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  Topic: Automapper?
D0nut

Replies: 8
Views: 5772

PostForum: CMUD General Discussion   Posted: Thu Oct 25, 2007 3:30 pm   Subject: Automapper?
I downloaded CMUD a while back but my trial has long since expired..looking to get back into it and buy the client, but I'm wondering about the automapper. How specifically does it work and how effec ...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Sat Jul 07, 2007 12:12 am   Subject: Newbie question
OK, I'm still kind of confused. Do I need to put the gp %mud.gp var in fang's script, and where does it go? Just replacing the first 2 values, or more?
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Fri Jul 06, 2007 4:48 am   Subject: Newbie question
So how do I implement it? Is this a separate trigger, or should I put it with the other? And is {H: %d~(%d~) Gp: %d~((%d)~) Xp: %d Burden: %d~%} pattern and {MaxGp=%1} script? Or am I just confuse ...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Fri Jul 06, 2007 3:22 am   Subject: Newbie question
Well there's score, and score brief commands. Here are my current variable values for both:

score:

You have 1339 (1339) hit points, 88 (240) guild points, 36 (643) quest points
and 112 (112) s ...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Fri Jul 06, 2007 2:48 am   Subject: Newbie question
Well what output do you need now...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Fri Jul 06, 2007 2:33 am   Subject: Newbie question
Ok, you realize I know next to nothing about scripting right?
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Fri Jul 06, 2007 12:34 am   Subject: Newbie question
It wasn't setting the value, it was taking it from a variable that I assumed you'd be creating. You can replace @gp with %mud.gp I think, but you'll need to get @MaxGP yourself.

How would I do that ...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Thu Jul 05, 2007 9:55 pm   Subject: Newbie question
Is something like this already in the script, though? The original one had a MaxGP value.
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Thu Jul 05, 2007 5:54 am   Subject: Newbie question
Yeah, I think I found it. It's in MUD > System > MXP.

Status Bar: Gp
-----------------
Name: Gp
Value: gp %mud.gp


Is it possible to do the script now with this value?
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Thu Jul 05, 2007 5:19 am   Subject: Newbie question
Well how do I find this value?
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Thu Jul 05, 2007 4:25 am   Subject: Newbie question
I suppose it might be easier to do with a time delay, although making the script figure out when Gp is at max value would be more efficient.
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Thu Jul 05, 2007 4:21 am   Subject: Newbie question
I'm not sure. But it shows up in my CMUD GUI at the bottom of the screen alongside Hp and Xp, so I assume it could be added into a prompt? Just so you know by default I don't have a prompt in this ...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Thu Jul 05, 2007 4:10 am   Subject: Newbie question
Ok, I need to re-explain this. Gp is one of the most important values. It's depleted by using both commands. I want the script to wait after executing either trace runes with staff or cast [spell] ...
  Topic: #wait syntax?
D0nut

Replies: 3
Views: 3065

PostForum: CMUD General Discussion   Posted: Wed Jul 04, 2007 5:05 pm   Subject: #wait syntax?
Oh I see, thanks.
  Topic: #wait syntax?
D0nut

Replies: 3
Views: 3065

PostForum: CMUD General Discussion   Posted: Wed Jul 04, 2007 4:21 pm   Subject: #wait syntax?
Hi, I need some help. In this trigger I'm trying to make I insert #wait between some commands, except the delay lasts only 2-3 seconds. I tried typing, say, #wait 5s but that doesn't work, can some ...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Wed Jul 04, 2007 4:18 pm   Subject: Newbie question
The output will probably be even more confusing for you, I'm just trying to simplify it here. I think the last big post pretty much sums up what I'm trying to do with previously mentioned commands, a ...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Wed Jul 04, 2007 3:03 pm   Subject: Newbie question
Actually Gp isn't on the prompt, rather, those 3 values are in the CMUD GUI and automatically update. They're accessed through the score brief command in-game.
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Wed Jul 04, 2007 2:57 pm   Subject: Newbie question
Ok thanks. Well I automatically have 3 bars on my prompt, Hp, Gp, Xp, if that's what you mean. Gp is currently 256/256, but that max value increases as skills increase.

Thing is I'm not sure that ...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Wed Jul 04, 2007 7:49 am   Subject: Newbie question
Those are just alias nicknames for the spells. What they actually do is kind of complicated but it's not that important, this is a sequence used to advance magic skills that I want to be able to auto ...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Wed Jul 04, 2007 6:02 am   Subject: Newbie question
I'm trying to do something like this, in the mud I'm playing, stuff that isn't commands is in { } brackets, important replies from MUD are in [ ] :

{wait until "Gp" value is full}

trace rune wit ...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Wed Jul 04, 2007 5:27 am   Subject: Newbie question
Hey thanks, it worked! I've also got another question, how do I make triggers execute in a particular order, and loop indefinitely? I also need to know how to make the triggers execute only when one ...
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Wed Jul 04, 2007 5:21 am   Subject: Newbie question
And that's zScript, right?
  Topic: Newbie question
D0nut

Replies: 41
Views: 26355

PostForum: CMUD General Discussion   Posted: Wed Jul 04, 2007 5:12 am   Subject: Newbie question
Hi, I'm new to CMUD, and I need some help. I'm using v1.34 and I'm having trouble creating triggers. I get into the "Package Editor" menu and click "New", and there are input fields for "Pattern" a ...
 
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