Views: 14867
|
Forum: zMUD General Discussion Posted: Tue Sep 13, 2005 11:15 am Subject: MUD spits out numbers with comma separators |
It worked fine with "You need (%n) more experience" then "%replace(%1,",",""). |
Topic: MUD spits out numbers with comma separators |
GaidinBDJ
Replies: 9
Views: 14867
|
Forum: zMUD General Discussion Posted: Mon Sep 12, 2005 4:04 pm Subject: MUD spits out numbers with comma separators |
Ok, I'm trying
#trigger {You need (%x) more experience points to advance your level.} {#echo %replace(%1,",","")}
And it's just giving me the number up until the first comma
I.e.
You need ... |
Topic: zMUDXP Poll |
GaidinBDJ
Replies: 138
Views: 247269
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Forum: zMUD General Discussion Posted: Sat Aug 06, 2005 6:01 pm Subject: zMUDXP Poll |
I can understand why you don't wanna offer free upgrades forever. Maybe a version-restricted, rather than time-restricted, would be better. That would assauge people's worries about work shifting to ... |
Topic: Mapping command question |
GaidinBDJ
Replies: 2
Views: 4709
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Forum: zMUD General Discussion Posted: Thu Aug 04, 2005 9:25 pm Subject: Mapping command question |
It's pretty much looking for a command to use when I accidently get going to fast, or hit a #nodir thing that I didn't have a trigger for. I can delete the room, the link, and reset my location, but ... |
Topic: Mapping command question |
GaidinBDJ
Replies: 2
Views: 4709
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Forum: zMUD General Discussion Posted: Thu Aug 04, 2005 3:30 pm Subject: Mapping command question |
I can't find it but is there a was to unto the last map action. Kinda like an after-the-fact #nodir? |
Topic: healing alias |
GaidinBDJ
Replies: 2
Views: 4424
|
Forum: zMUD General Discussion Posted: Wed Aug 03, 2005 9:32 pm Subject: healing alias |
It'd probably be easier just to trigger it
#trigger {"You're sick"} {cast 'cure sickness'}
Just set up one for every ailment. If you wanna keep manual control you could do
#trigger {"You're ... |
Topic: FASTER!!! |
GaidinBDJ
Replies: 2
Views: 6039
|
Forum: zMUD General Discussion Posted: Mon Aug 01, 2005 12:37 pm Subject: FASTER!!! |
That's your connection, not the client. |
Topic: Health and Psi Triggers Button |
GaidinBDJ
Replies: 1
Views: 3796
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Forum: zMUD General Discussion Posted: Tue Jul 19, 2005 5:14 pm Subject: Health and Psi Triggers Button |
Hrm...you could set a timer action, then gag the prompts. Just beware of your MUD's robot policy.
Then just
#trigger {^You have &%d{curHealth} of &%d{maxHealth} health points remaining.$ ... |
Topic: Suggestion: %ansi(#FF0AEA) |
GaidinBDJ
Replies: 10
Views: 16637
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Forum: zMUD General Discussion Posted: Tue Jul 05, 2005 10:41 pm Subject: Suggestion: %ansi(#FF0AEA) |
Danke. Might wanna stick something in the ansi code list for that. |
Topic: Suggestion: %ansi(#FF0AEA) |
GaidinBDJ
Replies: 10
Views: 16637
|
Forum: zMUD General Discussion Posted: Tue Jul 05, 2005 2:06 pm Subject: Suggestion: %ansi(#FF0AEA) |
I'm gonna hop in on the ansi discussion to ask:
How do you send a reset? To tell clear all ansi vars, like at the end of an ansified bit? |
Topic: Zmud cracked? |
GaidinBDJ
Replies: 12
Views: 23514
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Forum: zMUD General Discussion Posted: Mon Jul 04, 2005 1:13 pm Subject: Zmud cracked? |
Wow. Just wow.
Ball of steel or brains of mush. |
Topic: question |
GaidinBDJ
Replies: 3
Views: 4786
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Forum: zMUD General Discussion Posted: Wed Jun 22, 2005 6:48 pm Subject: question |
You want "Special Characters" and "patterns"
The (%d) tell zMUD to match a number and keep the value for later use.
The ~ is an escape character to tell zMUD that the next character is literal
Th ... |
Topic: HP Bar trigger... |
GaidinBDJ
Replies: 3
Views: 7095
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Forum: zMUD General Discussion Posted: Wed Jun 22, 2005 6:05 pm Subject: HP Bar trigger... |
Got another question.
Is there a way to capture ansi along with text. The condition in the end has different colors for the same text string for different qualities. I didn't create the trigger ... |
Topic: HP Bar trigger... |
GaidinBDJ
Replies: 3
Views: 7095
|
Forum: zMUD General Discussion Posted: Wed Jun 22, 2005 4:07 pm Subject: HP Bar trigger... |
Excellent. That works perfectly. Thanks. Back on track now. |
Topic: HP Bar trigger... |
GaidinBDJ
Replies: 3
Views: 7095
|
Forum: zMUD General Discussion Posted: Wed Jun 22, 2005 3:39 pm Subject: HP Bar trigger... |
Alright, I'm tryin' to capture my whole HP bar (so I can reformat it and for general usefulness), but here's the thing. When I'm in combat, there's a bit appended to the end for enemy condition, but ... |
Topic: WOW this is realy MESSED UP!!! |
GaidinBDJ
Replies: 18
Views: 25541
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Forum: zMUD General Discussion Posted: Sat Jun 18, 2005 9:15 am Subject: WOW this is realy MESSED UP!!! |
You never replied to my proposition. Have you ever coded an application for any GUI? "cout << 'Hello World';" doesn't make you a programmer. I'm unsure on the specific architecture of zMUD, ... |
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