Author |
Message |
Topic: Stringlist Explanation |
DMUS
Replies: 2
Views: 4328
|
Forum: zMUD General Discussion Posted: Tue Oct 21, 2003 2:47 am Subject: Stringlist Explanation |
"Preferred by who?"
Preferred for optimal processing. I've seen these examples used in conjunction with stringlists in other posts and I wasn't sure which maintained the best performance.
I've ... |
Topic: Stringlist Explanation |
DMUS
Replies: 2
Views: 4328
|
Forum: zMUD General Discussion Posted: Mon Oct 20, 2003 4:31 am Subject: Stringlist Explanation |
Which of these examples is preferred, and why?
Example 1
#TR {Arnold|Bob|Carry|Doug|Eleanor} {#cw red}
Example 2
#VAR friends Arnold|Bob|Carry|Doug|Eleanor
#TR {@friends} {#cw red}
Example ... |
Topic: speed trade off - depending on amount of triggers? |
DMUS
Replies: 4
Views: 5488
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Forum: zMUD General Discussion Posted: Fri Oct 17, 2003 1:16 am Subject: speed trade off - depending on amount of triggers? |
I followed your suggestion and made the TRs case sensitive, but there is still a noticeable delay on mud output. No such delay when I disable them.
Just to clarify, I'm not actually using a string ... |
Topic: Alarms created in the wrong Class |
DMUS
Replies: 2
Views: 3548
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Forum: zMUD General Discussion Posted: Fri Oct 17, 2003 1:01 am Subject: Alarms created in the wrong Class |
I searched the forums and found info about VARs being created in the wrong class, but I have an alarm doing it.
I have this alarm not in any class:
#TR {exit|exits} {#ALA +0.5 {#OK}}
However, ... |
Topic: Complicated IF statements? |
DMUS
Replies: 6
Views: 8878
|
Forum: zMUD General Discussion Posted: Wed Oct 15, 2003 11:17 pm Subject: Complicated IF statements? |
Make sure that trigger has Prompt selected via the Options tab. |
Topic: Complicated IF statements? |
DMUS
Replies: 6
Views: 8878
|
Forum: zMUD General Discussion Posted: Wed Oct 15, 2003 4:20 am Subject: Complicated IF statements? |
Here's a thought for your autoheal:
#CLASS autoheal
#VAR canflee 1
#VAR canrecall 1
#VAR canheal 1
#TR {HP~: (%d)} {#IF (%1 > 123) {canflee=1;canrecall=1};#IF (%1 < 124 and @canflee=1) {f ... |
Topic: Complicated IF statements? |
DMUS
Replies: 6
Views: 8878
|
Forum: zMUD General Discussion Posted: Wed Oct 15, 2003 1:36 am Subject: Complicated IF statements? |
If you're mud consistently shows the format
(Magic) a silver tunic
and this always ends with a keyword, then I think you should be able to use
#TR {~(Magic~) * (%w)$} {get %1} |
Topic: speed trade off - depending on amount of triggers? |
DMUS
Replies: 4
Views: 5488
|
Forum: zMUD General Discussion Posted: Sun Oct 12, 2003 11:40 pm Subject: speed trade off - depending on amount of triggers? |
Sorry to revive an otherwise dead topic...
I was working on fine tuning some large scripts last night and noticed that when I turned off all triggers the mud response was almost instantaneous. Whe ... |
Topic: Walking around a map |
DMUS
Replies: 5
Views: 8535
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Forum: zMUD General Discussion Posted: Thu Oct 09, 2003 9:29 pm Subject: Walking around a map |
Of course, an autoratter is illegal in Achaea, so I don't use it. I wouldn't want to encourage anyone to violate any MUD rules. |
Topic: Capturing Question |
DMUS
Replies: 2
Views: 4521
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Forum: zMUD General Discussion Posted: Thu Oct 09, 2003 3:40 am Subject: Capturing Question |
I do it to. Worse is when I'm trying to type in the command line and realize I still have the editor window selected. That always annoys me. Zmud does everything else. Why can't it read my mind an ... |
Topic: Walking around a map |
DMUS
Replies: 5
Views: 8535
|
Forum: zMUD General Discussion Posted: Thu Oct 09, 2003 3:32 am Subject: Walking around a map |
I made an autoratter for a subdivision in Achaea. Sounds similar to what you have. I knew each room was limited to 3 rats, but the time varied per room to kill 3 rats.
It had a timer and a vari ... |
Topic: Triggering on prompt |
DMUS
Replies: 2
Views: 4251
|
Forum: zMUD General Discussion Posted: Thu Oct 02, 2003 12:29 am Subject: Triggering on prompt |
Of course! This is the first prompt trigger I've used. Forgot all about the delicious Options tab.
Thank you, sensei Lightbulb! |
Topic: Triggering on prompt |
DMUS
Replies: 2
Views: 4251
|
Forum: zMUD General Discussion Posted: Wed Oct 01, 2003 4:20 am Subject: Triggering on prompt |
I'm playing Imperian. My prompt looks like:
H: # M: # V: # <eb>
I have a trigger I use when bashing that checks my prompt for the "b" (balance).
Example:
H: 70/70 M: 70/70 V: 500 & ... |
Topic: Docking windows |
DMUS
Replies: 2
Views: 5633
|
Forum: zMUD General Discussion Posted: Wed Sep 10, 2003 8:42 pm Subject: Docking windows |
Thanks for the help.
I got it redocked. |
Topic: Docking windows |
DMUS
Replies: 2
Views: 5633
|
Forum: zMUD General Discussion Posted: Wed Sep 10, 2003 7:16 am Subject: Docking windows |
I somehow split my editor into two windows and can't figure how to get them docked together again.
How do I fix this? |
Topic: Script help |
DMUS
Replies: 12
Views: 16331
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Forum: zMUD General Discussion Posted: Wed Sep 10, 2003 12:43 am Subject: Script help |
Just use the same script that Lightbulb wrote for you and replace the spell name with the spell you want it to trigger on and cast. |
Topic: [:o)] HAPPY 3000th POST, LIGHTBULB! |
DMUS
Replies: 2
Views: 3747
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Forum: zMUD General Discussion Posted: Wed Sep 03, 2003 3:03 am Subject: [:o)] HAPPY 3000th POST, LIGHTBULB! |
Just wanted to post a response signifying my appreciation of your outstanding support.
The MUD is a better place because of you! |
Topic: activating a toggle button off a trigger |
DMUS
Replies: 6
Views: 10739
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Forum: zMUD General Discussion Posted: Wed Sep 03, 2003 2:53 am Subject: activating a toggle button off a trigger |
I think what your looking for is
#tr {You are surrounded by a white aura.} {#BU id}
#tr {The white aura around your body fades.} {#BU id}
where id is the name/# for your button you entered into ... |
Topic: %btncolor |
DMUS
Replies: 3
Views: 6312
|
Forum: zMUD General Discussion Posted: Mon Sep 01, 2003 11:04 pm Subject: %btncolor |
Are there any plans to develop %ansi for buttons?
I like the idea of being able to create a blinking button to signal that a response is needed to an event from a MUD. That would save lots of scre ... |
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