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  Topic: Click and hold on incomplete link drags room, not connect link
Dodgester

Replies: 5
Views: 7075

PostForum: CMUD General Discussion   Posted: Mon Dec 29, 2008 11:38 pm   Subject: Click and hold on incomplete link drags room, not connect link
You mention about right clicking on the link, but there again, when right clicking on it, it assumes that I'm right clicking on the room rather than on the link when I'm clearly not even pointing on t ...
  Topic: Speedwalking/Safe Mode
Dodgester

Replies: 5
Views: 7388

PostForum: CMUD General Discussion   Posted: Mon Dec 29, 2008 11:29 pm   Subject: Speedwalking/Safe Mode
I'm assuming you talking about the room triggers that's automatically created (at least to your knowledge as some sort of Event has to be triggered in OOP environment) and if that is the case, then is ...
  Topic: Speedwalking/Safe Mode
Dodgester

Replies: 5
Views: 7388

PostForum: CMUD General Discussion   Posted: Mon Dec 29, 2008 5:45 am   Subject: Speedwalking/Safe Mode
CMUD 2.37

I have checked those different things and even in regards to the first line description matching as well which nothing seems to work for me. I have worked with the mapper quite extensive ...
  Topic: Speedwalking/Safe Mode
Dodgester

Replies: 5
Views: 7388

PostForum: CMUD General Discussion   Posted: Mon Dec 29, 2008 2:38 am   Subject: Speedwalking/Safe Mode
When walking, there are rooms that sometimes works and sometimes doesn't. The automapper in creation mode works fine other than for it's known issues, but the safe mode bit for checking doesn't work ...
  Topic: Click and hold on incomplete link drags room, not connect link
Dodgester

Replies: 5
Views: 7075

PostForum: CMUD General Discussion   Posted: Sun Dec 28, 2008 8:13 pm   Subject: Click and hold on incomplete link drags room, not connect link
When I click on a link that had been created, but not yet connected to another room, when I click and hold on the link to drag it to the room at the proper spot to connect the 2 rooms, it will drag th ...
  Topic: Zone Enter/Exit Script Codes
Dodgester

Replies: 8
Views: 9265

PostForum: CMUD General Discussion   Posted: Sun Dec 28, 2008 8:01 pm   Subject: Zone Enter/Exit Script Codes
Thank you for both the current version and the new update information.
  Topic: Room Color setting not showing up
Dodgester

Replies: 2
Views: 5008

PostForum: CMUD General Discussion   Posted: Mon Dec 15, 2008 4:13 am   Subject: Room Color setting not showing up
Okay, so I didn't see it. However, why is that button set to be transparent when the default color is set?

The default room color is gray, but the page background is a gradient of from white at th ...
  Topic: Zone Enter/Exit Script Codes
Dodgester

Replies: 8
Views: 9265

PostForum: CMUD General Discussion   Posted: Mon Dec 15, 2008 2:21 am   Subject: Zone Enter/Exit Script Codes
Is there way to put in scripts for when you enter into a zone then when you exit out of a zone?
  Topic: Room Color setting not showing up
Dodgester

Replies: 2
Views: 5008

PostForum: CMUD General Discussion   Posted: Mon Dec 15, 2008 12:40 am   Subject: Room Color setting not showing up
I'm using the mapper within CMUD (just started to use CMUD) and when I go to the Appearance tab, it shows "Room Color" about a fourth of the way down the dialog box within the tabbed page, but it does ...
  Topic: Zone script
Dodgester

Replies: 8
Views: 9884

PostForum: zMUD General Discussion   Posted: Sat Apr 01, 2006 2:25 am   Subject: Zone script
Sorry for the delay in response as I was out last weekend dealing with family stuff and of course, during the week except for summer time, my time is more or less fully booked.

I understand what yo ...
  Topic: Zone script
Dodgester

Replies: 8
Views: 9884

PostForum: zMUD General Discussion   Posted: Tue Mar 14, 2006 5:48 am   Subject: Zone script
How I thought of the Room Scripts and Zone Scripts as scripts that's only executed just before entering into the room and zone respectively. However, if that's the case, then it's still like setting ...
  Topic: Make mapper follow through maze
Dodgester

Replies: 6
Views: 10683

PostForum: zMUD General Discussion   Posted: Mon Mar 13, 2006 4:36 am   Subject: Make mapper follow through maze
In my case, I already planned on using the #TE command and setting up rooms (which may or may not have exits, but none of them linked), but in some cases like one that I'm dealing with, I am needed to ...
  Topic: Zone script
Dodgester

Replies: 8
Views: 9884

PostForum: zMUD General Discussion   Posted: Mon Mar 13, 2006 4:24 am   Subject: Zone script
I noticed the Zone Script tab and figured it's probably just for some scripting like scripting in an editor, but what I would like to see is allowance for triggers that's zone based. Is there a way o ...
  Topic: Zone
Dodgester

Replies: 8
Views: 8685

PostForum: zMUD General Discussion   Posted: Fri Feb 17, 2006 5:03 am   Subject: Zone
One other thing you may also want to consider is rather than basing specifically on characters, look to see if there's some sort of pattern matching such as either classes, races or alignment.

Sinc ...
  Topic: Automating Start/Recall Location
Dodgester

Replies: 6
Views: 8335

PostForum: zMUD General Discussion   Posted: Fri Feb 17, 2006 5:00 am   Subject: Automating Start/Recall Location
This looks similar to the VBA work that I have done, which I will have to look at this in closer details and see what I may need to do. Right now though, it's late and I need to get to bed as I have ...
  Topic: db and mazes
Dodgester

Replies: 13
Views: 13571

PostForum: zMUD General Discussion   Posted: Fri Feb 17, 2006 4:48 am   Subject: db and mazes
For fixed mazes, the same entry may not be a 2 way entry, so that's where I also had to go through the deal of dropping objects and/or creating objects that falls in the room that you are in. For ran ...
  Topic: extracting kill xp
Dodgester

Replies: 5
Views: 10414

PostForum: zMUD General Discussion   Posted: Wed Feb 15, 2006 3:29 am   Subject: extracting kill xp
Yes, a copy of the mud's output when you get the kill would help as it would be relatively easy to do, but also, you don't want to just simply take the TNL variable down by the XP gained every time as ...
  Topic: follow while mapping
Dodgester

Replies: 14
Views: 18918

PostForum: zMUD General Discussion   Posted: Wed Feb 15, 2006 3:24 am   Subject: follow while mapping
I'm not sure what the zMUD equivalent code is for this, but within the MDB file, you can look for ExitTbl!FromID to locate all exits going from that room, and the field, ExitTbl!DirType will have a va ...
  Topic: db and mazes
Dodgester

Replies: 13
Views: 13571

PostForum: zMUD General Discussion   Posted: Wed Feb 15, 2006 3:03 am   Subject: db and mazes
Most mazes are random, so if there are some sort of pattern, you can use triggers within a particular class which then that class to be active only for the duration that you are in the area, and deact ...
  Topic: extracting kill xp
Dodgester

Replies: 5
Views: 10414

PostForum: zMUD General Discussion   Posted: Tue Feb 14, 2006 5:20 am   Subject: extracting kill xp
Why not setup a global variable such as TNL, then use something like the following

Trigger Pattern:

You have gained @(XPGained).

Code:

#If (@TNL < @XPGained Then) {#MATH TNL @TNL+@XPPer ...
  Topic: zMUD mapper
Dodgester

Replies: 9
Views: 11638

PostForum: zMUD General Discussion   Posted: Tue Feb 14, 2006 5:04 am   Subject: zMUD mapper
Yeah, I ran into that once, which I found relatively quickly. There's one of 2 things you can do, either delete the extra room, or stack and merge the 2 rooms, and then make your adjustments in eithe ...
  Topic: follow while mapping
Dodgester

Replies: 14
Views: 18918

PostForum: zMUD General Discussion   Posted: Tue Feb 14, 2006 4:32 am   Subject: follow while mapping
I should forewarn you though, while this sort of thing works for grid like areas, for those areas that aren't grid like, this can be a royal pain to deal with. I have had thoughts of doing that, but ...
  Topic: zMUD mapper
Dodgester

Replies: 9
Views: 11638

PostForum: zMUD General Discussion   Posted: Tue Feb 14, 2006 4:19 am   Subject: zMUD mapper
Not that I am aware of, but if you have MS ACCESS or some other way to use a SQL statement against the MDB file, then you can check out the "ExitTbl" with the following fields:

ExitId: The ID of t ...
  Topic: Automating Start/Recall Location
Dodgester

Replies: 6
Views: 8335

PostForum: zMUD General Discussion   Posted: Tue Feb 14, 2006 4:00 am   Subject: Automating Start/Recall Location
Nice idea, but this may only help for when actually recalling. However, there may be 1, or 2 problems with this as the help file on this isn't detailed enough. Maybe a couple of work arounds could b ...
  Topic: Automating Start/Recall Location
Dodgester

Replies: 6
Views: 8335

PostForum: zMUD General Discussion   Posted: Mon Feb 13, 2006 2:51 am   Subject: Automating Start/Recall Location
Is there a way to programmatically to set the start and recall locations via code? If so, how?

Issue:

The site has various temple towns on it. You can change your home town to the different te ...
 
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