Author |
Message |
Topic: Stringlist info |
Drakmorden
Replies: 6
Views: 9485
|
Forum: zMUD General Discussion Posted: Wed Nov 06, 2002 1:06 pm Subject: Stringlist info |
Nope, still completely crashes just like it was, and I have variables in other folders. Every time it tries to create/modify a variable, it creates it somewhere unwanted or duplicates it. (Which is ... |
Topic: Stringlist info |
Drakmorden
Replies: 6
Views: 9485
|
Forum: zMUD General Discussion Posted: Wed Nov 06, 2002 12:57 pm Subject: Stringlist info |
I had to put all of those class declarations in there because my zmud has recently started creating variables all over the place haphazardly in my directory. One time it will start creating them in o ... |
Topic: Stringlist info |
Drakmorden
Replies: 6
Views: 9485
|
Forum: zMUD General Discussion Posted: Wed Nov 06, 2002 3:26 am Subject: Stringlist info |
Oh, and to add, I tried stepping through the debugger, and once it hits the "is DEAD!" trigger it starts looping and shuts zmud completely down...
Thanks,
Drakmorden of Nodeka |
Topic: Stringlist info |
Drakmorden
Replies: 6
Views: 9485
|
Forum: zMUD General Discussion Posted: Wed Nov 06, 2002 1:39 am Subject: Stringlist info |
ok.. here is what I have put together so far, however I am still looping somewhere even though I only have 3 directions set in the variable list and cannot seem to locate it.
#CLASS {AsylumTrigge ... |
Topic: Stringlist info |
Drakmorden
Replies: 6
Views: 9485
|
Forum: zMUD General Discussion Posted: Mon Nov 04, 2002 11:56 pm Subject: Stringlist info |
I had a response from someone a while back, and the post seems to be missing and I have lost the format for the following:
I want to incorporate into my script a string list that will allow step to ... |
Topic: Wildcard matching |
Drakmorden
Replies: 12
Views: 14187
|
Forum: zMUD General Discussion Posted: Sat Jun 08, 2002 4:53 pm Subject: Wildcard matching |
Well, that sort of works....
But what I am getting is if:
little jub'ae nematode has arrived
It is setting the compare variable (%w) as little. I tried setting an * prior to the (%w) and the ... |
Topic: Wildcard matching |
Drakmorden
Replies: 12
Views: 14187
|
Forum: zMUD General Discussion Posted: Sat Jun 08, 2002 2:09 am Subject: Wildcard matching |
Well, here is what I have so far...
#Trig { don't know what to put here (%w) is clueless has arrived} {#if %ismember( %lower( %1), @enemylist) {ff %1}}
Where enemy list is created with an alia ... |
Topic: Wildcard matching |
Drakmorden
Replies: 12
Views: 14187
|
Forum: zMUD General Discussion Posted: Fri Jun 07, 2002 11:44 pm Subject: Wildcard matching |
If I do that.. every time I recieve a tell, see a global, if anyone even says Jub'ae or anything of the like... I am going to have my trigger going off... I jsut need to know how to match a changable ... |
Topic: Wildcard matching |
Drakmorden
Replies: 12
Views: 14187
|
Forum: zMUD General Discussion Posted: Fri Jun 07, 2002 11:14 pm Subject: Wildcard matching |
Ok, I now know I am trigger stupid.
For the trigger I am trying to make, I want it to match name strings. However, names can be changed as the player wishes.
For example: Jub'ae the wanderer ... |
Topic: How do you stop a script? |
Drakmorden
Replies: 7
Views: 8534
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Forum: zMUD General Discussion Posted: Sun Mar 10, 2002 8:44 pm Subject: How do you stop a script? |
Personally, when I am testing a new script, I have a macro set to do #ig (f12 for instance) so that I can stop all triggers and see what it messing up without losing the current move or case variables ... |
Topic: Random Direction Mob Hunter. |
Drakmorden
Replies: 2
Views: 14131
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Forum: Finished MUD Scripts Posted: Thu May 24, 2001 4:11 am Subject: Random Direction Mob Hunter. |
and stoicism can be changed to a spell... that is just the skill I use to attack (in the t alias).
http://www.geocities.com/beyondnumb/Drakmorden.gif |
Topic: Random Direction Mob Hunter. |
Drakmorden
Replies: 2
Views: 14131
|
Forum: Finished MUD Scripts Posted: Sat May 05, 2001 6:29 pm Subject: Random Direction Mob Hunter. |
I was going through old posts, and saw one that wanted a random direction script to attack mobs when they were there. It is a little late, but this is a script that I use for an unmappable area cal ... |
Topic: Nodeka - Gold Farming Script |
Drakmorden
Replies: 1
Views: 10389
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Forum: Finished MUD Scripts Posted: Fri Dec 15, 2000 12:00 am Subject: Nodeka - Gold Farming Script |
I did a little tweaking to clean up a little and it seems to halt better and run a bit smoother... Here are the replacement lines:
--- This line gets added above the move aliases....
#class {au ... |
Topic: Nodeka - Gold Farming Script |
Drakmorden
Replies: 1
Views: 10389
|
Forum: Finished MUD Scripts Posted: Thu Dec 14, 2000 11:50 pm Subject: Nodeka - Gold Farming Script |
I use this script to run gold and experience in areas where the mobs can all be attacked by the same keyword, (ie: Undead, or Giant...) Works really well. I complete the area, run back to the begin ... |
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