Author |
Message |
Topic: Automapper Question |
Daarte
Replies: 1
Views: 1918
|
Forum: zMUD General Discussion Posted: Tue Dec 16, 2008 1:28 am Subject: Automapper Question |
I have a slight problem here...basically, when I was first setting up the automapper, I didn't even bother making it add any information to the map on it's own, I just wanted an outline of the MUD. As ... |
Topic: Interrupting Speedwalks |
Daarte
Replies: 4
Views: 3668
|
Forum: zMUD General Discussion Posted: Thu Dec 11, 2008 9:05 pm Subject: Interrupting Speedwalks |
By the way, just pointing this out in case someone had a similar question to my first one, I just played some more with settings, and if you do map->Config->Configuration Settings->Speedwalki ... |
Topic: Interrupting Speedwalks |
Daarte
Replies: 4
Views: 3668
|
Forum: zMUD General Discussion Posted: Thu Dec 11, 2008 8:55 pm Subject: Interrupting Speedwalks |
I see, I was afraid of that. But thanks, this will do.
While I'm on the topic, is there a quick way to #walk to every room you have mapped and perform a certain command at each place?
#loop ( ... |
Topic: Interrupting Speedwalks |
Daarte
Replies: 4
Views: 3668
|
Forum: zMUD General Discussion Posted: Thu Dec 11, 2008 8:33 pm Subject: Interrupting Speedwalks |
Hi again, I have another question. I tried searching with a bunch of different queries but can't find anything related to what I need.
Basically, I want to accomplish this: With a full map in the m ... |
Topic: # Command |
Daarte
Replies: 6
Views: 4022
|
Forum: zMUD General Discussion Posted: Thu Dec 11, 2008 5:13 am Subject: # Command |
Ah, great, second option works best for me, but thanks for namedropping %exec, that looks useful too. |
Topic: # Command |
Daarte
Replies: 6
Views: 4022
|
Forum: zMUD General Discussion Posted: Wed Dec 10, 2008 5:05 am Subject: # Command |
Neither way work, but thanks all the same. =] |
Topic: # Command |
Daarte
Replies: 6
Views: 4022
|
Forum: zMUD General Discussion Posted: Tue Dec 09, 2008 12:54 pm Subject: # Command |
Hi, I have a bit of a problem if anyone's got a second.
I'm trying to do something like this:
#if {@blah > 0} {#@blah do this}
This doesn't work however, obviously due to ... |
Topic: Counting Damage |
Daarte
Replies: 4
Views: 3413
|
Forum: zMUD General Discussion Posted: Wed Jul 09, 2008 4:19 pm Subject: Counting Damage |
Ah, brilliant! That helps more than anything ever, thanks. |
Topic: Counting Damage |
Daarte
Replies: 4
Views: 3413
|
Forum: zMUD General Discussion Posted: Wed Jul 09, 2008 3:22 pm Subject: Counting Damage |
Hm, I'll try that out, thank you.
And as for the prompt thing, you're right, let me explain clearer. This is what happens:
556hp - 732mn --
Damn, got hit
356hp - 732mn --
[ENTER, OR ANYTHING ... |
Topic: Counting Damage |
Daarte
Replies: 4
Views: 3413
|
Forum: zMUD General Discussion Posted: Wed Jul 09, 2008 2:37 pm Subject: Counting Damage |
Hi, here is my problem.
I have a prompt line, pretty stock, showing my health and mana (556hp - 732mn)
What I'm trying to do is show changes to my health(and mana) on the same line every time I ... |
|