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  Topic: [Solved] Trigger Question
Delphi03

Replies: 4
Views: 4785

PostForum: CMUD General Discussion   Posted: Sat Feb 12, 2011 9:25 pm   Subject: [Solved] Trigger Question
That works like a charm.

Thank you.
  Topic: [Solved] Trigger Question
Delphi03

Replies: 4
Views: 4785

PostForum: CMUD General Discussion   Posted: Sat Feb 12, 2011 8:56 pm   Subject: [Solved] Trigger Question
The script can change from character to character.

Additionally, there are times I do not want automation and other times when I would prefer it.

I'm just looking for a way to avoid having to ma ...
  Topic: [Solved] Trigger Question
Delphi03

Replies: 4
Views: 4785

PostForum: CMUD General Discussion   Posted: Sat Feb 12, 2011 6:39 pm   Subject: [Solved] Trigger Question
Is it possible to have a trigger "call" a macro in response to matching its pattern?

I did some looking through the site/forums as well as the help and didn't see any way explicitly called out othe ...
  Topic: [3.19-3.26] Trigger Infinite Loop
Delphi03

Replies: 9
Views: 10979

PostForum: CMUD Beta Forum   Posted: Sun Sep 12, 2010 5:01 pm   Subject: [3.19-3.26] Trigger Infinite Loop
I disabled the "Trigger on Trigger" option.

I also disabled all other triggers.

The issue still occurs; both with the local-variable-ized version and the straight, nested-%replace() version, cau ...
  Topic: [3.19-3.26] Trigger Infinite Loop
Delphi03

Replies: 9
Views: 10979

PostForum: CMUD Beta Forum   Posted: Sat Sep 11, 2010 9:15 pm   Subject: [3.19-3.26] Trigger Infinite Loop
Thanks for this; however, this suffers the same issue.

$line = %1

$replace_string = {"^B"|"^b"}

#forall $replace_string
{
#switch (%i = "^B&qu ...
  Topic: [3.19-3.26] Trigger Infinite Loop
Delphi03

Replies: 9
Views: 10979

PostForum: CMUD Beta Forum   Posted: Sat Sep 11, 2010 3:17 am   Subject: [3.19-3.26] Trigger Infinite Loop
This issue still exists in 3.25.

Does anyone else have any other suggestions?
  Topic: [3.19-3.26] Trigger Infinite Loop
Delphi03

Replies: 9
Views: 10979

PostForum: CMUD Beta Forum   Posted: Sat Jul 03, 2010 3:16 am   Subject: [3.19-3.26] Trigger Infinite Loop
I believe I tried using the before, but I imagine I simply mixed up the syntax.

Assuming that works, I'll be able to remove all of the standard ansi colors from that trigger, but I'd still need it ...
  Topic: [3.19-3.26] Trigger Infinite Loop
Delphi03

Replies: 9
Views: 10979

PostForum: CMUD Beta Forum   Posted: Fri Jul 02, 2010 11:44 pm   Subject: [3.19-3.26] Trigger Infinite Loop
I recently upgraded from 3.17 beta to 3.19 beta. Since then, if I try to log in to one of my games, two of my long-time working triggers seems to be causing issues:

<trigger name="FixSlashe ...
  Topic: Escape Triggers
Delphi03

Replies: 7
Views: 6891

PostForum: CMUD General Discussion   Posted: Fri Apr 09, 2010 3:45 am   Subject: Escape Triggers
All right.

Thanks for all the help. I'll explore other options if possible, but it sounds like I'll just have to deal with it not working as well as expected.
  Topic: Escape Triggers
Delphi03

Replies: 7
Views: 6891

PostForum: CMUD General Discussion   Posted: Thu Apr 08, 2010 8:09 pm   Subject: Escape Triggers
Yes, it has an "enhanced" client.

I was just looking to mimic some of the "enhanced" features for convenience.

It is a shame there's no way to create triggers against the incoming/raw text befor ...
  Topic: Escape Triggers
Delphi03

Replies: 7
Views: 6891

PostForum: CMUD General Discussion   Posted: Thu Apr 08, 2010 4:18 am   Subject: Escape Triggers
There's no fancy protocol at all, it's just sent raw from the server; however, I can't even see that in the cmud window as incoming text. Neither the (esc) character nor the P character show up at all ...
  Topic: Escape Triggers
Delphi03

Replies: 7
Views: 6891

PostForum: CMUD General Discussion   Posted: Thu Apr 08, 2010 3:15 am   Subject: Escape Triggers
Anyone?
  Topic: Escape Triggers
Delphi03

Replies: 7
Views: 6891

PostForum: CMUD General Discussion   Posted: Fri Apr 02, 2010 6:08 pm   Subject: Escape Triggers
I'm trying to make a trigger against some output that's sent to show ailments/buffs.

This is usually sent in the format of:

(esc)(letter) (ailment/buff message)

whe ...
  Topic: [Solved] Text Replace/Function Call
Delphi03

Replies: 14
Views: 19883

PostForum: CMUD Beta Forum   Posted: Fri Apr 02, 2010 3:46 pm   Subject: [Solved] Text Replace/Function Call
This is probably the most likely variation to work:
#trigger {(.*)} {#substitute %subregex(%1, "(\^F)", %expand("@RandHigh()"))}

This one worked just fine, thank you.

As a side note, this does ...
  Topic: [Solved] Text Replace/Function Call
Delphi03

Replies: 14
Views: 19883

PostForum: CMUD Beta Forum   Posted: Fri Apr 02, 2010 3:28 pm   Subject: [Solved] Text Replace/Function Call
Using CMUD 3.16b currently.
  Topic: [Solved] Text Replace/Function Call
Delphi03

Replies: 14
Views: 19883

PostForum: CMUD Beta Forum   Posted: Fri Apr 02, 2010 3:09 pm   Subject: [Solved] Text Replace/Function Call
However, there is a way around that. By delaying the point at which the function @RandHigh is expanded.
With quotes, like so:

#trigger {(.*)} {#substitute %subregex(%1, "(\^F)", "@RandHigh()")}
...
  Topic: [Solved] Text Replace/Function Call
Delphi03

Replies: 14
Views: 19883

PostForum: CMUD Beta Forum   Posted: Fri Apr 02, 2010 6:08 am   Subject: [Solved] Text Replace/Function Call
I have the following trigger:

#trigger {(.*)} {#substitute %replace(%1, ^F, @randHigh())}

and the following function:

#function randHigh {#ret ...
  Topic: #ALARM Help
Delphi03

Replies: 8
Views: 11948

PostForum: zMUD General Discussion   Posted: Wed Feb 01, 2006 5:02 am   Subject: #ALARM Help
I guess I needed to be 'connected'. It does indeed work then. I don't suppose there is a way to make this work while not connected?
  Topic: #ALARM Help
Delphi03

Replies: 8
Views: 11948

PostForum: zMUD General Discussion   Posted: Wed Feb 01, 2006 1:24 am   Subject: #ALARM Help
Sorry, no. That does not work. I tried testing that exactly. When 'enabled' it did nothing. I disabled/enabled. Nothing.
  Topic: #ALARM Help
Delphi03

Replies: 8
Views: 11948

PostForum: zMUD General Discussion   Posted: Tue Jan 31, 2006 10:36 pm   Subject: #ALARM Help
I'd like to be able to repeatedly enter a single command to lure creatures into a room as well as attack them when they enter. While this *can* be done using an alarm that triggers every second, it ma ...
  Topic: #ALARM Help
Delphi03

Replies: 8
Views: 11948

PostForum: zMUD General Discussion   Posted: Tue Jan 31, 2006 9:57 pm   Subject: #ALARM Help
Hello.

This might have already been asked, but I couldn't find it anywhere on a quick search through the forums.

I'm wondering if there is anyway to set an Alarm type trigger that will go off fa ...
  Topic: Character/HTML Problems
Delphi03

Replies: 3
Views: 4675

PostForum: zMUD General Discussion   Posted: Thu Sep 08, 2005 3:28 am   Subject: Character/HTML Problems
I didn't do any importing or anything with #KILLALL. I simply disabled MXP within zmud (I'm using 7.04) and it fixed the inablilty to send/receive emotes and text surrounded with <>.

It did n ...
  Topic: Character/HTML Problems
Delphi03

Replies: 3
Views: 4675

PostForum: zMUD General Discussion   Posted: Wed Sep 07, 2005 1:13 am   Subject: Character/HTML Problems
Hi all.

I didn't see this mentioned anywhere else as being a problem, so maybe I just have a setting wrong.

If I receive output like this from the MUD:

Someone [42] Shouts <runs to the nea ...
  Topic: One Final Trigger Question
Delphi03

Replies: 3
Views: 3831

PostForum: zMUD General Discussion   Posted: Wed Sep 08, 2004 12:15 am   Subject: One Final Trigger Question
Alright, this one may actually be a toughie, as my last few seemed (thankfully) quickly resolved and I thank you all for helping.

The MUD sends a string that can be triggered with this pattern (fol ...
  Topic: Timed, Triggered Loops And More
Delphi03

Replies: 3
Views: 3369

PostForum: zMUD General Discussion   Posted: Tue Sep 07, 2004 7:28 pm   Subject: Timed, Triggered Loops And More
 
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