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  Topic: Trigger help please.
Eul

Replies: 1
Views: 4130

PostForum: zMUD General Discussion   Posted: Wed Nov 02, 2011 8:11 pm   Subject: Trigger help please.
Never mind, I had some brackets in the wrong place and a variable set to the wrong name!

Thanks anyway =)
  Topic: Trigger help please.
Eul

Replies: 1
Views: 4130

PostForum: zMUD General Discussion   Posted: Wed Nov 02, 2011 7:10 pm   Subject: Trigger help please.
I was wondering if someone could help me please.

I am making a trigger to produce five diferent outcomes depending on some variables.

basicly, if @bury=1 it knows there is something to bury. @al ...
  Topic: Trigger help
Eul

Replies: 2
Views: 4706

PostForum: zMUD General Discussion   Posted: Wed Jan 12, 2011 12:13 pm   Subject: Trigger help
OH wait, there is a good question, is there a way to use the next line from the mud using look bowl, or maybe something along those lines?

Thanks again.
  Topic: Trigger help
Eul

Replies: 2
Views: 4706

PostForum: zMUD General Discussion   Posted: Wed Jan 12, 2011 12:09 pm   Subject: Trigger help
I am trying to make a triger to capture some information and add it to a list, and I was after a little help as I appear to be rather terrible at all this. Here is the problem, and since I dont have a ...
  Topic: Midas bot for Realms of Despair
Eul

Replies: 8
Views: 10026

PostForum: zMUD General Discussion   Posted: Tue Apr 29, 2008 6:23 pm   Subject: Midas bot for Realms of Despair
Could you make the triger check the colour of the line, as emotes are usualy a diferant colour?

E.
  Topic: Spot the problem
Eul

Replies: 15
Views: 17286

PostForum: zMUD General Discussion   Posted: Tue Apr 29, 2008 6:04 pm   Subject: Spot the problem
Ah, just thought of a way.

#class{greetProgonoi}
#trig {Progonoi is standing here.} {say hello!;t#- greetProgonoi;#alarm "greetcooldown" +60 {#t+ ...
  Topic: Spot the problem
Eul

Replies: 15
Views: 17286

PostForum: zMUD General Discussion   Posted: Tue Apr 29, 2008 5:21 pm   Subject: Spot the problem
Is there a command to stop a trigger being fired more than say one every minuet?

Thanks,
  Topic: Spot the problem
Eul

Replies: 15
Views: 17286

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2008 6:21 pm   Subject: Spot the problem
Well I couldent find much documentation, but after getting back to my home computer it really is quite simple.

Thanks again for all the help.
  Topic: Spot the problem
Eul

Replies: 15
Views: 17286

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2008 3:21 pm   Subject: Spot the problem
Thank you!

if a take a look at the help file for that will it also point to other commands for them?

I would check, but posting quickly from work :)

E.
  Topic: Spot the problem
Eul

Replies: 15
Views: 17286

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2008 7:53 am   Subject: Spot the problem
Just another question!

The mud I play gives a constant health and mana feedback to zmud. Is there a way to make an #if statment to check those values?

EDIT - just making myself clearer, the info ...
  Topic: Spot the problem
Eul

Replies: 15
Views: 17286

PostForum: zMUD General Discussion   Posted: Sat Apr 26, 2008 3:37 pm   Subject: Spot the problem
More cleanups and adjustmentsAdjusted indentation to my style so I would be comfortable playing with it.
Changed redundant use matching operator in the #IF's to %ismember
Reduced duplication of code ...
  Topic: Spot the problem
Eul

Replies: 15
Views: 17286

PostForum: zMUD General Discussion   Posted: Sat Apr 26, 2008 3:25 pm   Subject: Spot the problem
Indeed it spams the }.

You should understand, what I changed.

Get back to me with results!

Prog

Yeah, you took out the extra class, end removed a } after my first #if statment. I think. an ...
  Topic: Spot the problem
Eul

Replies: 15
Views: 17286

PostForum: zMUD General Discussion   Posted: Sat Apr 26, 2008 2:31 pm   Subject: Spot the problem
As far as I know, yes. The trigger works, just just keeps sending a } to the mud, but I am having trouble finding where it is.

Thanks,
  Topic: Spot the problem
Eul

Replies: 15
Views: 17286

PostForum: zMUD General Discussion   Posted: Sat Apr 26, 2008 2:11 pm   Subject: Spot the problem
Because I cannot! I have had a look at this a few times, and I cannot see the problem. It keeps sending a } to the mud I am playing when it encounters an npc I want to engage. It will paste the echo, ...
  Topic: New to script writing
Eul

Replies: 6
Views: 8209

PostForum: zMUD General Discussion   Posted: Mon Feb 11, 2008 9:04 am   Subject: New to script writing
Just been tinkering with this, and I think I was going the wrong way with this to be honest.

How can I get Zmud to capture the last line of text sent from the mud? It has various diferant discripti ...
  Topic: New to script writing
Eul

Replies: 6
Views: 8209

PostForum: zMUD General Discussion   Posted: Sun Feb 10, 2008 5:12 pm   Subject: New to script writing
Hi there, I have recently taken a break from MUD's in general and I am going to get back into the whole thing.

I wanted to write a few scripts but I did not want to use someone elses code, even as ...
  Topic: Script problems
Eul

Replies: 50
Views: 42270

PostForum: zMUD General Discussion   Posted: Sun Jul 15, 2007 1:06 pm   Subject: Script problems
The only reason why I dident want to use this method was because I had just rewritten the way the script picks up npcs in the room, I mentioned that before (scroll up if you want to see how it dose it ...
  Topic: Script problems
Eul

Replies: 50
Views: 42270

PostForum: zMUD General Discussion   Posted: Sun Jul 15, 2007 1:06 pm   Subject: Script problems
The only reason why I dident want to use this method was because I had just rewritten the way the script picks up npcs in the room, I mentioned that before (scrool up if you want to see how it dose it ...
  Topic: Script problems
Eul

Replies: 50
Views: 42270

PostForum: zMUD General Discussion   Posted: Sun Jul 15, 2007 8:31 am   Subject: Script problems
Ok, I tried moving the {} but to no avail, I had it working like this;

#TRIGGER {(*) ({standing here|sitting here|lying here|squatting on the ground}).} {#v ...
  Topic: Script problems
Eul

Replies: 50
Views: 42270

PostForum: zMUD General Discussion   Posted: Sat Jul 14, 2007 3:02 pm   Subject: Script problems
Ok, I changed it again:

#TRIGGER {^There are* obvious exits*} {#ALARM {+1} {#if ((@inroom="") or %ismember( "Guard", @inroom) o ...
  Topic: Script problems
Eul

Replies: 50
Views: 42270

PostForum: zMUD General Discussion   Posted: Sat Jul 14, 2007 6:06 am   Subject: Script problems
Yes it made sense, but I was using match because I didn’t want to make another list. What I currently have is a trigger that picks everything in the room and ands it to inroom so if there was a common ...
  Topic: Script problems
Eul

Replies: 50
Views: 42270

PostForum: zMUD General Discussion   Posted: Fri Jul 13, 2007 8:54 pm   Subject: Script problems
I have a problem with the below trigger;

#TRIGGER {^There are* obvious exits*} {#if (inroom= "") {#step;#pause;#abort 1} {#forall @inroom {#if ...
  Topic: Script problems
Eul

Replies: 50
Views: 42270

PostForum: zMUD General Discussion   Posted: Tue Jul 10, 2007 3:21 pm   Subject: Script problems
Ok, two more questions :)
Is there a way of changing the string to look like this;

a(*) ({dog|cat|rat|commoner|guard})* ({standing here.|chasing here.|leaning he ...
  Topic: Script problems
Eul

Replies: 50
Views: 42270

PostForum: zMUD General Discussion   Posted: Tue Jul 10, 2007 2:35 pm   Subject: Script problems
Yes, you are right. Although my above was an example, as I was not at my computer to give a piece of exact output from the mud. It actualy lists all of the NPC's and players in one line. So ignoring t ...
  Topic: Script problems
Eul

Replies: 50
Views: 42270

PostForum: zMUD General Discussion   Posted: Tue Jul 10, 2007 2:05 pm   Subject: Script problems
Ok, I have had another go at this. I couldent get my head around how to combine these to triggers so I dident bother, so they should both scan the npc list line and one will pull out NPC's and the oth ...
 
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