Author |
Message |
Topic: Timer display for spells cast at different powerlevels |
Draxx
Replies: 4
Views: 4507
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Forum: zMUD General Discussion Posted: Tue Mar 01, 2022 8:48 am Subject: Timer display for spells cast at different powerlevels |
Hey Shalimar,
Thanks for the help, but I don't understand how to set up the triggers you've mentioned above.
Could you please elaborate a little more on how I can set this up?
For the sake of c ... |
Topic: Timer display for spells cast at different powerlevels |
Draxx
Replies: 4
Views: 4507
|
Forum: zMUD General Discussion Posted: Mon Feb 28, 2022 2:15 pm Subject: Timer display for spells cast at different powerlevels |
Let's say you can cast a spell at various power levels, which will determine the duration of the spell effect.
Is there a way to set up various triggers so that when you cast the spell at different ... |
Topic: Need help with a script to monitor # of fails |
Draxx
Replies: 6
Views: 5676
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Forum: CMUD General Discussion Posted: Mon Feb 01, 2021 2:04 pm Subject: Need help with a script to monitor # of fails |
One last question on this script @Shalimar :
Is there a way to have all active timers show up in a separate window (floating preferably) - such that they show the crafting skill name and time left ... |
Topic: Need help with a script to monitor # of fails |
Draxx
Replies: 6
Views: 5676
|
Forum: CMUD General Discussion Posted: Thu Jan 28, 2021 8:56 am Subject: Need help with a script to monitor # of fails |
Hi Shalimar,
The solution you suggested SEEMED to work perfectly, to begin with. So far I've set up the trigger to monitor fails on 5 different crafting skills (and labelled them appropriately).
... |
Topic: Need help with a script to monitor # of fails |
Draxx
Replies: 6
Views: 5676
|
Forum: CMUD General Discussion Posted: Tue Jan 26, 2021 9:20 am Subject: Need help with a script to monitor # of fails |
Thank you Shalimar, this works perfectly! |
Topic: Need help with a script to monitor # of fails |
Draxx
Replies: 6
Views: 5676
|
Forum: CMUD General Discussion Posted: Mon Jan 25, 2021 2:35 pm Subject: Need help with a script to monitor # of fails |
To start with, lets say I have a skill which gives 2 messages:
Success : You manage to craft <an item>.
Fail : You mangle up the materials.
I need a script that will do a few things :
1) ... |
Topic: Help with capturing mud output |
Draxx
Replies: 3
Views: 9446
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Forum: CMUD General Discussion Posted: Mon Sep 18, 2017 4:12 am Subject: Help with capturing mud output |
Thanks so much Shalimar, the trigger works perfectly, except for one thing - the capture window is somehow getting 1 extra line in between each "tell" that is captured.
Main Window:
Joram tells yo ... |
Topic: Help with capturing mud output |
Draxx
Replies: 3
Views: 9446
|
Forum: CMUD General Discussion Posted: Sun Sep 17, 2017 10:30 pm Subject: Help with capturing mud output |
Greetings,
May I request some help with a Cmud config?
Basically, the mud outputs 'tells' - on a new line, indented - something like this:
Joram tells you,
"Hello, how are you." ... |
Topic: Cmud Android or Ipod App? |
Draxx
Replies: 28
Views: 82290
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Forum: CMUD General Discussion Posted: Thu Jul 25, 2013 6:24 pm Subject: Cmud Android or Ipod App? |
I'm using MUDMaster for iOS - which works flawlessly.
It also has capability to add triggers and buttons and a very ingeneous interface for mudding from a handheld without a keyboard. |
Topic: New to CMUD, need help with trigger compile error |
Draxx
Replies: 1
Views: 6157
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Forum: CMUD General Discussion Posted: Mon Jan 24, 2011 7:43 pm Subject: New to CMUD, need help with trigger compile error |
Sorry folks. I detected the problem after much searching.
Apparently, I had 2 separate triggers set for the same text string, and that was causing the problem.
The first one had the color highli ... |
Topic: New to CMUD, need help with trigger compile error |
Draxx
Replies: 1
Views: 6157
|
Forum: CMUD General Discussion Posted: Mon Jan 24, 2011 7:30 pm Subject: New to CMUD, need help with trigger compile error |
Hello,
I've been a ZMUD user for years, and recently upgraded to CMUD.
It was easy to import my settings into CMUD, but I've noticed that most of my old ZMUD triggers fire in CMUD, but return an ... |
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