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  Topic: #ALARM problem
Eyeless

Replies: 2
Views: 4863

PostForum: zMUD General Discussion   Posted: Fri Aug 29, 2008 7:00 pm   Subject: #ALARM problem
#TRIGGER {Q} {} "" {gsl}
#COND {q} {
#VAR RT %eval( %gsl( Q)-%gsl( q))
#VAR gaugemax @RT
} {gsl}


#TRIGGER (@RT>0) {} "" {notrig}
#COND {} {
#ADD RT -1
#IF (@RT < 1) {} {}
...
  Topic: #ALARM problem
Eyeless

Replies: 2
Views: 4863

PostForum: zMUD General Discussion   Posted: Fri Aug 29, 2008 4:21 am   Subject: #ALARM problem
Not sure why it no longer works, (it used to)

#TRIGGER {spells are favored.} {#ALARM +@rt {perc moonbeam}}
...

+ +@rt -> perc moonbeam [in 5 secs]

+@rt -> perc moonbeam [in -20 secs]
  Topic: roomname dragonrealms
Eyeless

Replies: 2
Views: 4705

PostForum: zMUD General Discussion   Posted: Wed Aug 27, 2008 3:55 am   Subject: roomname dragonrealms
Room description pattern:
[The Sewers, The Snail Warren]

I cannot get zMUD to colour room names properly. For some reason some rooms are ansi coloured according to my prefs. However, most are not. ...
  Topic: DR map
Eyeless

Replies: 3
Views: 5917

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2008 2:00 am   Subject: DR map
Anyone who plays DR, has an up-to-date map, and is willing to share, I'd be greatful. fate went pew pew and my computer died... no more scripts, no more map... no more anything.

Really just need a ...
  Topic: %ismember
Eyeless

Replies: 2
Views: 4856

PostForum: zMUD General Discussion   Posted: Tue Aug 28, 2007 1:23 am   Subject: %ismember
#TRIGGER {Your body (*)} {#VAR body {%1}}
#COND {Your spirit feels (*)} {#VAR spirit {%1}}
#COND {You have (*)} {
#VAR wounds {%subchar( "%1", ",!.?:()[]<>", "|")}
#LOOP %numitems( @woun ...
  Topic: Dragonrealms/#COND help zmud 7.21
Eyeless

Replies: 1
Views: 3628

PostForum: zMUD General Discussion   Posted: Sat Aug 25, 2007 4:48 am   Subject: Dragonrealms/#COND help zmud 7.21
I'm trying to figure out a way to capture text to a variable from multiple lines. I'm guessing this is done with conditions and multistates but I am not quite sure how to go about this when certain co ...
  Topic: Gagging prompt and mapper
Eyeless

Replies: 10
Views: 12634

PostForum: zMUD General Discussion   Posted: Fri Dec 29, 2006 2:00 am   Subject: Gagging prompt and mapper
What happens is for some reason the prompt is stored in my triggered variables when the thing being saved is either a whole line or at the beginning of a line (near the prompt) it's as if zmud does no ...
  Topic: Gagging prompt and mapper
Eyeless

Replies: 10
Views: 12634

PostForum: zMUD General Discussion   Posted: Thu Dec 28, 2006 10:35 am   Subject: Gagging prompt and mapper
Well that works too, but not quite how I want it to. Now I have to have 3 triggers 1 to make the mapper see the prompt properly and 2 to surpress the prompt from view.

However it would be much si ...
  Topic: Gagging prompt and mapper
Eyeless

Replies: 10
Views: 12634

PostForum: zMUD General Discussion   Posted: Thu Dec 28, 2006 2:33 am   Subject: Gagging prompt and mapper
Yes, I did what you said and my reply was to you sorry, should have specified whose method I tried. When I do the:
#TRIGGER {^>%s$} {#SHOW %cr} "" {nocr|prompt}

I get multipule empty lines of ...
  Topic: Gagging prompt and mapper
Eyeless

Replies: 10
Views: 12634

PostForum: zMUD General Discussion   Posted: Thu Dec 28, 2006 2:00 am   Subject: works kinda
This kind of works but for any line that is gaged I sometimes get a fullscreen of >
>
>
>
>
>
>

Any way to recrify that?
  Topic: Gagging prompt and mapper
Eyeless

Replies: 10
Views: 12634

PostForum: zMUD General Discussion   Posted: Wed Dec 27, 2006 11:39 pm   Subject: Gagging prompt and mapper
I play dragonrealms and if I gag the prompt mapper fails to work, if I do not gag the prompt mapper works fine, but triggers fail to work properly

#TRIGGER {^>%s$} {#GAG} "" {nocr|prompt}

Tha ...
  Topic: windows (in zmud) problem
Eyeless

Replies: 3
Views: 4468

PostForum: zMUD General Discussion   Posted: Thu Dec 29, 2005 6:21 pm   Subject: windows (in zmud) problem
Using 7.21 with XP

I had to completely reinstall my whole system last night. I figured I had all my settings and the like saved, nope.

Before I had each window in zmud as a tab in my taskbar (th ...
  Topic: %pos not working right (it seems)
Eyeless

Replies: 3
Views: 4630

PostForum: zMUD General Discussion   Posted: Tue Oct 11, 2005 2:29 am   Subject: %pos not working right (it seems)
Perfect thanks, I knew it was me... I was trying the quotes in the wrong place... Everywhere but around the %1
  Topic: %pos not working right (it seems)
Eyeless

Replies: 3
Views: 4630

PostForum: zMUD General Discussion   Posted: Tue Oct 11, 2005 12:34 am   Subject: %pos not working right (it seems)
#TRIGGER {In the duffel bag you see (*).} {
#IF %pos( scroll, %1) {#VAR scrolllocation bag} {#VAR scrolllocation backpack}
#SHOW %pos( scroll, %1)
}


In the duffel bag you see a grey skin ...
  Topic: GSL stuff
Eyeless

Replies: 0
Views: 2582

PostForum: zMUD General Discussion   Posted: Wed Sep 14, 2005 3:12 am   Subject: GSL stuff
I remember a long time ago, Zugg said something like GSL codes do not update until you or the mud sends information. Is this still the case, *prays not*

As anyone who knows what the codes do... Q a ...
  Topic: Multiline capture to a variable
Eyeless

Replies: 2
Views: 4078

PostForum: zMUD General Discussion   Posted: Sat Jul 02, 2005 1:45 am   Subject: Multiline capture to a variable
First off, I don't know how to multi line anything... But capturing to a string variable is way beyond me.

Here is an example of what I need to capture:

The following heavenly bodies are visible ...
  Topic: AND OR NOR statements
Eyeless

Replies: 1
Views: 3485

PostForum: zMUD General Discussion   Posted: Fri Mar 18, 2005 2:55 am   Subject: AND OR NOR statements
I think I am doing them wrong or something... I have one that doesn't appear to work properly in a button/ALIAS I have.

#ALAIS ac {#BU3)
Button 3: (the one side that isn't working right:

#VAR ...
  Topic: Toggle buttons?
Eyeless

Replies: 1
Views: 3625

PostForum: zMUD General Discussion   Posted: Sun Mar 13, 2005 11:13 pm   Subject: Toggle buttons?
Is there a way to check and set the state of a toggle button?

What I need to do is have zMUD check to see what state the button is in, and toggle it to the desired state if it is not in that state. ...
  Topic: Need help converting.. dragonrealms wizardFE script to zmud
Eyeless

Replies: 6
Views: 9650

PostForum: zMUD General Discussion   Posted: Tue Mar 01, 2005 2:07 am   Subject: Need help converting.. dragonrealms wizardFE script to zmud
Oh I guess you want this...

#CLASS {MissleWeaponHuntingScript}
#ALIAS CollectAmmo {
open my backpack
WAIT 2000
#FORALL @RoomContents {
#IF (%ismember( %i, @AmmoTypes)) {
get % ...
  Topic: Need help converting.. dragonrealms wizardFE script to zmud
Eyeless

Replies: 6
Views: 9650

PostForum: zMUD General Discussion   Posted: Tue Mar 01, 2005 2:06 am   Subject: Need help converting.. dragonrealms wizardFE script to zmud
<<BUT - someone sent me this.. of course it needs editted but.. I don't even know how to (install it I guess) make it work.. when I execute the script it streams everything onto the screen immed ...
  Topic: Need help converting.. dragonrealms wizardFE script to zmud
Eyeless

Replies: 6
Views: 9650

PostForum: zMUD General Discussion   Posted: Mon Feb 21, 2005 3:11 am   Subject: Need help converting.. dragonrealms wizardFE script to zmud
Oh these were just simple examples, not quite sure I would handle it all like that...
  Topic: Need help converting.. dragonrealms wizardFE script to zmud
Eyeless

Replies: 6
Views: 9650

PostForum: zMUD General Discussion   Posted: Mon Feb 21, 2005 2:10 am   Subject: Need help converting.. dragonrealms wizardFE script to zmud
What I suggest is starting small and adding to your script

#TRIGGER {Medium Edged~:%s%d%s%d.%d~% mind lock} {} Obviously this recognises when you lock up Medium Edged... I'm sure you could set it ...
  Topic: Alarms
Eyeless

Replies: 2
Views: 4227

PostForum: zMUD General Discussion   Posted: Mon Feb 14, 2005 9:10 pm   Subject: Alarms
Thanks
  Topic: Alarms
Eyeless

Replies: 2
Views: 4227

PostForum: zMUD General Discussion   Posted: Mon Feb 14, 2005 3:49 pm   Subject: Alarms
Was wondering if you can call up all active alarms and see how much time left.
  Topic: Assistance please
Eyeless

Replies: 1
Views: 4690

PostForum: zMUD General Discussion   Posted: Sun Feb 06, 2005 8:13 am   Subject: Assistance please
Need a little code help if someone can. Not sure how to approach this properly... Have tried several things none seem to work

Using most recent version of zmud.

TRIGGER {~* (*) joins the adventu ...
 
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