Author |
Message |
Topic: Medievia - Death List, Rest In Peace |
DeathDealer
Replies: 22
Views: 53338
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Forum: Finished MUD Scripts Posted: Fri Jun 17, 2005 4:58 pm Subject: Medievia - Death List, Rest In Peace |
Red is my dagger msgs. Blue is my current spell msg. Green is the EXP msg. Violet is the actual death msg.
As you can see with exp, there's also text in between them if there is a double exp event go ... |
Topic: an idea |
DeathDealer
Replies: 8
Views: 10835
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Forum: zMUD General Discussion Posted: Fri Jun 17, 2005 3:18 pm Subject: an idea |
If you can find it, there's also a prog called WatchCat.
WatchCat is a small system tray applet for hiding application windows. Windows hidden by WatchCat also will disappear from taskbar and Alt+Tab ... |
Topic: Medievia - Death List, Rest In Peace |
DeathDealer
Replies: 22
Views: 53338
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Forum: Finished MUD Scripts Posted: Thu Jun 16, 2005 8:45 pm Subject: Medievia - Death List, Rest In Peace |
Starting to see that i might not be able to modify this for Aard at all.
The msgs of death change depending on what is the method.
Weapons all have diff damage types resulting in diff msgs.
Spells ... |
Topic: Aardwolf Last Kills Avgs |
DeathDealer
Replies: 0
Views: 7800
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Forum: Finished MUD Scripts Posted: Thu Jun 16, 2005 8:43 pm Subject: Aardwolf Last Kills Avgs |
#CLASS {Last Kill}
#ALIAS lk {lastkill;#T+ "Last Kill|Triggers"}
#CLASS 0
#CLASS {Last Kill|Triggers}
#VAR killhist {count0xp0}
#TRIGGER {(%*)(%s)(%d)(%s)(%d)(%s)(%*)} {#ADD killhist.count 1 ... |
Topic: zMUD v7.13 released |
DeathDealer
Replies: 12
Views: 19577
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Forum: zMUD General Discussion Posted: Thu Jun 16, 2005 12:24 pm Subject: zMUD v7.13 released |
Funny thing, when i started up Zmud today it said the current one was 7.12!
Still using the 7.05 version. |
Topic: Walking a Path without a Map for a combat bot |
DeathDealer
Replies: 25
Views: 32497
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Forum: zMUD General Discussion Posted: Thu Jun 16, 2005 12:19 pm Subject: Walking a Path without a Map for a combat bot |
?...2nd trigger 1st?
I only have ONE trigger.
the 1st is my current one, the 2nd was what i HAD before. |
Topic: Illegal scripting [was: Help me set up a few lasertag...] |
DeathDealer
Replies: 4
Views: 7274
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Forum: zMUD General Discussion Posted: Thu Jun 16, 2005 12:37 am Subject: Illegal scripting [was: Help me set up a few lasertag...] |
*nod* understood Zugg. was just curious :-)
Thank god i'm to stupid to make a bot.
Well, except for getting lucky on one for the topic of this post.
But what Nexela said is true. It's not fair for ... |
Topic: Illegal scripting [was: Help me set up a few lasertag...] |
DeathDealer
Replies: 4
Views: 7274
|
Forum: zMUD General Discussion Posted: Wed Jun 15, 2005 10:40 pm Subject: Illegal scripting [was: Help me set up a few lasertag...] |
If i can ask a question in order to clarify?
Do you mean that there should be no more questions about bots?
Or just those that are specific to those MUDs that have issues with bots (which to my limi ... |
Topic: where, and how do i get zmud |
DeathDealer
Replies: 3
Views: 6082
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Forum: zMUD General Discussion Posted: Wed Jun 15, 2005 4:49 pm Subject: where, and how do i get zmud |
Zugg DID say that if you don't like what's going on with 7.12 then do one of 2 things, deal with it or go back to an old version. (i'm ad-libing)
So, i think that he should at least make 7.05a availa ... |
Topic: Medievia - Death List, Rest In Peace |
DeathDealer
Replies: 22
Views: 53338
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Forum: Finished MUD Scripts Posted: Wed Jun 15, 2005 12:26 am Subject: Medievia - Death List, Rest In Peace |
There is an option to echo zMUD information messages to the screen called "Echo messages" in preferences. I have this option turned off.
I updated the code above, it works with the "Echo messages" ... |
Topic: Medievia - Death List, Rest In Peace |
DeathDealer
Replies: 22
Views: 53338
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Forum: Finished MUD Scripts Posted: Tue Jun 14, 2005 3:46 pm Subject: Medievia - Death List, Rest In Peace |
A test mob one is DEAD!!
You are awarded 100 experience points for the battle.
Variable rip_mob removed.
An test mob two is DEAD!!
You are awarded 200 experience points for the battle.
Variable r ... |
Topic: Triggers and Special Characters |
DeathDealer
Replies: 9
Views: 15193
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Forum: zMUD General Discussion Posted: Tue Jun 14, 2005 11:45 am Subject: Triggers and Special Characters |
Don't this fall into the whole "use " or ' marks around things" post of Nex's? |
Topic: Walking a Path without a Map for a combat bot |
DeathDealer
Replies: 25
Views: 32497
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Forum: zMUD General Discussion Posted: Tue Jun 14, 2005 11:39 am Subject: Walking a Path without a Map for a combat bot |
Well, it happened again, and this time it was at the same situation. The room with a down and mob comes in.
I'm thinking that I'll just #T- akill when the down room comes up, and #T+ akill when i fin ... |
Topic: Walking a Path without a Map for a combat bot |
DeathDealer
Replies: 25
Views: 32497
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Forum: zMUD General Discussion Posted: Mon Jun 13, 2005 1:40 pm Subject: Walking a Path without a Map for a combat bot |
if i've gone down 5 times then #alarm +5 {a1} = wait 5 seconds before doing the a1 alias again which starts the whole bot. the @downvar was at 5 at the time. the W was the 1st step of the bot
if ya w ... |
Topic: Zmud FlowChat? |
DeathDealer
Replies: 10
Views: 13907
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Forum: zMUD General Discussion Posted: Mon Jun 13, 2005 2:07 am Subject: Zmud FlowChat? |
*mosh nexela* that helps :-P
i know matt, thats why i asked if there was a program out there or a script that did it |
Topic: Zmud FlowChat? |
DeathDealer
Replies: 10
Views: 13907
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Forum: zMUD General Discussion Posted: Sun Jun 12, 2005 7:33 pm Subject: Zmud FlowChat? |
yeah, looks like i am not making myself clear or something.
TRIGGER 1 turns off CLASS 1
TRIGGER 2 which follows a few lines after TRIGGER 1 dies a few other things and ALSO TURNS OFF CLASS 1.
TRIGG ... |
Topic: Zmud FlowChat? |
DeathDealer
Replies: 10
Views: 13907
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Forum: zMUD General Discussion Posted: Sun Jun 12, 2005 4:51 pm Subject: Zmud FlowChat? |
nah, like i said, i had 3 triggers that did either a #T+ or a #T- on the SAME thing needlessly.
was wondering if there was something that showed things like that. |
Topic: Walking a Path without a Map for a combat bot |
DeathDealer
Replies: 25
Views: 32497
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Forum: zMUD General Discussion Posted: Sun Jun 12, 2005 2:25 am Subject: Walking a Path without a Map for a combat bot |
ran into a snag.s
Slow walking paused
You walk down the tunnel. You see a staircase here, leading down.
You can see exits to the: north
A Barney emerges from the shadows!
h
You blast the Barney ... |
Topic: Zmud FlowChat? |
DeathDealer
Replies: 10
Views: 13907
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Forum: zMUD General Discussion Posted: Sun Jun 12, 2005 12:51 am Subject: Zmud FlowChat? |
Stupid question, but is there anything out there that can put together a type of graphical flowchart to show how stuff in zmud works?
like how 1 flows to 2 or 3 and if 3 then to 4
i just went over a ... |
Topic: Walking a Path without a Map for a combat bot |
DeathDealer
Replies: 25
Views: 32497
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Forum: zMUD General Discussion Posted: Wed Jun 08, 2005 11:10 pm Subject: Walking a Path without a Map for a combat bot |
thought i needed that in a if %ismember thing.
either way, really looking for the shorter list.
if it's one of about 3 or 4 mobs, it wont attack, and continue the path as if nothing happened. |
Topic: Walking a Path without a Map for a combat bot |
DeathDealer
Replies: 25
Views: 32497
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Forum: zMUD General Discussion Posted: Wed Jun 08, 2005 1:55 pm Subject: Walking a Path without a Map for a combat bot |
*grumble*
I went another route with it:
#CLASS {Combat_Bot|akill}
#TRIGGER {{A Bret Saberhagen|A Bothan spy|etc etc etc etc|A Hutt} emerges from the shadows!} {#T- "Combat_Bot|walk";#SUSPEND a1;h;# ... |
Topic: Walking a Path without a Map for a combat bot |
DeathDealer
Replies: 25
Views: 32497
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Forum: zMUD General Discussion Posted: Wed Jun 08, 2005 12:52 pm Subject: Walking a Path without a Map for a combat bot |
yeah, remembered the alias from someone elses post.
but now i got another problem. There are 3 certain mobs that I don't want to attack. one causes blindness, the other hits you for a HIGH exp loss ... |
Topic: zMUD 7.10 - annoying beep |
DeathDealer
Replies: 37
Views: 47230
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Forum: zMUD General Discussion Posted: Wed Jun 08, 2005 12:23 am Subject: Re: zMUD 7.10 - annoying beep |
When the command line is empty, and you push backspace you get an annoying 'beep' sound... and if you hold down backspace to clear the command line you get many annoying beep sounds.
Might have helpe ... |
Topic: Walking a Path without a Map for a combat bot |
DeathDealer
Replies: 25
Views: 32497
|
Forum: zMUD General Discussion Posted: Wed Jun 08, 2005 12:01 am Subject: Walking a Path without a Map for a combat bot |
Yer just jealous cause the voices in my head hate you :-P |
Topic: Can't find all I need for move then kill bot |
DeathDealer
Replies: 1
Views: 4244
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Forum: zMUD General Discussion Posted: Tue Jun 07, 2005 7:41 pm Subject: Can't find all I need for move then kill bot |
Wrong board.
As it says, this is the board for FINISHED SCRIPTS.
I suggest reposting this to the General Board. |
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