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  Topic: [3.34 Pro] MySQL library issue [resolved]
DemonLlama

Replies: 1
Views: 3936

PostForum: CMUD General Discussion   Posted: Fri Oct 14, 2011 8:39 pm   Subject: [3.34 Pro] MySQL library issue [resolved]
Crisis (seemingly) averted. I had downloaded/installed the 64b version of MySQL, so that was the library I placed in the CMUDPro directory. When I installed the MySQL Workbench software, it came as ...
  Topic: [3.34 Pro] MySQL library issue [resolved]
DemonLlama

Replies: 1
Views: 3936

PostForum: CMUD General Discussion   Posted: Fri Oct 14, 2011 7:52 pm   Subject: [3.34 Pro] MySQL library issue [resolved]
Okay, so I'm having a hard time hooking up CMUD Pro to a MySQL database. I try to connect and it tells me "None of the dynamic libraries can be found: libmysql51.dll, libmysql50.dll, libmysql.dll" wh ...
  Topic: [3XXB] Strange #MXP and/or #LOOP behavior
DemonLlama

Replies: 11
Views: 11894

PostForum: CMUD Beta Forum   Posted: Wed Sep 08, 2010 1:04 am   Subject: [3XXB] Strange #MXP and/or #LOOP behavior
I'll edit this to add more info when I have more, but I use MXP color codes (e.g., #SAY <color red>You're getting slaughtered!</color>) in some other #SAY statements. After running this a ...
  Topic: [3.25] Numbers as keys
DemonLlama

Replies: 5
Views: 6434

PostForum: CMUD Beta Forum   Posted: Wed Sep 08, 2010 12:30 am   Subject: [3.25] Numbers as keys
@Zugg:

I think it would make more sense, personally, in that the behavior either works as-is or fails, but I guess my original bug report can be rephrased thusly: this isn't documented in an easy-t ...
  Topic: [3.25] Numbers as keys
DemonLlama

Replies: 5
Views: 6434

PostForum: CMUD Beta Forum   Posted: Tue Sep 07, 2010 7:59 pm   Subject: [3.25] Numbers as keys
I'm sure I'm doing something boneheaded, but here goes:

Setup:
#ADDKEY testdb 1 test1
#ADDKEY testdb 2 test2
#ADDKEY testdb 13 test13

Expected:
#SAY %db(@testdb,1) = "test1"
#SAY %db(@testd ...
  Topic: [3.17] Windows 7 & CMUD hanging
DemonLlama

Replies: 6
Views: 7927

PostForum: CMUD Beta Forum   Posted: Fri May 28, 2010 11:36 pm   Subject: [3.17] Windows 7 & CMUD hanging
It's a wired connection, and I'm not entirely sure how it could be the connection dropping when other simultaneous (and more picky about connectivity) apps keep running. I would also be unsure why it ...
  Topic: [3.17] Windows 7 & CMUD hanging
DemonLlama

Replies: 6
Views: 7927

PostForum: CMUD Beta Forum   Posted: Fri May 28, 2010 9:53 pm   Subject: [3.17] Windows 7 & CMUD hanging
Well, it's not just stuck minimized for me; it's jammed up to 100% CPU (luckily I have a multi-core machine so I can just kill the task without any trouble). It affects, I'm assuming, my system on a ...
  Topic: [3.17] Windows 7 & CMUD hanging
DemonLlama

Replies: 6
Views: 7927

PostForum: CMUD Beta Forum   Posted: Sat May 22, 2010 11:57 pm   Subject: [3.17] Windows 7 & CMUD hanging
I've reproduced this on a fresh install of CMUD, so I doubt it has anything to do with the triggers. I've spent quite a while trying to search the forums here and just Google in general with no luck. ...
  Topic: Converting inherited MUD files to PKG files
DemonLlama

Replies: 9
Views: 10691

PostForum: CMUD General Discussion   Posted: Wed Aug 22, 2007 10:03 pm   Subject: Converting inherited MUD files to PKG files
Seems to have done the trick; thanks to you both. I plan on re-writing these things anyway, but... I wanted to dive right in and get the feel for the differences from zMUD first. Well, the first dif ...
  Topic: Converting inherited MUD files to PKG files
DemonLlama

Replies: 9
Views: 10691

PostForum: CMUD General Discussion   Posted: Wed Aug 22, 2007 9:17 pm   Subject: Converting inherited MUD files to PKG files
Here is a screenshot of the Edit Session screen:
http://www.mediafire.com/?9fyyyunyyxx

Here is a screenshot of the Session window after I open it offline. Note a tab for each .pkg file, and "prac ...
  Topic: Converting inherited MUD files to PKG files
DemonLlama

Replies: 9
Views: 10691

PostForum: CMUD General Discussion   Posted: Wed Aug 22, 2007 8:05 pm   Subject: Converting inherited MUD files to PKG files
It's something I've tried before (I thought), and it doesn't seem to work. I've done that, and seen both Packages listed on the Settings screen, but... nothing in the packages from the Packages List ...
  Topic: Converting inherited MUD files to PKG files
DemonLlama

Replies: 9
Views: 10691

PostForum: CMUD General Discussion   Posted: Wed Aug 22, 2007 7:44 pm   Subject: Converting inherited MUD files to PKG files
So, I can't make this work for the life of me. In zMUD, I had a generic file with all the appropriate highlight settings, and any triggers/aliases/etc that all my characters would need, and then I ha ...
  Topic: CMUD Status Blog
DemonLlama

Replies: 173
Views: 271972

PostForum: Zugg's Blog   Posted: Mon Jun 12, 2006 2:59 pm   Subject: CMUD Status Blog
I admitted to the neurosis/compulsive part of the behavior, right? Yeah, I know about the e-mails ;)
  Topic: CMUD Status Blog
DemonLlama

Replies: 173
Views: 271972

PostForum: Zugg's Blog   Posted: Mon Jun 12, 2006 12:25 pm   Subject: CMUD Status Blog
I find this amusing: "as soon as I get into work you can be sure the first thing I do is install CMUD" Not the least because I'm sitting here at work, playing what I call "the FedEx game". When I o ...
  Topic: Multi Line Captures (Again)
DemonLlama

Replies: 20
Views: 14529

PostForum: zMUD General Discussion   Posted: Sun Feb 09, 2003 2:54 am   Subject: Multi Line Captures (Again)
Shalimar, you mentioned that this trigger setup didn't work for you. Now, I haven't tested it, but I did see one thing that might be the problem. Note the highlighted word:

quote:
the message co ...
  Topic: Substitution problems
DemonLlama

Replies: 6
Views: 5686

PostForum: zMUD General Discussion   Posted: Thu Feb 06, 2003 3:07 pm   Subject: Substitution problems
Tried the "Trigger on Trigger" thing... still showing this:

Sub output1: Your slash <> the iron golem!
Sub output2: Your slash <<>> the iron golem! (300-400)
Sub ou ...
  Topic: Substitution problems
DemonLlama

Replies: 6
Views: 5686

PostForum: zMUD General Discussion   Posted: Wed Feb 05, 2003 4:42 am   Subject: Substitution problems
Still didn't work, had to use this:

#tr {^Your * <<< ERADICATES >>> *!} {#sub {%line ~(300-400~)}}

Works in testing, don't know what'll happen in the middle of a big fight.

...
  Topic: Substitution problems
DemonLlama

Replies: 6
Views: 5686

PostForum: zMUD General Discussion   Posted: Tue Feb 04, 2003 8:18 pm   Subject: Substitution problems
The mud I play doesn't give a hp amount for damage, just a verbal message. A few intrepid mudders have, though apparently exhaustive testing, figured out those values and now are trying to substitute ...
  Topic: Trigger problem because of long lines, help?
DemonLlama

Replies: 3
Views: 5426

PostForum: zMUD General Discussion   Posted: Wed Dec 04, 2002 12:14 am   Subject: Trigger problem because of long lines, help?
I try to always avoid #GAG statements, but that's a very personal opinion =)

I would, instead, set it up as a basic substitute statement:

#trigger {^~<(%w)~> (*)} {#sub {Name: %1%crlfText: ...
  Topic: Need Help With A Trigger
DemonLlama

Replies: 4
Views: 3808

PostForum: zMUD General Discussion   Posted: Tue Dec 03, 2002 9:00 pm   Subject: Need Help With A Trigger
#ONINPUT {puff (%a)} {}
#COND {The pipe is now empty of leaf} {
#IF (%t1="pipe63237") {outpouch malloran;put malloran in pipe63237}
#IF (%t1="pipe77978") {outpouch megillos; ...
  Topic: How to make Random values?
DemonLlama

Replies: 4
Views: 4284

PostForum: zMUD General Discussion   Posted: Tue Dec 03, 2002 3:15 pm   Subject: How to make Random values?
This might be a brutish method, so maybe one of the others has a better idea, but I was working on something like this for myself (on a smaller scale):

#var colorcodes {&R|&G|&B|&g| ...
  Topic: Weird color situation
DemonLlama

Replies: 0
Views: 2288

PostForum: zMUD General Discussion   Posted: Wed Nov 27, 2002 7:05 am   Subject: Weird color situation
Okay, I'm playing on a mud that has color issues in the first place, or at least for me it does. What really pointed out this problem was something odd in zMUD, though. I had a tell capture window ( ...
  Topic: Lost ,Trying to create triggers .
DemonLlama

Replies: 8
Views: 8848

PostForum: zMUD General Discussion   Posted: Sun Nov 17, 2002 4:00 am   Subject: Lost ,Trying to create triggers .
I meant to point out that #CW and #COLOR, in this example, are the same. Normally, though, #CW only highlights the pattern you trigger on, while #COLOR always highlights the entire line, no matter ho ...
  Topic: Lost ,Trying to create triggers .
DemonLlama

Replies: 8
Views: 8848

PostForum: zMUD General Discussion   Posted: Sun Nov 17, 2002 3:59 am   Subject: Lost ,Trying to create triggers .
I'm not sure what you were saying about zMUD sending a flag. If you're talking about the #CW, well, that's what it does... puts it in color. Maybe this is what you're looking for:

#tr {You have b ...
  Topic: party heath watch for healers on IOM, how do i do
DemonLlama

Replies: 5
Views: 4377

PostForum: zMUD General Discussion   Posted: Mon Nov 04, 2002 2:23 am   Subject: party heath watch for healers on IOM, how do i do
Question: Is there a line of output preceeding the output you've already shown us? If so, you could easily use that to turn on a trigger/reset a counter and make a dynamic setup.

Or is this outpu ...
 
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