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  Topic: #add outfit %1
Darklord

Replies: 9
Views: 5655

PostForum: zMUD General Discussion   Posted: Sun Mar 09, 2008 3:50 pm   Subject: #add outfit %1
I love this place, yall are the best.

Fang that worked fine until it sees an item begins with 'a' so I
var=%subregex(%1,"^(a |an |the |some ) ","") added a space after each.
  Topic: #add outfit %1
Darklord

Replies: 9
Views: 5655

PostForum: zMUD General Discussion   Posted: Sun Mar 09, 2008 3:30 pm   Subject: #add outfit %1
Thanks again guys, whats the best way to remove, 'the', 'a', 'an', 'some' from {%1} if it appears at the start of {%1}
  Topic: #add outfit %1
Darklord

Replies: 9
Views: 5655

PostForum: zMUD General Discussion   Posted: Sat Mar 08, 2008 2:16 pm   Subject: #add outfit %1
Well correction to this, things seem to work after you walk away for a few. I got it working to some degree using Arminas example.

It only adds the first word of the string tho, ie "Olog'Hai" from ...
  Topic: #add outfit %1
Darklord

Replies: 9
Views: 5655

PostForum: zMUD General Discussion   Posted: Sat Mar 08, 2008 1:30 pm   Subject: #add outfit %1
Thanks to both of you for repling to this post. However, I tried both of your samples and I'm still not able to populate the 'outfit' variable.

I tested the pattern and it returns pattern matches ...
  Topic: #add outfit %1
Darklord

Replies: 9
Views: 5655

PostForum: zMUD General Discussion   Posted: Sat Mar 08, 2008 1:25 am   Subject: #add outfit %1
I cant seem to get %1 from a equ list

[ left finger ] [100] Olog'Hai Signet Ring
[ right finger ] [100] Olog'Hai Signet Ring
[ neck 1 ] [100] Pendant of Spirits
[ neck 2 ] [100 ...
  Topic: how do I get %something
Darklord

Replies: 16
Views: 7890

PostForum: zMUD General Discussion   Posted: Fri Feb 08, 2008 7:33 pm   Subject: how do I get %something
never mind, figgered it out, press enter
  Topic: how do I get %something
Darklord

Replies: 16
Views: 7890

PostForum: zMUD General Discussion   Posted: Fri Feb 08, 2008 7:27 pm   Subject: how do I get %something
One more thing, and I will correct that

#IF (%ismember( %2, @weaponlist)) {cast vice %2 | give %2 %1} {say Sorry %1~, %2 doesnt appear in my weapon list )

how do we do two action if true?
1 cas ...
  Topic: how do I get %something
Darklord

Replies: 16
Views: 7890

PostForum: zMUD General Discussion   Posted: Fri Feb 08, 2008 6:58 pm   Subject: how do I get %something
(%w) gives you (%w)
#IF (%ismember( %2, @weaponlist)) {cast vice %2} {say Sorry %1 %2 doesnt appear in my weapon list}

Stuipd me thought the (%w) had to be at the begining, learn something every d ...
  Topic: how do I get %something
Darklord

Replies: 16
Views: 7890

PostForum: zMUD General Discussion   Posted: Fri Feb 08, 2008 6:07 pm   Subject: how do I get %something
with your 1st reply, I think I see my error, just need to use gives you (%w) vs (%w) gives you, or use (w%) gives you (w%)

using %w for what ever I need and place it where its needed.
  Topic: how do I get %something
Darklord

Replies: 16
Views: 7890

PostForum: zMUD General Discussion   Posted: Fri Feb 08, 2008 5:52 pm   Subject: how do I get %something
This is what Im building,
Someone give me a weapon
ie
Ssuya gives you Steel Dagger

Trigger sees 'give you' with (%w) gives you

I need a %something for the weapon

then I will

#IF (%ismem ...
  Topic: how do I get %something
Darklord

Replies: 16
Views: 7890

PostForum: zMUD General Discussion   Posted: Fri Feb 08, 2008 5:32 pm   Subject: how do I get %something
(%w) gives you something

how do I get a %something for the something ?
  Topic: Help with @friend list
Darklord

Replies: 1
Views: 2316

PostForum: zMUD General Discussion   Posted: Wed Feb 06, 2008 5:50 pm   Subject: Help with @friend list
never mind, %ismember does it :)

Thanks
  Topic: Help with @friend list
Darklord

Replies: 1
Views: 2316

PostForum: zMUD General Discussion   Posted: Wed Feb 06, 2008 5:17 pm   Subject: Help with @friend list
I need to build a list to hold charactor names, then when a charactor says 'blah' , if the charactor is in the @friend list it will fire off my spellup alais, if charactor isnt in the @friend list, it ...
  Topic: For Next Loop
Darklord

Replies: 6
Views: 4588

PostForum: zMUD General Discussion   Posted: Sun Feb 03, 2008 9:34 pm   Subject: For Next Loop
Thanks for the quick reply

Specific is:
I have vnums for an area, ie 16001 to 16459
The #loop 16001, 16459 loops through the vnums doing goto %1

#loop 16001, 16459 { goto %1} * works great
...
  Topic: For Next Loop
Darklord

Replies: 6
Views: 4588

PostForum: zMUD General Discussion   Posted: Sun Feb 03, 2008 4:19 pm   Subject: This fires a million times
on a small scale, Im using 'goto' to goto room then looking for items, in this case a Trophy is used for testing, I fires, but when it fires it fires more than once, just need it to fire for the speci ...
  Topic: For Next Loop
Darklord

Replies: 6
Views: 4588

PostForum: zMUD General Discussion   Posted: Tue Jan 29, 2008 8:38 pm   Subject: Thanks using the #loop works perfectly
#LOOP 3005,3000 {goto %i}



Thanks for the prompt replys
You guys rock
Darklord
  Topic: For Next Loop
Darklord

Replies: 6
Views: 4588

PostForum: zMUD General Discussion   Posted: Tue Jan 29, 2008 8:00 pm   Subject: For Next Loop
I would like to see an example of a for next loop, my goal is to loop rang of numbers, room numbers to be specific

Something like this, but Im lost at how to build it in ZMud

For %room = 1 to 3 ...
 
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