Author |
Message |
Topic: Shouldnt this work perfectly!?!? |
Droid
Replies: 6
Views: 5878
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Forum: zMUD General Discussion Posted: Wed Sep 24, 2003 1:30 am Subject: Shouldnt this work perfectly!?!? |
W-O-W thats exactly what I was searching, Thankyou,and,thank you Talahaski too for your help =) |
Topic: Shouldnt this work perfectly!?!? |
Droid
Replies: 6
Views: 5878
|
Forum: zMUD General Discussion Posted: Tue Sep 23, 2003 11:03 pm Subject: Shouldnt this work perfectly!?!? |
Ok,ill ask for only the thing which gives me problems,not the full script =|
Lets say I got this: @words="A big Snake Bag"
I want to get an #if clause so,if on @words variable,there is the word sn ... |
Topic: Shouldnt this work perfectly!?!? |
Droid
Replies: 6
Views: 5878
|
Forum: zMUD General Discussion Posted: Tue Sep 23, 2003 9:02 pm Subject: Shouldnt this work perfectly!?!? |
ok,actually,I want to use this this way:
I got a variable,which contains the text which was told to me:
@words
with trigger #tr {Someone tells you '(*)'} {#var words %1}
then,i analyze it (some la ... |
Topic: Shouldnt this work perfectly!?!? |
Droid
Replies: 6
Views: 5878
|
Forum: zMUD General Discussion Posted: Tue Sep 23, 2003 8:16 pm Subject: Shouldnt this work perfectly!?!? |
Hi,i got a trigger such like:
#trigger {Someone tells you '%1'} {#if ('%1'='*hello*') {say hello}}
Shouldnt trigger say hello whenever someone tells me hello between other things? |
Topic: Recall in safewalk mode?? |
Droid
Replies: 1
Views: 3659
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Forum: zMUD General Discussion Posted: Sat Sep 20, 2003 2:50 am Subject: Recall in safewalk mode?? |
is this possible to get zmapper to do recall just in case it sees i arrive well to that room,as if it was just another room on the slow walk? |
Topic: Zones without zones?? |
Droid
Replies: 4
Views: 5355
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Forum: zMUD General Discussion Posted: Fri Sep 19, 2003 8:02 pm Subject: Zones without zones?? |
Hi,is this possible to clasify groups of rooms,like if i merged them into a new zone,but without doing so (this would slow my map using a bit)
Thankyou [^] |
Topic: v.6.62 room creation in automapper is SLOW! |
Droid
Replies: 2
Views: 3959
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Forum: zMUD General Discussion Posted: Wed Sep 17, 2003 10:57 am Subject: v.6.62 room creation in automapper is SLOW! |
!!!!!!!
you didnt read enough threads,its about mdac problems,but this is already solved on posts,searc for it :p |
Topic: 2 same alarms created |
Droid
Replies: 2
Views: 4106
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Forum: zMUD General Discussion Posted: Fri Sep 12, 2003 6:16 pm Subject: 2 same alarms created |
Hehe thankyou [^] |
Topic: 2 same alarms created |
Droid
Replies: 2
Views: 4106
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Forum: zMUD General Discussion Posted: Fri Sep 12, 2003 5:11 pm Subject: 2 same alarms created |
Hi,im using complex tiggers with my mappers and sometimes happens that 2 same alarms are created,confusing mapper and making it cant reach it destiny.
Is there any way of avoiding that? (i mean,for e ... |
Topic: Finding a room just on specific zone |
Droid
Replies: 3
Views: 4864
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Forum: zMUD General Discussion Posted: Fri Sep 12, 2003 10:17 am Subject: Finding a room just on specific zone |
wooooops now posted here i saw the bug ^^
#alias findroom {#CALL %mapfilter(%concat("(Name LIKE '",%-1,"') AND (ZoneID = ",%zonenum(@zone),")")));#LOOP 1,%numrooms() {#ADDITEM rooms {%mapvnum(%i)}} ... |
Topic: Finding a room just on specific zone |
Droid
Replies: 3
Views: 4864
|
Forum: zMUD General Discussion Posted: Fri Sep 12, 2003 10:12 am Subject: Finding a room just on specific zone |
#alias findroom {#CALL %mapfilter(%concat("(Name LIKE '",%-1,"') AND (ZoneID = ",@zone,")")));#LOOP 1,%numrooms() {#ADDITEM rooms {%mapvnum(%i)}};#CALL %mapfilter("")}
It doesnt seem to recognice @ ... |
Topic: Zmud auto finding questman script |
Droid
Replies: 5
Views: 6300
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Forum: zMUD General Discussion Posted: Thu Sep 11, 2003 2:42 pm Subject: Zmud auto finding questman script |
Ok,another way could be next...
Zmud realices questman is on the room when it has already ordered next step,so:
#trigger {questman is here} {#var lastone %lastdir;#stop;%reversedir(%item( @lastone,1 ... |
Topic: Zmud auto finding questman script |
Droid
Replies: 5
Views: 6300
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Forum: zMUD General Discussion Posted: Thu Sep 11, 2003 12:49 am Subject: Zmud auto finding questman script |
Actually,i wanted to use this script to go to do the quest too so...
I got an idea of how to solve that:
Would it be possible/usefull to get into a variable the full path from room where i am,like a ... |
Topic: Zmud auto finding questman script |
Droid
Replies: 5
Views: 6300
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Forum: zMUD General Discussion Posted: Wed Sep 10, 2003 4:34 pm Subject: Zmud auto finding questman script |
Wow that post did really help me a lot!!
Now there is 1 problem left
Lets say i got 4 rooms on variable wherequestman.
I got 2 aliases,onwalkend,and onroomenter,that way:
#alias {onwalkend} { ... |
Topic: Zmud auto finding questman script |
Droid
Replies: 5
Views: 6300
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Forum: zMUD General Discussion Posted: Tue Sep 09, 2003 9:00 pm Subject: Zmud auto finding questman script |
Hi,i have been trying to get a script so i can use my character to find the questman and ask a quest to him.
I have tryed several ways of doing so,and i think i surrender,i got no ideas left :|
... |
Topic: #Find |
Droid
Replies: 7
Views: 8535
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Forum: zMUD General Discussion Posted: Tue Sep 09, 2003 5:06 pm Subject: #Find |
Post of the week :( |
Topic: Finding a room just on specific zone |
Droid
Replies: 3
Views: 4864
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Forum: zMUD General Discussion Posted: Mon Sep 08, 2003 10:14 pm Subject: Finding a room just on specific zone |
Ok,the way to find a room,and put its vnum into a variable is:
#CALL %mapfilter(%concat("Name LIKE '%",%-1,"%'");#LOOP 1,%numrooms() {#ADDITEM rooms {%mapvnum(%i)}};#CALL %mapfilter("")}
I read ... |
Topic: Directions that arent directions |
Droid
Replies: 2
Views: 3108
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Forum: zMUD General Discussion Posted: Mon Sep 08, 2003 11:41 am Subject: Directions that arent directions |
Read about the command #nomap y #nodir,thoose are for avoiding what u say. |
Topic: Zmud really usefull... just for programmers?? |
Droid
Replies: 41
Views: 47581
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Forum: zMUD General Discussion Posted: Sun Sep 07, 2003 3:27 pm Subject: Zmud really usefull... just for programmers?? |
phew i have being studing more about that and now i got next:
#if (@questzone zone1) {#CALL %mapfilter(%concat("Name LIKE '%",%-1,"%'" AND [ZoneID] LIKE '57' ));#LOOP 1,%numrooms() {#ADDITEM salas ... |
Topic: mapper script help |
Droid
Replies: 3
Views: 4593
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Forum: zMUD General Discussion Posted: Sun Sep 07, 2003 1:50 pm Subject: mapper script help |
We are chatting about that there:
http://www.zuggsoft.com/forum/topic.asp?TOPIC_ID=12922
although we didnt get yet how to search rooms which are only from a specific area :) |
Topic: slow down the walker |
Droid
Replies: 4
Views: 4755
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Forum: zMUD General Discussion Posted: Sun Sep 07, 2003 11:25 am Subject: slow down the walker |
That last trigger has a problem:
If you stop your slowwalk,and dont want to go where you was slowwalking any more,and,for example,do:
recall
east
then,after going into next room,#stop and #step ar ... |
Topic: Slowing the Walk |
Droid
Replies: 15
Views: 8645
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Forum: zMUD General Discussion Posted: Sun Sep 07, 2003 11:24 am Subject: Slowing the Walk |
That last trigger has a problem:
If you stop your slowwalk,and dont want to go where you was slowwalking any more,and,for example,do:
recall
east
then,after going into next room,#stop and #step ar ... |
Topic: Zmud really usefull... just for programmers?? |
Droid
Replies: 41
Views: 47581
|
Forum: zMUD General Discussion Posted: Sun Sep 07, 2003 12:59 am Subject: Zmud really usefull... just for programmers?? |
Ok,i got 2 things:
For starting to do the quest,i do next:
#stop;recall;#wait 5000;#walk %item(@salas,1) @questreino
(things before walk item are for stoping and preventing the rest of walkings to ... |
Topic: Zmud really usefull... just for programmers?? |
Droid
Replies: 41
Views: 47581
|
Forum: zMUD General Discussion Posted: Sat Sep 06, 2003 1:28 pm Subject: Zmud really usefull... just for programmers?? |
Oki,now there is 1 more thing for finishing my script... then ill have a full questmaker robot ready!!
I got @salas with a list of the possible rooms where the quest is.Id like to restrict them jus ... |
Topic: Zmud 6.62 Sound help |
Droid
Replies: 2
Views: 3692
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Forum: zMUD General Discussion Posted: Sat Sep 06, 2003 12:11 pm Subject: Zmud 6.62 Sound help |
try using #beep on the command line.
If u hear the beep,then the problem is that your mud doesnt tigger your sound,and this is not zmud problem :| |
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