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  Topic: Automapper Question
Daarte

Replies: 1
Views: 1918

PostForum: zMUD General Discussion   Posted: Tue Dec 16, 2008 1:28 am   Subject: Automapper Question
I have a slight problem here...basically, when I was first setting up the automapper, I didn't even bother making it add any information to the map on it's own, I just wanted an outline of the MUD. As ...
  Topic: Interrupting Speedwalks
Daarte

Replies: 4
Views: 3668

PostForum: zMUD General Discussion   Posted: Thu Dec 11, 2008 9:05 pm   Subject: Interrupting Speedwalks
By the way, just pointing this out in case someone had a similar question to my first one, I just played some more with settings, and if you do map->Config->Configuration Settings->Speedwalki ...
  Topic: Interrupting Speedwalks
Daarte

Replies: 4
Views: 3668

PostForum: zMUD General Discussion   Posted: Thu Dec 11, 2008 8:55 pm   Subject: Interrupting Speedwalks
I see, I was afraid of that. But thanks, this will do.

While I'm on the topic, is there a quick way to #walk to every room you have mapped and perform a certain command at each place?

#loop ( ...
  Topic: Interrupting Speedwalks
Daarte

Replies: 4
Views: 3668

PostForum: zMUD General Discussion   Posted: Thu Dec 11, 2008 8:33 pm   Subject: Interrupting Speedwalks
Hi again, I have another question. I tried searching with a bunch of different queries but can't find anything related to what I need.

Basically, I want to accomplish this: With a full map in the m ...
  Topic: # Command
Daarte

Replies: 6
Views: 4022

PostForum: zMUD General Discussion   Posted: Thu Dec 11, 2008 5:13 am   Subject: # Command
Ah, great, second option works best for me, but thanks for namedropping %exec, that looks useful too.
  Topic: # Command
Daarte

Replies: 6
Views: 4022

PostForum: zMUD General Discussion   Posted: Wed Dec 10, 2008 5:05 am   Subject: # Command
Neither way work, but thanks all the same. =]
  Topic: # Command
Daarte

Replies: 6
Views: 4022

PostForum: zMUD General Discussion   Posted: Tue Dec 09, 2008 12:54 pm   Subject: # Command
Hi, I have a bit of a problem if anyone's got a second.

I'm trying to do something like this:
#if {@blah > 0} {#@blah do this}

This doesn't work however, obviously due to ...
  Topic: Counting Damage
Daarte

Replies: 4
Views: 3413

PostForum: zMUD General Discussion   Posted: Wed Jul 09, 2008 4:19 pm   Subject: Counting Damage
Ah, brilliant! That helps more than anything ever, thanks.
  Topic: Counting Damage
Daarte

Replies: 4
Views: 3413

PostForum: zMUD General Discussion   Posted: Wed Jul 09, 2008 3:22 pm   Subject: Counting Damage
Hm, I'll try that out, thank you.

And as for the prompt thing, you're right, let me explain clearer. This is what happens:

556hp - 732mn --
Damn, got hit
356hp - 732mn --
[ENTER, OR ANYTHING ...
  Topic: Counting Damage
Daarte

Replies: 4
Views: 3413

PostForum: zMUD General Discussion   Posted: Wed Jul 09, 2008 2:37 pm   Subject: Counting Damage
Hi, here is my problem.

I have a prompt line, pretty stock, showing my health and mana (556hp - 732mn)

What I'm trying to do is show changes to my health(and mana) on the same line every time I ...
 
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