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  Topic: CMUD Auto Opening Doors Feature
Chessman

Replies: 5
Views: 7467

PostForum: CMUD General Discussion   Posted: Mon Jun 04, 2007 9:27 pm   Subject: CMUD Auto Opening Doors Feature
Nevermind, what you told me worked. It seems that part of another script I use to prevent the mapper from mis mapping when you run into a door involved also opening the door, so once I changed the co ...
  Topic: CMUD Auto Opening Doors Feature
Chessman

Replies: 5
Views: 7467

PostForum: CMUD General Discussion   Posted: Mon Jun 04, 2007 8:14 pm   Subject: CMUD Auto Opening Doors Feature
Is there anyway to turn off the auto opening doors feature? I have tried clearing the settings under doors and strings, but it didn't do anything. I don't necessarily mean the opening doors in the m ...
  Topic: Problem with CMUD 1.32 Main Window
Chessman

Replies: 5
Views: 9322

PostForum: CMUD General Discussion   Posted: Sun May 06, 2007 4:56 am   Subject: Problem with CMUD 1.32 Main Window
In the main window, I have noticed that frequently part of the end of a line gets cut of from its correct place and left in the wrong spot later on to clutter up the main window. It normally happens ...
  Topic: Help with #Alarm half second trigger
Chessman

Replies: 5
Views: 7714

PostForum: CMUD General Discussion   Posted: Mon Mar 12, 2007 12:33 am   Subject: Help with #Alarm half second trigger
I've been trying to use #alarm to come up with a way to spam kill "insertenemyhere" for use in PvP or PK. I can get it to once per second easily with #ALARM "killenemy" {*1} {kh} with kh being my ali ...
 
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