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  Topic: EQ database for Medievia
DarKarvin

Replies: 1
Views: 2036

PostForum: zMUD General Discussion   Posted: Sun Jan 11, 2004 2:16 pm   Subject: EQ database for Medievia
Does anyone have the code for this already done?
Here's some patterns of eq for adding to the database:

Your divination is complete...
Object: a throwing axe
Item Type: WEAPON Effects: NoBits ...
  Topic: Zmud Ver. 3.62 on XP
DarKarvin

Replies: 5
Views: 4518

PostForum: zMUD General Discussion   Posted: Mon Sep 09, 2002 4:56 pm   Subject: Zmud Ver. 3.62 on XP
I just don't want a new mudder "Overwhelmed" with all the features of ver 6+
Uhm..she needs a little more easing into it, and thinks zmud is great, don't worry, she'll be running ver 6+ soo ...
  Topic: Zmud Ver. 3.62 on XP
DarKarvin

Replies: 5
Views: 4518

PostForum: zMUD General Discussion   Posted: Mon Sep 09, 2002 2:49 pm   Subject: Zmud Ver. 3.62 on XP
While trying to help a new mudder I thought it would be helpful for them to start with the older version, But I can't seem to run it on XP (new system) just to check if my trigs/stuff will work on it ...
  Topic: pick list into a variable
DarKarvin

Replies: 2
Views: 2387

PostForum: zMUD General Discussion   Posted: Mon Aug 26, 2002 2:19 pm   Subject: pick list into a variable
Thanks! I hadn't looked at %pick, just #pick.

Dar'Karvin Drakkar
Adventur's Unlimited
au.betterbox.net:5000
  Topic: pick list into a variable
DarKarvin

Replies: 2
Views: 2387

PostForum: zMUD General Discussion   Posted: Mon Aug 26, 2002 4:02 am   Subject: pick list into a variable
After searching around I am not sure of the syntax, but how can you make a picklist that puts the pick into a variable and not send it to the mud?
such as picking between shrimp|worm|fly|anchovie ect ...
  Topic: newline in prompt window
DarKarvin

Replies: 1
Views: 1835

PostForum: zMUD General Discussion   Posted: Sat Aug 24, 2002 11:58 am   Subject: newline in prompt window
Can you put multiple lines in a prompt window? Just to display text.

  Topic: #class in an alias
DarKarvin

Replies: 2
Views: 2438

PostForum: zMUD General Discussion   Posted: Sun Aug 04, 2002 4:27 pm   Subject: #class in an alias
Bah...I figured it out...
It was turning the class on and then off instantly before recieving anything from the mud. so, takeing out the class 0, and triggering that has fixed the problem.

Thanks ...
  Topic: #class in an alias
DarKarvin

Replies: 2
Views: 2438

PostForum: zMUD General Discussion   Posted: Sun Aug 04, 2002 6:18 am   Subject: #class in an alias
I made an alias that should turn a class on, execute a command and have some triggers fire.
#alias {qr} {#CLASS quest 1;quest request;#class quest 0}
I cannot figure out why it's not turning on the ...
  Topic: Auto-opening closed doors?
DarKarvin

Replies: 5
Views: 3728

PostForum: zMUD General Discussion   Posted: Fri Jul 26, 2002 9:20 pm   Subject: Auto-opening closed doors?
Is there any way to make it so it sends open north instead of just open n?
 
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