Author |
Message |
Topic: path not recording for some reason... |
Foosball
Replies: 3
Views: 1930
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Forum: zMUD General Discussion Posted: Tue Sep 28, 2004 7:05 pm Subject: path not recording for some reason... |
That's what I did exactly. It creates the path, but doesn't insert the directions for some reason. |
Topic: path not recording for some reason... |
Foosball
Replies: 3
Views: 1930
|
Forum: zMUD General Discussion Posted: Mon Sep 27, 2004 10:16 pm Subject: path not recording for some reason... |
No matter whether I type in #MARK, or click on action/record path, my path will not record. I'll watch the output in the record box, and when I type in a direction, nothing shows up in the box. I prob ... |
Topic: Total Newb, Need Scripting Help |
Foosball
Replies: 24
Views: 12657
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Forum: zMUD General Discussion Posted: Mon Sep 27, 2004 7:04 pm Subject: Total Newb, Need Scripting Help |
Yeah, I copied the MatchEnemy class. Weird thing, though. zMud created a _nodef class somehow. Also, when I try to run the script, all it does is type a couple of 'l's and then, after a little bit, it ... |
Topic: Total Newb, Need Scripting Help |
Foosball
Replies: 24
Views: 12657
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Forum: zMUD General Discussion Posted: Sun Sep 26, 2004 3:43 am Subject: Total Newb, Need Scripting Help |
I got nada. I have a different path than yours, so I just used that one instead of Fallen and made sure it was in the autokill class. I click on the button and it executes the first direction in the p ... |
Topic: Total Newb, Need Scripting Help |
Foosball
Replies: 24
Views: 12657
|
Forum: zMUD General Discussion Posted: Sat Sep 25, 2004 8:35 pm Subject: Total Newb, Need Scripting Help |
Hey, complex, I'm trying to use the hunt alias that you have, and I cut and paste everything you had:
#ALIAS Hunt {#t+ MatchEnemy;#VAR mobEnemy {} {_nodef} {Autokill};#pause;l;#wait 1000;#if (@mobEn ... |
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