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  Topic: half second Alarm...
Eraldo

Replies: 6
Views: 1754

PostForum: zMUD General Discussion   Posted: Wed May 16, 2007 10:53 am   Subject: half second Alarm...
Thank you :)
that will surly speed up things *cheeeer*
I meant it to be a 'one time alarm' ;)
But thanks for meantioning (thinking of reference)
I'm from Austria.. thats where the comma came from ...
  Topic: half second Alarm...
Eraldo

Replies: 6
Views: 1754

PostForum: zMUD General Discussion   Posted: Tue May 15, 2007 9:44 pm   Subject: half second Alarm...
Greetings...

To optimize one of my scripts...
I would like to change one of my alarms (+1) to fire twice as fast...
that would be half a second...
I tried +0,5 ...but that does not work...
in t ...
  Topic: durability catch
Eraldo

Replies: 3
Views: 1466

PostForum: zMUD General Discussion   Posted: Tue May 15, 2007 9:37 pm   Subject: durability catch
Thanks... i did it that way, and it works !
  Topic: durability catch
Eraldo

Replies: 3
Views: 1466

PostForum: zMUD General Discussion   Posted: Sun May 13, 2007 9:45 pm   Subject: durability catch
Greetings !

I'm working on a way to save the durability of all my Runes with just one button !

I have 5 pieces of Equipment... with (0-3) runes on them.

I can check how long the runes will la ...
  Topic: Gain / Loss - Prompt
Eraldo

Replies: 5
Views: 2222

PostForum: zMUD General Discussion   Posted: Fri Apr 20, 2007 2:10 am   Subject: Gain / Loss - Prompt
;)

I fear that I would spend hours and hours updating my triggers to cmud quality (local vars etc)
But I _am_ thinking about that change ^^

Thanks for the replies!
  Topic: Gain / Loss - Prompt
Eraldo

Replies: 5
Views: 2222

PostForum: zMUD General Discussion   Posted: Fri Apr 20, 2007 12:58 am   Subject: Gain / Loss - Prompt
Wow,.. now that reply came faster than I thought !
-Thanks

However ... I have to admit that I am not familiar with the '$' Prefix for Variables ?!

I tried to find some information in the docume ...
  Topic: Gain / Loss - Prompt
Eraldo

Replies: 5
Views: 2222

PostForum: zMUD General Discussion   Posted: Wed Apr 18, 2007 10:55 pm   Subject: Gain / Loss - Prompt
Greetings !

In my promt there are hitpoints spellpoints etc....
Unfortunately my promt is rather long:
[Eraldo 23:42:41 397/399 68/93 20/123 9999 5498574 be -(im Kampf)0-Erdau ...
  Topic: Button order problem !
Eraldo

Replies: 4
Views: 1771

PostForum: zMUD General Discussion   Posted: Wed Apr 18, 2007 3:18 pm   Subject: Worked !
Thanks alot ... the 'up' und 'down' buttons appeared again !
-thats what I was looking for !
  Topic: Button order problem !
Eraldo

Replies: 4
Views: 1771

PostForum: zMUD General Discussion   Posted: Tue Apr 17, 2007 4:32 pm   Subject: Button order problem !
Eventually thats not what I was looking for... but thanks for the try !!!
...I want to keep the autopositioning but change the order by changing the order of button objects.

I solved it now by Cut ...
  Topic: Button order problem !
Eraldo

Replies: 4
Views: 1771

PostForum: zMUD General Discussion   Posted: Tue Apr 17, 2007 2:31 pm   Subject: Button order problem !
Greetings !

I remember beeing able to move the buttons 'up' und 'down' in the settings editor...
thus changing the optical order !

Somehow i don't know anymore how to do that ?

all I want is ...
  Topic: strange mapper behaviour
Eraldo

Replies: 4
Views: 1773

PostForum: zMUD General Discussion   Posted: Tue Nov 22, 2005 11:59 pm   Subject: strange mapper behaviour
I now have found out further information by trying out things ....

-> the map of the area that makes up the left part of the description is in ansi color !!!
and thats a problem because the map ...
  Topic: strange mapper behaviour
Eraldo

Replies: 4
Views: 1773

PostForum: zMUD General Discussion   Posted: Tue Nov 22, 2005 11:12 pm   Subject: strange mapper behaviour
ok ok ... i managed to get some things better....

now there is still something bothering me....
something that the mapper does ;)

the map(description) from the mud that i recieve looks like ...
  Topic: strange mapper behaviour
Eraldo

Replies: 4
Views: 1773

PostForum: zMUD General Discussion   Posted: Tue Nov 22, 2005 10:40 pm   Subject: strange mapper behaviour
I now now that the mapper DOES ...think that my map is a prompt....
Buts i still dont know why and how why and how to change that without messing the rest up ?!
  Topic: strange mapper behaviour
Eraldo

Replies: 4
Views: 1773

PostForum: zMUD General Discussion   Posted: Tue Nov 22, 2005 4:00 pm   Subject: strange mapper behaviour
I told the mapper where to look for exits and description...
and its works somehow...

normaly the description should be coloured green in the reconfiguration...
but im my case... the fist half of ...
  Topic: mapper blocks
Eraldo

Replies: 2
Views: 1268

PostForum: zMUD General Discussion   Posted: Tue Nov 22, 2005 6:02 am   Subject: mapper blocks
i have tried and tried to get the mapper to work on my mud... buts thats a real gauntlet...
the mud is avalon.mud.de
and a randome mud output looks like this

+-------------+ Du stehst auf der Str ...
  Topic: Sound-Trigger-Probelm !!!
Eraldo

Replies: 3
Views: 1473

PostForum: zMUD General Discussion   Posted: Fri Aug 08, 2003 9:30 am   Subject: Sound-Trigger-Probelm !!!
I thought about that too, but converting the melodies and sound does not work porpperly, is there no outher possible way ?
-> Could you maybe explain to me why midi can be stopped, and wave not ? ...
  Topic: Sound-Trigger-Probelm !!!
Eraldo

Replies: 3
Views: 1473

PostForum: zMUD General Discussion   Posted: Tue Aug 05, 2003 10:27 am   Subject: Sound-Trigger-Probelm !!!
I have a trigger that starts a .wav file when i am in a combat...
The trigger works propperly, but I am unable to stop that sound file (wav) after the batte is over !

midi files can be stopped wit ...
 
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