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  Topic: A change in state with no text msg.
Crymson4

Replies: 8
Views: 7538

PostForum: zMUD General Discussion   Posted: Sun Feb 03, 2002 12:27 am   Subject: A change in state with no text msg.
Well, let's see, not knowing exactly how long a round is on RoD (1-2 seconds maybe?)

Sneak lasts for 1350 rounds... call that 2700 seconds at best.. which is 45 minutes or so... that seems awfully ...
  Topic: A change in state with no text msg.
Crymson4

Replies: 8
Views: 7538

PostForum: zMUD General Discussion   Posted: Sat Feb 02, 2002 3:07 am   Subject: A change in state with no text msg.
No, as I said in the original post, there is no text line, or new prompt line. When sneak goes away, until I type a command, I don't notice it.

For example, if I'm <1435hp IHS> and I sit idl ...
  Topic: A change in state with no text msg.
Crymson4

Replies: 8
Views: 7538

PostForum: zMUD General Discussion   Posted: Wed Jan 30, 2002 12:41 am   Subject: A change in state with no text msg.
I want to have zMUD notice, and execute a command when a state of my character stops.

In this case, I have Invisible/Hide/Sneak "icons" in my prompt.

(If I'm invis, it says I, if I'm I ...
  Topic: Help the newbie
Crymson4

Replies: 3
Views: 4886

PostForum: zMUD General Discussion   Posted: Fri Jan 04, 2002 8:06 pm   Subject: Help the newbie
Depending on how many "afflictions" there are, this could be quite involved. To start with, make a class folder called "Injuries" or something similar. Leave it enabled at all ti ...
  Topic: ELiscense help
Crymson4

Replies: 7
Views: 5648

PostForum: zMUD General Discussion   Posted: Fri Jan 04, 2002 7:25 pm   Subject: ELiscense help
It's not that I *can* answer your question and are just choosing not to, I really don't know. My registration process went through without a hitch. *shrug* Perhaps the rest of us are in the same bo ...
  Topic: Distance between map squares
Crymson4

Replies: 4
Views: 4635

PostForum: zMUD General Discussion   Posted: Fri Jan 04, 2002 5:56 pm   Subject: Distance between map squares
Hmm, shouldn't that come down to there being exits? I mean, they may be stacked, if the mapper thinks there is an u/d exit to/from the room. Otherwise, in my experience, it just makes room for it so ...
  Topic: Auto Spell-Casting Trigger Problems
Crymson4

Replies: 7
Views: 8320

PostForum: zMUD General Discussion   Posted: Fri Jan 04, 2002 5:18 pm   Subject: Auto Spell-Casting Trigger Problems
First off, there's a typo in your trigger pattern. You said the say syntax is "Brady says, 'heal'

Then, in your trigger, you have

#TRIGGER {^(%w) says '%d' $}

It should be

#TRIGGER ...
  Topic: Kill or keepgoing
Crymson4

Replies: 2
Views: 6034

PostForum: zMUD General Discussion   Posted: Fri Jan 04, 2002 5:08 pm   Subject: Kill or keepgoing
You might want to be careful of stuff like this, in the case of kill stealing. I for one, would be pretty annoyed if some bot walked in, killed the mob I was killing, then went on their merry way.
...
  Topic: Triggered sound help..
Crymson4

Replies: 7
Views: 8082

PostForum: zMUD General Discussion   Posted: Fri Jan 04, 2002 5:02 pm   Subject: Triggered sound help..
Yeah, that's right, didn't assign a VAR. Your syntax is much more correct. Jeez, I miss my computer. (In the repair shop) It's amazing how much about zmud syntax I forget when I'm not looking at i ...
  Topic: Triggered sound help..
Crymson4

Replies: 7
Views: 8082

PostForum: zMUD General Discussion   Posted: Thu Jan 03, 2002 4:55 pm   Subject: Triggered sound help..
Almost. You'd need to assign each sound to a specific variable (i.e. Sound1, Sound2, etc etc.)

The correct syntax for %rand is

#PLAY %rand(@Sound1,@Sound2,@Sound3,@Sound4)

I could be a littl ...
  Topic: Assist trigger help...
Crymson4

Replies: 11
Views: 12345

PostForum: zMUD General Discussion   Posted: Wed Jan 02, 2002 5:18 pm   Subject: Assist trigger help...
Your pattern isn't matching up.

You said the text from your MUD upon mob death is The <mob> is dead. R.I.P.

But your t+ trigger is using a different pattern, so the trigger isn't firing ev ...
  Topic: Teleporting auto-trigger?
Crymson4

Replies: 2
Views: 5262

PostForum: zMUD General Discussion   Posted: Fri Dec 28, 2001 6:49 pm   Subject: Teleporting auto-trigger?
Well, there's a few ways to approach this. If you want it to be automatic, set this up in a class, with a macro attached for easy activation/deactivation. For lack of anything better, use F5 as your ...
  Topic: Actually...maybe a fresh start wouldn't be so bad
Crymson4

Replies: 7
Views: 6874

PostForum: zMUD General Discussion   Posted: Wed Dec 26, 2001 7:55 pm   Subject: Actually...maybe a fresh start wouldn't be so bad
For the old settings, you can just copy/paste in to notepad what you want to keep, and then erase the .mud file for that character. Re-create it, and add in your buttons/triggers/macros etc for the c ...
  Topic: I want to highlight my enemies
Crymson4

Replies: 11
Views: 13428

PostForum: zMUD General Discussion   Posted: Fri Dec 21, 2001 5:23 pm   Subject: I want to highlight my enemies
quote:#alias {highlight} {#additem names %-1}

I believe should be #ALIAS {highlight} {#additem @names %-1} Then it will go to the names variable.

However, like I said before, if you want to st ...
  Topic: Bizarre Trigger
Crymson4

Replies: 8
Views: 7039

PostForum: zMUD General Discussion   Posted: Fri Dec 21, 2001 4:42 pm   Subject: Bizarre Trigger
I believe in one of the earlier posts something similar was addressed. Try putting the text you want to capture in parthesis () That might solve your problem.

-=Crymson

Reality is the effect o ...
  Topic: I want to highlight my enemies
Crymson4

Replies: 11
Views: 13428

PostForum: zMUD General Discussion   Posted: Fri Dec 21, 2001 4:38 pm   Subject: I want to highlight my enemies
quote:#alias {highlight} {#additem names %-1}

I get the #ALIAS, when he types highlight <whatever> it'll add whatevers name to the @Names variable (but wouldn't you want an array..? *shrug*) ...
  Topic: Transporting settings
Crymson4

Replies: 2
Views: 4147

PostForum: zMUD General Discussion   Posted: Thu Dec 20, 2001 5:07 pm   Subject: Transporting settings
The most common (and only to my knowledge) is to copy the characters .mud file to the same directory on the other computer. The .mud files hold all the triggers/buttons/macros/aliases etc for that ch ...
  Topic: Breaking from a trigger (or other option)
Crymson4

Replies: 9
Views: 10127

PostForum: zMUD General Discussion   Posted: Thu Dec 20, 2001 5:03 pm   Subject: Breaking from a trigger (or other option)
quote:#if (@curcp > @mincp OR @curcp = @mincp)

to which you replied Acalia

#if (@curcp > @maxcp OR @curcp = @maxcp)


I would think your reply is wrong Acalia. He wants to do the acti ...
  Topic: Help with a simple trigger
Crymson4

Replies: 2
Views: 4637

PostForum: zMUD General Discussion   Posted: Thu Dec 20, 2001 12:45 am   Subject: Help with a simple trigger
Quote

**
tobehealed = @soontobehealed
appraise @tobehealed
#trig {You take a quick appraisal of @tobehealed and find that {he|she} has no apparent {injuries|wounds}.} {#mess {healthy}}
**

We ...
  Topic: Any1 got a gamblin bot?
Crymson4

Replies: 4
Views: 4909

PostForum: zMUD General Discussion   Posted: Wed Dec 19, 2001 5:39 pm   Subject: Any1 got a gamblin bot?
What you are asking for is pretty advanced. Keeping track of gold is simple enough, if you can put your gold amount in your prompt. When someone gives you gold, do a command (I save, so it genereate ...
  Topic: 'open XXXX' being inserted when i type commands!
Crymson4

Replies: 4
Views: 8464

PostForum: zMUD General Discussion   Posted: Wed Dec 19, 2001 5:24 pm   Subject: 'open XXXX' being inserted when i type commands!
While turning off the mapper may be quicker,
it won't fix your problem in the long run. Take the few more seconds and change the room in the automapper to eliminate the door, so that way, you don't ...
  Topic: Interpreting a String literally?
Crymson4

Replies: 3
Views: 7145

PostForum: zMUD General Discussion   Posted: Tue Nov 27, 2001 7:08 pm   Subject: Interpreting a String literally?
I knew I had to change the wildcard, but I couldn't remember where, so I defaulted back to %1. Thanks for setting me straight all the way around.

-=Crymson

Reality is the effect of alcohol defi ...
  Topic: Interpreting a String literally?
Crymson4

Replies: 3
Views: 7145

PostForum: zMUD General Discussion   Posted: Tue Nov 27, 2001 10:55 am   Subject: Interpreting a String literally?
I made a trigger to do a pretty simple IF check.

%1 tells you 'Let me in!"

Then the action is.

#IF (%1=@P1) {Do true stuff} {Do false stuff}

Problem is, it's not doing EITHER. Even i ...
  Topic: trig help
Crymson4

Replies: 11
Views: 13541

PostForum: zMUD General Discussion   Posted: Tue Nov 27, 2001 10:52 am   Subject: trig help
The execution code would look something like

#VAR Spell %case( %rand( 1, 4),"Spell 1","Spell 2"."Spell 3","Spell 4"))
cast @Spell

Put that in a trigger, ...
  Topic: Trigger priority again
Crymson4

Replies: 11
Views: 17752

PostForum: zMUD General Discussion   Posted: Sat Nov 24, 2001 6:52 pm   Subject: Trigger priority again
I could be totally missing the point here, but if your ordered triggers are each in a class folder, then I would expect that in the last trigger of one class you'd have #CLASS (next class) 1 to turn t ...
 
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