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  Topic: Stringlist Explanation
DMUS

Replies: 2
Views: 4328

PostForum: zMUD General Discussion   Posted: Tue Oct 21, 2003 2:47 am   Subject: Stringlist Explanation
"Preferred by who?"

Preferred for optimal processing. I've seen these examples used in conjunction with stringlists in other posts and I wasn't sure which maintained the best performance.

I've ...
  Topic: Stringlist Explanation
DMUS

Replies: 2
Views: 4328

PostForum: zMUD General Discussion   Posted: Mon Oct 20, 2003 4:31 am   Subject: Stringlist Explanation
Which of these examples is preferred, and why?

Example 1
#TR {Arnold|Bob|Carry|Doug|Eleanor} {#cw red}

Example 2
#VAR friends Arnold|Bob|Carry|Doug|Eleanor
#TR {@friends} {#cw red}

Example ...
  Topic: speed trade off - depending on amount of triggers?
DMUS

Replies: 4
Views: 5488

PostForum: zMUD General Discussion   Posted: Fri Oct 17, 2003 1:16 am   Subject: speed trade off - depending on amount of triggers?
I followed your suggestion and made the TRs case sensitive, but there is still a noticeable delay on mud output. No such delay when I disable them.

Just to clarify, I'm not actually using a string ...
  Topic: Alarms created in the wrong Class
DMUS

Replies: 2
Views: 3548

PostForum: zMUD General Discussion   Posted: Fri Oct 17, 2003 1:01 am   Subject: Alarms created in the wrong Class
I searched the forums and found info about VARs being created in the wrong class, but I have an alarm doing it.

I have this alarm not in any class:

#TR {exit|exits} {#ALA +0.5 {#OK}}

However, ...
  Topic: Complicated IF statements?
DMUS

Replies: 6
Views: 8878

PostForum: zMUD General Discussion   Posted: Wed Oct 15, 2003 11:17 pm   Subject: Complicated IF statements?
Make sure that trigger has Prompt selected via the Options tab.
  Topic: Complicated IF statements?
DMUS

Replies: 6
Views: 8878

PostForum: zMUD General Discussion   Posted: Wed Oct 15, 2003 4:20 am   Subject: Complicated IF statements?
Here's a thought for your autoheal:

#CLASS autoheal
#VAR canflee 1
#VAR canrecall 1
#VAR canheal 1
#TR {HP~: (%d)} {#IF (%1 > 123) {canflee=1;canrecall=1};#IF (%1 < 124 and @canflee=1) {f ...
  Topic: Complicated IF statements?
DMUS

Replies: 6
Views: 8878

PostForum: zMUD General Discussion   Posted: Wed Oct 15, 2003 1:36 am   Subject: Complicated IF statements?
If you're mud consistently shows the format

(Magic) a silver tunic

and this always ends with a keyword, then I think you should be able to use

#TR {~(Magic~) * (%w)$} {get %1}
  Topic: speed trade off - depending on amount of triggers?
DMUS

Replies: 4
Views: 5488

PostForum: zMUD General Discussion   Posted: Sun Oct 12, 2003 11:40 pm   Subject: speed trade off - depending on amount of triggers?
Sorry to revive an otherwise dead topic...

I was working on fine tuning some large scripts last night and noticed that when I turned off all triggers the mud response was almost instantaneous. Whe ...
  Topic: Walking around a map
DMUS

Replies: 5
Views: 8535

PostForum: zMUD General Discussion   Posted: Thu Oct 09, 2003 9:29 pm   Subject: Walking around a map
Of course, an autoratter is illegal in Achaea, so I don't use it. I wouldn't want to encourage anyone to violate any MUD rules. Wink
  Topic: Capturing Question
DMUS

Replies: 2
Views: 4521

PostForum: zMUD General Discussion   Posted: Thu Oct 09, 2003 3:40 am   Subject: Capturing Question
I do it to. Worse is when I'm trying to type in the command line and realize I still have the editor window selected. That always annoys me. Zmud does everything else. Why can't it read my mind an ...
  Topic: Walking around a map
DMUS

Replies: 5
Views: 8535

PostForum: zMUD General Discussion   Posted: Thu Oct 09, 2003 3:32 am   Subject: Walking around a map
I made an autoratter for a subdivision in Achaea. Sounds similar to what you have. I knew each room was limited to 3 rats, but the time varied per room to kill 3 rats.

It had a timer and a vari ...
  Topic: Triggering on prompt
DMUS

Replies: 2
Views: 4251

PostForum: zMUD General Discussion   Posted: Thu Oct 02, 2003 12:29 am   Subject: Triggering on prompt
Of course! This is the first prompt trigger I've used. Forgot all about the delicious Options tab.

Thank you, sensei Lightbulb!
  Topic: Triggering on prompt
DMUS

Replies: 2
Views: 4251

PostForum: zMUD General Discussion   Posted: Wed Oct 01, 2003 4:20 am   Subject: Triggering on prompt
I'm playing Imperian. My prompt looks like:

H: # M: # V: # <eb>

I have a trigger I use when bashing that checks my prompt for the "b" (balance).

Example:

H: 70/70 M: 70/70 V: 500 & ...
  Topic: Docking windows
DMUS

Replies: 2
Views: 5633

PostForum: zMUD General Discussion   Posted: Wed Sep 10, 2003 8:42 pm   Subject: Docking windows
Thanks for the help.

I got it redocked.
  Topic: Docking windows
DMUS

Replies: 2
Views: 5633

PostForum: zMUD General Discussion   Posted: Wed Sep 10, 2003 7:16 am   Subject: Docking windows
I somehow split my editor into two windows and can't figure how to get them docked together again.

How do I fix this?
  Topic: Script help
DMUS

Replies: 12
Views: 16331

PostForum: zMUD General Discussion   Posted: Wed Sep 10, 2003 12:43 am   Subject: Script help
Just use the same script that Lightbulb wrote for you and replace the spell name with the spell you want it to trigger on and cast.
  Topic: [:o)] HAPPY 3000th POST, LIGHTBULB!
DMUS

Replies: 2
Views: 3747

PostForum: zMUD General Discussion   Posted: Wed Sep 03, 2003 3:03 am   Subject: [:o)] HAPPY 3000th POST, LIGHTBULB!
Just wanted to post a response signifying my appreciation of your outstanding support.


The MUD is a better place because of you!
  Topic: activating a toggle button off a trigger
DMUS

Replies: 6
Views: 10739

PostForum: zMUD General Discussion   Posted: Wed Sep 03, 2003 2:53 am   Subject: activating a toggle button off a trigger
I think what your looking for is

#tr {You are surrounded by a white aura.} {#BU id}
#tr {The white aura around your body fades.} {#BU id}

where id is the name/# for your button you entered into ...
  Topic: %btncolor
DMUS

Replies: 3
Views: 6312

PostForum: zMUD General Discussion   Posted: Mon Sep 01, 2003 11:04 pm   Subject: %btncolor
Are there any plans to develop %ansi for buttons?

I like the idea of being able to create a blinking button to signal that a response is needed to an event from a MUD. That would save lots of scre ...
 
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