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  Topic: Medievia - Death List, Rest In Peace
DeathDealer

Replies: 22
Views: 49743

PostForum: Finished MUD Scripts   Posted: Fri Jun 17, 2005 4:58 pm   Subject: Medievia - Death List, Rest In Peace
Red is my dagger msgs. Blue is my current spell msg. Green is the EXP msg. Violet is the actual death msg.
As you can see with exp, there's also text in between them if there is a double exp event go ...
  Topic: an idea
DeathDealer

Replies: 8
Views: 9537

PostForum: zMUD General Discussion   Posted: Fri Jun 17, 2005 3:18 pm   Subject: an idea
If you can find it, there's also a prog called WatchCat.
WatchCat is a small system tray applet for hiding application windows. Windows hidden by WatchCat also will disappear from taskbar and Alt+Tab ...
  Topic: Medievia - Death List, Rest In Peace
DeathDealer

Replies: 22
Views: 49743

PostForum: Finished MUD Scripts   Posted: Thu Jun 16, 2005 8:45 pm   Subject: Medievia - Death List, Rest In Peace
Starting to see that i might not be able to modify this for Aard at all.
The msgs of death change depending on what is the method.
Weapons all have diff damage types resulting in diff msgs.
Spells ...
  Topic: Aardwolf Last Kills Avgs
DeathDealer

Replies: 0
Views: 7270

PostForum: Finished MUD Scripts   Posted: Thu Jun 16, 2005 8:43 pm   Subject: Aardwolf Last Kills Avgs
#CLASS {Last Kill}
#ALIAS lk {lastkill;#T+ "Last Kill|Triggers"}
#CLASS 0

#CLASS {Last Kill|Triggers}
#VAR killhist {count0xp0}
#TRIGGER {(%*)(%s)(%d)(%s)(%d)(%s)(%*)} {#ADD killhist.count 1 ...
  Topic: zMUD v7.13 released
DeathDealer

Replies: 12
Views: 17329

PostForum: zMUD General Discussion   Posted: Thu Jun 16, 2005 12:24 pm   Subject: zMUD v7.13 released
Funny thing, when i started up Zmud today it said the current one was 7.12!
Still using the 7.05 version.
  Topic: Walking a Path without a Map for a combat bot
DeathDealer

Replies: 25
Views: 29093

PostForum: zMUD General Discussion   Posted: Thu Jun 16, 2005 12:19 pm   Subject: Walking a Path without a Map for a combat bot
?...2nd trigger 1st?
I only have ONE trigger.
the 1st is my current one, the 2nd was what i HAD before.
  Topic: Illegal scripting [was: Help me set up a few lasertag...]
DeathDealer

Replies: 4
Views: 6405

PostForum: zMUD General Discussion   Posted: Thu Jun 16, 2005 12:37 am   Subject: Illegal scripting [was: Help me set up a few lasertag...]
*nod* understood Zugg. was just curious :-)
Thank god i'm to stupid to make a bot.
Well, except for getting lucky on one for the topic of this post.
But what Nexela said is true. It's not fair for ...
  Topic: Illegal scripting [was: Help me set up a few lasertag...]
DeathDealer

Replies: 4
Views: 6405

PostForum: zMUD General Discussion   Posted: Wed Jun 15, 2005 10:40 pm   Subject: Illegal scripting [was: Help me set up a few lasertag...]
If i can ask a question in order to clarify?
Do you mean that there should be no more questions about bots?
Or just those that are specific to those MUDs that have issues with bots (which to my limi ...
  Topic: where, and how do i get zmud
DeathDealer

Replies: 3
Views: 5388

PostForum: zMUD General Discussion   Posted: Wed Jun 15, 2005 4:49 pm   Subject: where, and how do i get zmud
Zugg DID say that if you don't like what's going on with 7.12 then do one of 2 things, deal with it or go back to an old version. (i'm ad-libing)
So, i think that he should at least make 7.05a availa ...
  Topic: Medievia - Death List, Rest In Peace
DeathDealer

Replies: 22
Views: 49743

PostForum: Finished MUD Scripts   Posted: Wed Jun 15, 2005 12:26 am   Subject: Medievia - Death List, Rest In Peace
There is an option to echo zMUD information messages to the screen called "Echo messages" in preferences. I have this option turned off.

I updated the code above, it works with the "Echo messages" ...
  Topic: Medievia - Death List, Rest In Peace
DeathDealer

Replies: 22
Views: 49743

PostForum: Finished MUD Scripts   Posted: Tue Jun 14, 2005 3:46 pm   Subject: Medievia - Death List, Rest In Peace
A test mob one is DEAD!!
You are awarded 100 experience points for the battle.
Variable rip_mob removed.
An test mob two is DEAD!!
You are awarded 200 experience points for the battle.
Variable r ...
  Topic: Triggers and Special Characters
DeathDealer

Replies: 9
Views: 13477

PostForum: zMUD General Discussion   Posted: Tue Jun 14, 2005 11:45 am   Subject: Triggers and Special Characters
Don't this fall into the whole "use " or ' marks around things" post of Nex's?
  Topic: Walking a Path without a Map for a combat bot
DeathDealer

Replies: 25
Views: 29093

PostForum: zMUD General Discussion   Posted: Tue Jun 14, 2005 11:39 am   Subject: Walking a Path without a Map for a combat bot
Well, it happened again, and this time it was at the same situation. The room with a down and mob comes in.
I'm thinking that I'll just #T- akill when the down room comes up, and #T+ akill when i fin ...
  Topic: Walking a Path without a Map for a combat bot
DeathDealer

Replies: 25
Views: 29093

PostForum: zMUD General Discussion   Posted: Mon Jun 13, 2005 1:40 pm   Subject: Walking a Path without a Map for a combat bot
if i've gone down 5 times then #alarm +5 {a1} = wait 5 seconds before doing the a1 alias again which starts the whole bot. the @downvar was at 5 at the time. the W was the 1st step of the bot
if ya w ...
  Topic: Zmud FlowChat?
DeathDealer

Replies: 10
Views: 12399

PostForum: zMUD General Discussion   Posted: Mon Jun 13, 2005 2:07 am   Subject: Zmud FlowChat?
*mosh nexela* that helps :-P

i know matt, thats why i asked if there was a program out there or a script that did it Rolling Eyes
  Topic: Zmud FlowChat?
DeathDealer

Replies: 10
Views: 12399

PostForum: zMUD General Discussion   Posted: Sun Jun 12, 2005 7:33 pm   Subject: Zmud FlowChat?
yeah, looks like i am not making myself clear or something.
TRIGGER 1 turns off CLASS 1
TRIGGER 2 which follows a few lines after TRIGGER 1 dies a few other things and ALSO TURNS OFF CLASS 1.
TRIGG ...
  Topic: Zmud FlowChat?
DeathDealer

Replies: 10
Views: 12399

PostForum: zMUD General Discussion   Posted: Sun Jun 12, 2005 4:51 pm   Subject: Zmud FlowChat?
nah, like i said, i had 3 triggers that did either a #T+ or a #T- on the SAME thing needlessly.
was wondering if there was something that showed things like that.
  Topic: Walking a Path without a Map for a combat bot
DeathDealer

Replies: 25
Views: 29093

PostForum: zMUD General Discussion   Posted: Sun Jun 12, 2005 2:25 am   Subject: Walking a Path without a Map for a combat bot
ran into a snag.s
Slow walking paused
You walk down the tunnel. You see a staircase here, leading down.
You can see exits to the: north
A Barney emerges from the shadows!
h
You blast the Barney ...
  Topic: Zmud FlowChat?
DeathDealer

Replies: 10
Views: 12399

PostForum: zMUD General Discussion   Posted: Sun Jun 12, 2005 12:51 am   Subject: Zmud FlowChat?
Stupid question, but is there anything out there that can put together a type of graphical flowchart to show how stuff in zmud works?
like how 1 flows to 2 or 3 and if 3 then to 4
i just went over a ...
  Topic: Walking a Path without a Map for a combat bot
DeathDealer

Replies: 25
Views: 29093

PostForum: zMUD General Discussion   Posted: Wed Jun 08, 2005 11:10 pm   Subject: Walking a Path without a Map for a combat bot
thought i needed that in a if %ismember thing.
either way, really looking for the shorter list.
if it's one of about 3 or 4 mobs, it wont attack, and continue the path as if nothing happened.
  Topic: Walking a Path without a Map for a combat bot
DeathDealer

Replies: 25
Views: 29093

PostForum: zMUD General Discussion   Posted: Wed Jun 08, 2005 1:55 pm   Subject: Walking a Path without a Map for a combat bot
*grumble*
I went another route with it:
#CLASS {Combat_Bot|akill}
#TRIGGER {{A Bret Saberhagen|A Bothan spy|etc etc etc etc|A Hutt} emerges from the shadows!} {#T- "Combat_Bot|walk";#SUSPEND a1;h;# ...
  Topic: Walking a Path without a Map for a combat bot
DeathDealer

Replies: 25
Views: 29093

PostForum: zMUD General Discussion   Posted: Wed Jun 08, 2005 12:52 pm   Subject: Walking a Path without a Map for a combat bot
yeah, remembered the alias from someone elses post.

but now i got another problem. There are 3 certain mobs that I don't want to attack. one causes blindness, the other hits you for a HIGH exp loss ...
  Topic: zMUD 7.10 - annoying beep
DeathDealer

Replies: 37
Views: 42389

PostForum: zMUD General Discussion   Posted: Wed Jun 08, 2005 12:23 am   Subject: Re: zMUD 7.10 - annoying beep
When the command line is empty, and you push backspace you get an annoying 'beep' sound... and if you hold down backspace to clear the command line you get many annoying beep sounds.
Might have helpe ...
  Topic: Walking a Path without a Map for a combat bot
DeathDealer

Replies: 25
Views: 29093

PostForum: zMUD General Discussion   Posted: Wed Jun 08, 2005 12:01 am   Subject: Walking a Path without a Map for a combat bot
Yer just jealous cause the voices in my head hate you :-P
  Topic: Can't find all I need for move then kill bot
DeathDealer

Replies: 1
Views: 3691

PostForum: zMUD General Discussion   Posted: Tue Jun 07, 2005 7:41 pm   Subject: Can't find all I need for move then kill bot
Wrong board.
As it says, this is the board for FINISHED SCRIPTS.
I suggest reposting this to the General Board.
 
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