Author |
Message |
Topic: Trouble Opening zMUD |
ChrisD
Replies: 3
Views: 5225
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Forum: zMUD General Discussion Posted: Tue Dec 06, 2005 7:04 am Subject: Trouble Opening zMUD |
I don't know if it is the same for him, but I am using 7.20b, and I find that the same thing happens to me. It seems as if the zMUD.exe process does not end. Even if the program was all closed down. S ... |
Topic: Multiple triggers on one line (some buggy behavior?) |
ChrisD
Replies: 2
Views: 4614
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Forum: zMUD General Discussion Posted: Mon Dec 05, 2005 7:13 am Subject: Multiple triggers on one line (some buggy behavior?) |
I did see that I wasn't closing my ()'s for the %concat(), but that didn't fix it.
I think it has something to do with multiple triggers on one line - anyone have more info about this? Processing o ... |
Topic: Nonstandard Room Exit Types not working with Mapper |
ChrisD
Replies: 12
Views: 14842
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Forum: zMUD General Discussion Posted: Fri Dec 02, 2005 5:53 pm Subject: Nonstandard Room Exit Types not working with Mapper |
What mud is this?
Rage of Vengeance - vengeance.its-s.tudelft.nl 5000 |
Topic: Nonstandard Room Exit Types not working with Mapper |
ChrisD
Replies: 12
Views: 14842
|
Forum: zMUD General Discussion Posted: Fri Dec 02, 2005 1:02 pm Subject: Nonstandard Room Exit Types not working with Mapper |
I still haven't figured this one out. Any clues or ideas? |
Topic: Multiple triggers on one line (some buggy behavior?) |
ChrisD
Replies: 2
Views: 4614
|
Forum: zMUD General Discussion Posted: Fri Dec 02, 2005 9:24 am Subject: Multiple triggers on one line (some buggy behavior?) |
In this PK mud I play on, enemies are shown as:
+* A Troll *+
If they're stronger, they have an adjective describing how much stronger:
+* A greater Troll *+
And if they've evolved into a ... |
Topic: What am I doing wrong.. |
ChrisD
Replies: 3
Views: 5262
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Forum: zMUD General Discussion Posted: Tue Oct 18, 2005 2:33 am Subject: What am I doing wrong.. |
#MATH hp_percent {(@cur_hp/@max_hp)*100}
#MATH ave_exp {@experienc/@kills}
I suspect in your first line the () is getting evaluated to 0.xx and truncated down to 0. Try this instead:
#MATH ... |
Topic: A tougher script.. |
ChrisD
Replies: 1
Views: 3951
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Forum: zMUD General Discussion Posted: Mon Oct 17, 2005 11:33 pm Subject: A tougher script.. |
Try starting here...
http://forums.zuggsoft.com/phpbb/viewtopic.php?t=19440 |
Topic: Nonstandard Room Exit Types not working with Mapper |
ChrisD
Replies: 12
Views: 14842
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Forum: zMUD General Discussion Posted: Mon Oct 17, 2005 10:49 pm Subject: Nonstandard Room Exit Types not working with Mapper |
It is..... but why would that cause zmud to hang? |
Topic: Nonstandard Room Exit Types not working with Mapper |
ChrisD
Replies: 12
Views: 14842
|
Forum: zMUD General Discussion Posted: Fri Oct 14, 2005 8:46 pm Subject: Nonstandard Room Exit Types not working with Mapper |
Any hints on why zMUD might be locking up if there's any text around the "Exits" line? Also, if I move twice before letting the room text come in (or if the server lags any), zMUD locks up. |
Topic: Nonstandard Room Exit Types not working with Mapper |
ChrisD
Replies: 12
Views: 14842
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Forum: zMUD General Discussion Posted: Thu Oct 13, 2005 1:16 am Subject: Nonstandard Room Exit Types not working with Mapper |
Hm... I played around a bit and came up with the following:
#VAR myExits %replace( %trim( "%1"), " ", "|")
#FORALL @myExits {
#IF (%matc ... |
Topic: Nonstandard Room Exit Types not working with Mapper |
ChrisD
Replies: 12
Views: 14842
|
Forum: zMUD General Discussion Posted: Wed Oct 12, 2005 10:38 pm Subject: Nonstandard Room Exit Types not working with Mapper |
Sounds like you'll need to do a custom trigger. Here's something that should help you get started. I'm assuming other then being indicators that '/', '\', '<', '>' aren't required for mapping. ... |
Topic: Nonstandard Room Exit Types not working with Mapper |
ChrisD
Replies: 12
Views: 14842
|
Forum: zMUD General Discussion Posted: Mon Oct 10, 2005 11:23 pm Subject: Nonstandard Room Exit Types not working with Mapper |
I can't seem to get these Exits to be recognized properly with the automapper. Manually linking a mud of 10,000+ rooms is just not going to happen. Can anyone give me a starting point for where to con ... |
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