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  Topic: Var search/add
Corleidum

Replies: 3
Views: 4494

PostForum: zMUD General Discussion   Posted: Mon May 17, 2004 8:30 am   Subject: Var search/add
well for me it's really good to know who people alts are. Anyways. The thing you gave me only works if you make a find for the first in the varlist. No other way to make it search the ENTIRE variable? ...
  Topic: Var search/add
Corleidum

Replies: 3
Views: 4494

PostForum: zMUD General Discussion   Posted: Sat May 15, 2004 4:26 am   Subject: Var search/add
A question. Are there a way to search the vars in a folder?

Like I have a folder named chars..and the vars are i.e:

Char1
char2
char3
char4
and so on..

Now, This is an character publisher ...
  Topic: Asni color off?
Corleidum

Replies: 4
Views: 5251

PostForum: zMUD General Discussion   Posted: Thu May 06, 2004 11:37 pm   Subject: Asni color off?
Hmm green? That's a color though?
And while you are reading this lightbulb

I have a #CAP on (%w) tells you: %2
the prob is, it looks like this

xxxx tells you: ok here is the tell, and my mud d ...
  Topic: Asni color off?
Corleidum

Replies: 4
Views: 5251

PostForum: zMUD General Discussion   Posted: Thu May 06, 2004 10:39 pm   Subject: Asni color off?
I have a question..

I have a trigger looking like this

#TR {~$ (%w)~:} {%ansi( yellow)Comms %ansi(NOoCLOR)~$ %1 ~:}

What should replace the NOCOLOR so I have it without a color?

Because my ...
  Topic: KTBIN->zMUD
Corleidum

Replies: 2
Views: 3547

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 3:22 am   Subject: KTBIN->zMUD
I have a question. I have a script in KTBIN that I would like to make into an zMUD script, but I don't know the commands that should be used in zmud.

It's a people finder script.

Looks like this ...
  Topic: Question script?
Corleidum

Replies: 5
Views: 8399

PostForum: zMUD General Discussion   Posted: Sun May 02, 2004 7:08 am   Subject: Question script?
Works perfectly. Thank you. Would you like to explain to me what expanddb does?

And, is there a way to make the the correct answer in special color?
example:

Corleidum says the right answer.
...
  Topic: Question script?
Corleidum

Replies: 5
Views: 8399

PostForum: zMUD General Discussion   Posted: Sun May 02, 2004 2:14 am   Subject: Question script?
I have a question.

I want to run a "answer the question" game.

I will run this by typing a question manually.

When someone answeres the correct answer. I want to manually type:

ra XXX

o ...
  Topic: Faster trigger?
Corleidum

Replies: 4
Views: 5018

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 2:49 pm   Subject: Faster trigger?
But the speedwalk is for the mapper?

The thing with the rooms is, that I follow a leader....and the leader hits 10north, what I do is follow him through the rooms, and I don't use a mapper. So how ...
  Topic: Faster trigger?
Corleidum

Replies: 4
Views: 5018

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 6:25 am   Subject: Faster trigger?
are there any chances to make a trigger fire off the same second?


This is what happends. I have a trigger to trigger on "room 1"
there are ten rooms. typing 10north will results:

Room1 Her ...
  Topic: removin from %db?
Corleidum

Replies: 2
Views: 3346

PostForum: zMUD General Discussion   Posted: Sat Apr 17, 2004 4:12 am   Subject: removin from %db?
this is something I have

#IF (%db( @Fcount, @wfind)) {#ADDKEY Fcount @wfind %eval( 1 + %db( @Fcount, @wfind))} {#ADDKEY Fcount @wfind 1}

Now, this is made for a search engine. So if people say " ...
  Topic: Making 2 variables as 1
Corleidum

Replies: 8
Views: 9549

PostForum: zMUD General Discussion   Posted: Wed Apr 14, 2004 12:49 am   Subject: Making 2 variables as 1
quote:Originally posted by LightBulb
With extra ) removed.
#IF (%db( @Fcount, @wfind)) {#ADDK Fcount @wfind %eval( 1 + %db( @Fcount, @wfind))} {#ADDK Fcount @wfind 1}
#IF (%db( @Fcount, @wfind) < ...
  Topic: Making 2 variables as 1
Corleidum

Replies: 8
Views: 9549

PostForum: zMUD General Discussion   Posted: Mon Apr 12, 2004 7:51 pm   Subject: Making 2 variables as 1
quote:Originally posted by nexela
It has one two many ) delete the on you have colored red and it should go away


Great, thanks! but still, not working..the error is gone. but it doesn't ad more ...
  Topic: Making 2 variables as 1
Corleidum

Replies: 8
Views: 9549

PostForum: zMUD General Discussion   Posted: Mon Apr 12, 2004 7:40 pm   Subject: Making 2 variables as 1
quote:Originally posted by LightBulb
You need to specify that "wfind" is another variable.
#IF (@{@{wfind}fcount} >=3) {tell @wfind I'm sorry, you have exceeded your limit of 3 searches.} {fiok} ...
  Topic: Making 2 variables as 1
Corleidum

Replies: 8
Views: 9549

PostForum: zMUD General Discussion   Posted: Mon Apr 12, 2004 1:15 pm   Subject: Making 2 variables as 1
I have a question...

I have a trigger on (%w) tells you: find (%w)
to do: #MATH %1fcount (@%1fcount +1)

the thing is, Different people asks me for finds.
Now, what I want todo is that I want i ...
  Topic: #IF something= YES. WOnt work!
Corleidum

Replies: 3
Views: 5876

PostForum: zMUD General Discussion   Posted: Mon Apr 12, 2004 12:17 pm   Subject: #IF something= YES. WOnt work!
Great thanks! What about the fact that I would like it to count how many times each user has asked for finds..?
  Topic: #IF something= YES. WOnt work!
Corleidum

Replies: 3
Views: 5876

PostForum: zMUD General Discussion   Posted: Mon Apr 12, 2004 12:12 am   Subject: #IF something= YES. WOnt work!
Ok, I have made, a find wizard. Well the game a play. many people ask me for finds.

I will show the triggers.

trigger 1: where someone asks for a find.

Pattern: ^(%w) tells you: find (%w)
Va ...
  Topic: You killed %1. - trigger double.
Corleidum

Replies: 3
Views: 5467

PostForum: zMUD General Discussion   Posted: Wed Mar 31, 2004 6:50 pm   Subject: You killed %1. - trigger double.
Hmm. Ok. i could use some help here because this is annoying me ;)

I have a trigger:
You attack %1.
#VA enemy %1

And You killed %1

#IF ("orcish horde" = %1) {
get gold from corpse
get ...
  Topic: %additem etc.
Corleidum

Replies: 4
Views: 6494

PostForum: zMUD General Discussion   Posted: Wed Mar 31, 2004 1:13 pm   Subject: %additem etc.
quote:Originally posted by Hibio
Why create all the trouble, why don't you just create a child window and capture the "talk" into the child window, when you want to see the history, you just have to ...
  Topic: %additem etc.
Corleidum

Replies: 4
Views: 6494

PostForum: zMUD General Discussion   Posted: Wed Mar 31, 2004 4:33 am   Subject: %additem etc.
Ok. Here's the thing.

I am trying to make something I would like to call a party history.
I have asked this question earlier but had no good answer.
So I will try to show everything.

here is t ...
  Topic: %additem Help!...
Corleidum

Replies: 7
Views: 6729

PostForum: zMUD General Discussion   Posted: Sat Mar 27, 2004 6:40 pm   Subject: %additem Help!...
quote:Originally posted by LightBulb
Good grief! You've already got red *'s blocking off the entire echo, with a yellow header so you'll know it's your party history. What more do you need?
Party hi ...
  Topic: KBTIN>zMUD.
Corleidum

Replies: 0
Views: 2518

PostForum: zMUD General Discussion   Posted: Sat Mar 27, 2004 5:35 pm   Subject: KBTIN>zMUD.
Hello I have something I could use some help with.
I have a script in KBTIN that I would like to transfer to my ZMUD.
So if anyone knows please contact me and I will send the code.
  Topic: %additem Help!...
Corleidum

Replies: 7
Views: 6729

PostForum: zMUD General Discussion   Posted: Thu Mar 25, 2004 12:51 pm   Subject: %additem Help!...
quote:Originally posted by Danlo
Try this. The triggers delete the first string in the variable, if there is 30, and then adds the next string onto the end:

#trigger {~ (%w) (*)} {#if (%numitems(@ ...
  Topic: %additem Help!...
Corleidum

Replies: 7
Views: 6729

PostForum: zMUD General Discussion   Posted: Wed Mar 24, 2004 9:49 am   Subject: %additem Help!...
Ok, I have a party with me, and sometimes you miss alot of says when lots of text spams.
So I am trying to make a "party say history" command.
So if " (%w)~: (*) and
Pattern: ~ Corleidum falls.
...
  Topic: reverse %additem
Corleidum

Replies: 2
Views: 3474

PostForum: zMUD General Discussion   Posted: Mon Mar 22, 2004 2:07 pm   Subject: reverse %additem
Hi. I have a question...

I have a trigger that looks something like this:

Pattern: You follow your master %1.

i have a #IF master leaves west then it should
%additem east to a variable name ...
  Topic: A wierd thing.
Corleidum

Replies: 1
Views: 2809

PostForum: zMUD General Discussion   Posted: Thu Mar 18, 2004 4:30 pm   Subject: A wierd thing.
Ok. I have a question. I have a trigger that looks like this with its value:

Pattern: A blast of fire shoots from your hand and strikes %1!!!

Value: #SUBSTITUTE {%ansi(bold, cyan)A blast of fire ...
 
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