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  Topic: Odd Question
Emit

Replies: 1
Views: 3945

PostForum: zMUD General Discussion   Posted: Sat May 08, 2004 5:32 am   Subject: Odd Question
Well, I'd say it would be possible. You'll want to post examples of the syntax Gmud uses when it exports a trigger or alias. If your triggers and aliases just send text to the mud, it will be easy. ...
  Topic: Hitpoints Trigger
Emit

Replies: 7
Views: 8812

PostForum: zMUD General Discussion   Posted: Fri May 07, 2004 3:53 am   Subject: Hitpoints Trigger
I would do something like this:


There's a better way to do it with trigger states, but I'm a little rusty. What this should do is:
If you have less than 700 Health, move and disable the trigger ...
  Topic: atconnect, autologin problem
Emit

Replies: 2
Views: 6217

PostForum: zMUD General Discussion   Posted: Fri May 07, 2004 3:41 am   Subject: atconnect, autologin problem
The trace.txt shows a log on sequence where the autologin trigger maker failed. I could change the negotiations so that it pauses to get a response, but only a small portion of the players use mxp, s ...
  Topic: atconnect, autologin problem
Emit

Replies: 2
Views: 6217

PostForum: zMUD General Discussion   Posted: Thu May 06, 2004 10:25 pm   Subject: atconnect, autologin problem
On our mud, people using zmud will often get a wierd alias, that looks like this:

#alias atconnect {%char %pass} {System}

This happens when someone creates a new character or recreates their cha ...
  Topic: Character Icons
Emit

Replies: 0
Views: 3011

PostForum: zMUD General Discussion   Posted: Mon Mar 01, 2004 11:20 pm   Subject: Character Icons
I was wondering if anyone had any good character icons to share? Or tips on getting/making some (like a nice free editor).
  Topic: parsing with old zmud
Emit

Replies: 1
Views: 4117

PostForum: zMUD General Discussion   Posted: Sun Jun 29, 2003 4:40 pm   Subject: parsing with old zmud
what version?
there should be a little gun and terminal in bottom right corner. the gun is triggers and the terminal is parsing.
  Topic: pulling color from triggers?
Emit

Replies: 5
Views: 8328

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 6:58 pm   Subject: pulling color from triggers?
neat vijilante
what does this do?
quote:
#STATE MobScan 0;
  Topic: #forall %find
Emit

Replies: 8
Views: 14597

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 6:39 pm   Subject: #forall %find
i'm sorry, i posted that at 3 am and wasn't thinking very clearly.

#sub {%1 @temp.room - @temp.zone}

should work fine for you
  Topic: Alias
Emit

Replies: 5
Views: 8648

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 10:01 am   Subject: Alias
i would probably do this

#alias gd {sneak door %1}

less typing
  Topic: First time Database question
Emit

Replies: 4
Views: 5626

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 9:57 am   Subject: First time Database question
sure, if you don't mind the processing overload. You have to open the database manually first, and this is assuming 'name' is the first field in the database, and you don't have any duplicates.

#t ...
  Topic: pulling color from triggers?
Emit

Replies: 5
Views: 8328

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 9:46 am   Subject: pulling color from triggers?
ummmmm
*racks his brain*
as far as i know (i'm not authoritative) you are looking at alot of trouble for yourself.
best bet might be to make a color trigger for each possible creature. i.e. a trig ...
  Topic: #forall %find
Emit

Replies: 8
Views: 14597

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 8:54 am   Subject: #forall %find
sure, this _should_ work for you. its kinda late though so i might have messed up the expansion order again. if it doesn't try other/more bracket placements around the temp database vars.

#TRIGGE ...
  Topic: Alias
Emit

Replies: 5
Views: 8648

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 1:58 am   Subject: Alias
you mean you want the name of the alias to be more than one word? I don't believe this is possible, or even desirable really. Whats wrong with the way you do it now?
  Topic: DR Example script please
Emit

Replies: 3
Views: 6479

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 10:08 pm   Subject: DR Example script please
maybe try
#alarm +%eval(%gsl(Q) - %gsl(q)) {sneaky}

i don't use %gsl, but the %eval one worked just now when i tested it.
  Topic: Triggers and Multi's and Alias's for Triggers
Emit

Replies: 4
Views: 6786

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 8:20 pm   Subject: Triggers and Multi's and Alias's for Triggers
two things. when playing multiple characters on one mud, there are several things you can do to keep your triggers organized. my favorite way is to make these two alias'
#alias atconnect {#t+ %char ...
  Topic: DR Example script please
Emit

Replies: 3
Views: 6479

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 8:15 pm   Subject: DR Example script please
#alias sneaky {
unhide
hide
#alarm +(%gsl(Q) - %gsl(q)) {sneaky}
}
  Topic: eq database
Emit

Replies: 2
Views: 5011

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 8:08 pm   Subject: eq database
what command are you using to change the value of "aff ac" or does it happen when you edit it via the gui interface?
  Topic: #forall %find
Emit

Replies: 8
Views: 14597

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 8:04 pm   Subject: #forall %find
the operators are being evaluated in the wrong order, or you need the @ that i left out (more likely). try
#show @{%i}.room - @{%i}.zone
or
#show @{%i.room} - @{%i.zone}

  Topic: #forall %find
Emit

Replies: 8
Views: 14597

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 6:19 pm   Subject: #forall %find
ah, it looks like %find isn't changing the current database pointer. instead of
#show &room - &zone
try
#show %i.room - %i.zone
  Topic: Aturion.com:4444 vt102 ASCII mapping
Emit

Replies: 1
Views: 4491

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 6:14 pm   Subject: Aturion.com:4444 vt102 ASCII mapping
i do know that zugg has put alot of work into improving the term emulation in zmud. for a long time it was pretty sketchy.
how does it choke? misinterpret a character code? write to the wrong lines ...
  Topic: Yet another multiple line trigger question
Emit

Replies: 1
Views: 5062

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 6:11 pm   Subject: Yet another multiple line trigger question
When you get to the beginning of the sentance, you need to know whether or not to highlight it. Is it allways the same sentance? is there anyway to know from the room name or any clue beforehand if ...
  Topic: What's wrong with the following code?
Emit

Replies: 6
Views: 10704

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 5:22 pm   Subject: What's wrong with the following code?
the second #if should have failed if he didn't pass an argument, he AND ed it with %1 != ""
thats the part that was failing
  Topic: What's wrong with the following code?
Emit

Replies: 6
Views: 10704

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 3:46 am   Subject: What's wrong with the following code?
wierd. try using %null and instead of the second check, just use the else clause of the first check:

#alias vin {
#if (%null(%1)) {
put %numitems( @vials) vial in pack
} {
#if (!%ismember(%1, ...
  Topic: Emote cycling script
Emit

Replies: 9
Views: 12081

PostForum: zMUD General Discussion   Posted: Sat Jun 21, 2003 5:28 pm   Subject: Emote cycling script
We start with one huge string list containing all emote messages. A list can be manipulated like a queue with zmud command #additem and function %pop.
{code}
#var emotes {licks his lips and smiles. ...
  Topic: CRC Error
Emit

Replies: 1
Views: 4086

PostForum: zMUD General Discussion   Posted: Thu Jun 19, 2003 5:31 pm   Subject: CRC Error
ah, are you using any sort of download accelerator? if you are trying disabling it i suppose. not a dumb question at all. Also, in one post on this subject, Vijilante suggests searching for viruses ...
 
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