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  Topic: My EasyLog script
Drahkuna

Replies: 0
Views: 6910

PostForum: Finished MUD Scripts   Posted: Thu Jul 13, 2006 12:48 am   Subject: My EasyLog script

#CLASS {EasyLog}
#ALIAS do_log {
logging = 1
#lo %time
#say %ansi( 15)~


A little logging script that keeps track of recent logs and allows you to access the logs through a simple alia ...
  Topic: Question regarding MXP
Drahkuna

Replies: 3
Views: 5413

PostForum: zMUD General Discussion   Posted: Wed Jul 12, 2006 11:48 pm   Subject: Question regarding MXP
Ah. Thank you, Matt.
  Topic: Question regarding MXP
Drahkuna

Replies: 3
Views: 5413

PostForum: zMUD General Discussion   Posted: Wed Jul 12, 2006 1:55 pm   Subject: Question regarding MXP
Was in a bit of a rush before, so I'll rephrase.


#loopdb @log_start_record {#MXP ~<b>~<color red>~<send>%key~</send>~</color>~</b>}

is how I'm displaying ...
  Topic: Question regarding MXP
Drahkuna

Replies: 3
Views: 5413

PostForum: zMUD General Discussion   Posted: Wed Jul 12, 2006 12:24 am   Subject: Question regarding MXP

#CLASS {Logging}
#ALIAS do_log {
logging = 1
#lo %time
#say %ansi( 15)~


What I'd like to be able to do is use <send> to create a link of the displayed log_start dates, and to us ...
  Topic: Help with %selline
Drahkuna

Replies: 0
Views: 2619

PostForum: zMUD General Discussion   Posted: Wed Sep 07, 2005 8:50 pm   Subject: Help with %selline

#CLASS {autoColor} {menu}
#VAR currentcolor {}
#ALIAS co {#show %ansi(%1)%1}
#ALIAS colorit {#co %selline @currentcolor}
#MENU { ...
  Topic: My AutoColor Script - help with %selline
Drahkuna

Replies: 0
Views: 6546

PostForum: Finished MUD Scripts   Posted: Wed Sep 07, 2005 8:44 pm   Subject: My AutoColor Script - help with %selline

#CLASS {autoColor} {menu}
#VAR currentcolor {}
#ALIAS co {#show %ansi(%1)%1}
#ALIAS colorit {#co %selline @currentcolor}
#MENU { ...
  Topic: Quickest System Possible
Drahkuna

Replies: 1
Views: 3100

PostForum: zMUD General Discussion   Posted: Sat Aug 20, 2005 4:13 am   Subject: Quickest System Possible
I'm wanting to create a system built for speed and would like to know the best way to go about this. [/code]
As of now, I"m using a method that works like this:
#tr {<affliction message>} {#va ...
  Topic: importing new fonts into the client
Drahkuna

Replies: 1
Views: 3007

PostForum: zMUD General Discussion   Posted: Fri Aug 12, 2005 7:27 am   Subject: importing new fonts into the client
firstly, is it possible? and if so, how? I just downloaded a few interesting fonts and was wondering if i could import them into Zmud somehow.
Thanks for your time.
  Topic: Zmud disconnecting with mud input
Drahkuna

Replies: 0
Views: 2713

PostForum: zMUD General Discussion   Posted: Wed Jul 20, 2005 7:29 pm   Subject: Zmud disconnecting with mud input
Not sure if this is a server problem or one with my client, but I've asked around and I seem to be the only one experiencing it so here goes. Any time I try to enter more than 3 lines of text into th ...
  Topic: the COM command
Drahkuna

Replies: 1
Views: 3291

PostForum: zMUD General Discussion   Posted: Wed Jun 22, 2005 8:17 am   Subject: the COM command
Question I've tried all I can to understand the use of this command, but to no avail. Even copying and pasting the help file example didn't work. I was told it was an invalid class command and that th ...
  Topic: Multi line messages - client accounting for blank space
Drahkuna

Replies: 5
Views: 6010

PostForum: zMUD General Discussion   Posted: Fri May 20, 2005 1:39 pm   Subject: Multi line messages - client accounting for blank space
How would I write an alias to send two seperate lines? For instance, in Aetolia there's a skill called hallucination that allows us to send a message to the target in hopes it appears to be from the m ...
  Topic: Multi-line triggers
Drahkuna

Replies: 5
Views: 6866

PostForum: zMUD General Discussion   Posted: Sat Apr 16, 2005 7:45 am   Subject: Multi-line triggers
scratch that. found it. unless this will cause any obvious problems.. #TRIGGER {You eat a piece of kelp.}
#COND {} {kelp_reset} {within|param=1} kelp_reset being the alias to set all kelp cured aff ...
  Topic: Multi-line triggers
Drahkuna

Replies: 5
Views: 6866

PostForum: zMUD General Discussion   Posted: Sat Apr 16, 2005 7:16 am   Subject: Alright. Works great so far, but I've got one more problem.
Eating kelp cures quite a few afflictions. How would I set a trigger to one value for all of the cures. like. "You eat a piece of kelp." "Thank Varian, your clumsiness is cured. and then "Your bron ...
  Topic: Multi-line triggers
Drahkuna

Replies: 5
Views: 6866

PostForum: zMUD General Discussion   Posted: Sat Apr 16, 2005 6:44 am   Subject: Thanks, you guys.
I appreciate the quick response. Many thanks.
  Topic: Multi-line triggers
Drahkuna

Replies: 5
Views: 6866

PostForum: zMUD General Discussion   Posted: Fri Apr 15, 2005 7:13 pm   Subject: Multi-line triggers
In Aetolia, certain classes can conjure illusions. What they do is trick the client into healing an absent affliction. I'm trying to correct this by making triggers that include the cure message wit ...
 
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