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  Topic: Damage Capture
Enathe

Replies: 9
Views: 8465

PostForum: zMUD General Discussion   Posted: Thu Jul 07, 2005 4:07 am   Subject: Damage Capture
Yes I did, and it worked great for displaying the damage. I struggle still with getting it to display BOTH round and battle total in the status window. The settings are IDENTICAL for both and I can ...
  Topic: Damage Capture
Enathe

Replies: 9
Views: 8465

PostForum: zMUD General Discussion   Posted: Thu Jul 07, 2005 2:34 am   Subject: Damage Capture
I have entered it exactly as is again and I see the Variable in my variables list and it has values but the values don't clear on death and it doesn't show up anywhere else.

Hrm....
  Topic: Damage Capture
Enathe

Replies: 9
Views: 8465

PostForum: zMUD General Discussion   Posted: Thu Jul 07, 2005 2:30 am   Subject: Damage Capture
7.13 and I don't see it there. I have entered it exactly as it appears.

Perhaps there may be some issue I am overlooking I will try once again.
  Topic: Damage Capture
Enathe

Replies: 9
Views: 8465

PostForum: zMUD General Discussion   Posted: Thu Jul 07, 2005 2:05 am   Subject: Damage Capture
Nex,

Where does all this information come up? I have input all the proper triggers and they seem to work excpet I don't see the information anywhere. Does it go into the editor? Seperate window? ...
  Topic: Damage Capture
Enathe

Replies: 9
Views: 8465

PostForum: zMUD General Discussion   Posted: Wed Jul 06, 2005 7:54 pm   Subject: Damage Capture
I have a mud output that looks like this:

Your pierce injures the bureaucrat's torso!

Your well-placed pierce mutilates the secretary's torso!

What I would like to do is capture the damage ...
  Topic: Trigger from Color
Enathe

Replies: 4
Views: 4991

PostForum: zMUD General Discussion   Posted: Fri Apr 08, 2005 4:51 pm   Subject: Trigger from Color
You are a magician of script my friend.

Thanks for the assistance!
  Topic: Trigger from Color
Enathe

Replies: 4
Views: 4991

PostForum: zMUD General Discussion   Posted: Fri Apr 08, 2005 4:41 pm   Subject: Trigger from Color
The left side works fantastic, but the right doesn't work at all.

I tried editing a little, but nothing I tried worked.

Any suggestions?
  Topic: Trigger from Color
Enathe

Replies: 4
Views: 4991

PostForum: zMUD General Discussion   Posted: Fri Apr 08, 2005 3:02 pm   Subject: Trigger from Color
Hey all,

Trying to make a trigger based on the color of a word. Output looks like this:

[Left Right]

At different times either the left or the right will be colored red. I am supposed to ya ...
  Topic: Equipment Database using Identify
Enathe

Replies: 7
Views: 7489

PostForum: zMUD General Discussion   Posted: Mon Oct 04, 2004 5:10 pm   Subject: Equipment Database using Identify
That worked very well with single entries, but how do I capture multiples such as an item that has 2 or more anti-classes?

Also, is there a way I can capture from a word document. A friend sent m ...
  Topic: Equipment Database using Identify
Enathe

Replies: 7
Views: 7489

PostForum: zMUD General Discussion   Posted: Mon Sep 27, 2004 6:15 pm   Subject: Equipment Database using Identify
Ok remade and started with simple capture. Then created another trigger to place into database. Looks like this so far.


#VAR type {WEAPON} {_nodef} "Identify"
#VAR name {a Crystal Longsword} ...
  Topic: Equipment Database using Identify
Enathe

Replies: 7
Views: 7489

PostForum: zMUD General Discussion   Posted: Mon Sep 27, 2004 5:17 pm   Subject: Equipment Database using Identify
Took a look at the silverbridge.org tutorial on how to auto add in a database. Can't get even the name of the item to load into the database. I copied exactly what they had into my settings with one ...
  Topic: Equipment Database using Identify
Enathe

Replies: 7
Views: 7489

PostForum: zMUD General Discussion   Posted: Mon Sep 27, 2004 3:22 pm   Subject: Equipment Database using Identify
I have browsed the forums and am having trouble putting together an EQ database. Here are some sample outputs:

You recite a scroll of identify which dissolves.
You feel informed:
Object 'a Shiny ...
  Topic: Reroll Script
Enathe

Replies: 1
Views: 2732

PostForum: zMUD General Discussion   Posted: Tue Dec 30, 2003 1:32 am   Subject: Reroll Script
Am trying to make a little reroll script. Mud output is

Str: 10 Int: 15 Wis: 16 Dex: 11 Con: 8

Tried for awhile on my own and got as far as being able to capture one stat and then stop the ...
  Topic: Auto Heal
Enathe

Replies: 15
Views: 20836

PostForum: zMUD General Discussion   Posted: Mon Aug 04, 2003 6:53 am   Subject: Auto Heal
I had to remove the {prompt} part because it just kept spitting prompt out. Other than that can you help me understand what it was that I was doing wrong and how yours worked?

Thanks again
  Topic: Auto Heal
Enathe

Replies: 15
Views: 20836

PostForum: zMUD General Discussion   Posted: Mon Aug 04, 2003 4:12 am   Subject: Auto Heal
I am on a new mud now and my prompt looks like this

h54% m100% v95% >

I am just copied and pasted previous settings to this mud and changed my pattern to this.

~h(%d)%~

This works grea ...
  Topic: Trigger Set
Enathe

Replies: 2
Views: 3685

PostForum: zMUD General Discussion   Posted: Wed May 14, 2003 9:20 pm   Subject: Trigger Set
Thanks for the post. I came up with a solution that works great. The condition thing gave me an idea and it worked wonders. Here is what I ended up using.

#var style
#CLASS {Styles|Crescent} ...
  Topic: Trigger Set
Enathe

Replies: 2
Views: 3685

PostForum: zMUD General Discussion   Posted: Fri May 09, 2003 5:28 pm   Subject: Trigger Set
I am trying to setup a set of triggers that would fire off these outputs:

You parry
#Trigger Sty Iron
You return with a hard cut across the face
#Trigger Sty Rup
You slice open a crucial arter ...
  Topic: Basic Script Help Needed
Enathe

Replies: 10
Views: 10067

PostForum: zMUD General Discussion   Posted: Mon Feb 17, 2003 11:04 pm   Subject: Basic Script Help Needed
#IF (@food = "Enathe" or "Manthera") {
#VAR spell {}
give mushroom @food
} {
#VAR spell {}
#VAR food {}
eat mushroom
}

That works! Thanks all for the advice ...
  Topic: Auto Heal
Enathe

Replies: 15
Views: 20836

PostForum: zMUD General Discussion   Posted: Mon Feb 17, 2003 10:33 pm   Subject: Auto Heal
Ok, that fixed the problem. Thanks Lightbulb.

  Topic: Basic Script Help Needed
Enathe

Replies: 10
Views: 10067

PostForum: zMUD General Discussion   Posted: Mon Feb 17, 2003 8:13 pm   Subject: Basic Script Help Needed
I have added another char to the mix here and I have modified the trigger so it reads:

#IF (@food = "Enathe") {#VAR food enathe}
#IF (@food = "Manthera") {#VAR food manthera} { ...
  Topic: Auto Heal
Enathe

Replies: 15
Views: 20836

PostForum: zMUD General Discussion   Posted: Mon Feb 17, 2003 5:53 pm   Subject: Auto Heal
Ok tried the last script and now for some reason when I fall below 20HP nothing happens. Not sure why. Any suggestions?

Thanks all

  Topic: Auto Heal
Enathe

Replies: 15
Views: 20836

PostForum: zMUD General Discussion   Posted: Sun Feb 16, 2003 12:39 am   Subject: Auto Heal
Hey that worked great thanks! There is still one issue though. Now it says it far more than is needed. It tells Anathe heal, but then the prompt comes up before the heal can be accomplished. So no ...
  Topic: Auto Heal
Enathe

Replies: 15
Views: 20836

PostForum: zMUD General Discussion   Posted: Sat Feb 15, 2003 9:35 pm   Subject: Auto Heal
I have a prompt which looks like this

<77/77hp 110/110m 230/230mv>

I have tried unsucessfully to make a trigger that will look at the prompt continually. My goal is when the HP falls belo ...
  Topic: Basic Script Help Needed
Enathe

Replies: 10
Views: 10067

PostForum: zMUD General Discussion   Posted: Sat Feb 15, 2003 2:18 am   Subject: Basic Script Help Needed
Thanks Lightbulb! That worked great. Not sure what all that is but it worked. How about the HP heal? Any suggestions there?

  Topic: Basic Script Help Needed
Enathe

Replies: 10
Views: 10067

PostForum: zMUD General Discussion   Posted: Sat Feb 15, 2003 2:13 am   Subject: Basic Script Help Needed
Ok, I couldn't get the #if thing to work so here is what I have:

(Tank)
#TRIGGER {You are parched} {Drink bottle}
#TRIGGER {It is already empty} {Give bottle Anathe}
#TRIGGER {Anathe gives yo ...
 
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