Author |
Message |
Topic: scripting |
Casius
Replies: 10
Views: 11571
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Forum: zMUD General Discussion Posted: Thu Nov 26, 2009 9:25 am Subject: scripting |
I did that thanks and it works, amazing!! heh thanks for the help |
Topic: scripting |
Casius
Replies: 10
Views: 11571
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Forum: zMUD General Discussion Posted: Wed Nov 25, 2009 8:58 am Subject: scripting |
Sorry to make it a bit more clear, im using zmud at the moment not cmud.
I have tried to delete the trigger and rebuild it and it didnt work. I think i have found an alternative though.
I have ... |
Topic: scripting |
Casius
Replies: 10
Views: 11571
|
Forum: zMUD General Discussion Posted: Mon Nov 23, 2009 7:50 pm Subject: scripting |
I know this is an old thread, but i have been dormant and now im back trying to complete this train of thought.
Nexela i have
#TRIGGER {You pump out at * with a powerful side kick.} {}
#COND ... |
Topic: capturing data from mud |
Casius
Replies: 3
Views: 5329
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Forum: zMUD General Discussion Posted: Tue Feb 20, 2007 5:09 pm Subject: capturing data from mud |
Great that makes more sense but i didnt give you the correct triggers, i could not edit it for some reason
A valerian plant (valerian)___________10 left
Without the underscore. there is a long s ... |
Topic: capturing data from mud |
Casius
Replies: 3
Views: 5329
|
Forum: zMUD General Discussion Posted: Sun Feb 18, 2007 7:40 pm Subject: capturing data from mud |
I am trying to capture some data from the Zmud but im not sure how to do it. The Mud displays this
A wild ginger plant (wild ginger) 10 left.
A ginseng plant (ginseng) ... |
Topic: Mapper issues |
Casius
Replies: 6
Views: 8609
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Forum: CMUD Beta Forum Posted: Wed Nov 29, 2006 5:02 pm Subject: Mapper issues |
i have the same problem. The mapper seems to work fine for me, besides the fact that i cant delete rooms that have an error in it.
Zugg is not focusing on fixing anything in the mapper at the mome ... |
Topic: scripting help needed |
Casius
Replies: 19
Views: 27392
|
Forum: CMUD Beta Forum Posted: Wed Nov 29, 2006 4:56 pm Subject: auto sipping and events |
Okay i am now trying to set up an auto sip script, if health falls below a certain amount drink health, same with mana. Any suggestions?
but before i do this, where can i find more information on h ... |
Topic: scripting help needed |
Casius
Replies: 19
Views: 27392
|
Forum: CMUD Beta Forum Posted: Sat Nov 25, 2006 10:59 am Subject: scripting help needed |
Well i reprogrammed some things and it seems to be working on 1.16 so no problems yet. (hold thumbs)
I have been working on a class to pick up information about my stats. Health mana etc. You have ... |
Topic: scripting help needed |
Casius
Replies: 19
Views: 27392
|
Forum: CMUD Beta Forum Posted: Fri Nov 24, 2006 10:40 am Subject: scripting help needed |
I have a quick question. When i have been programing i tend to do something wrong and the whole cMud keeps error reporting. I assume its my triggers. I have no idea what i have done wrong so i reinsta ... |
Topic: [1.15] So many errors just by moving things around |
Casius
Replies: 7
Views: 8253
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Forum: CMUD Beta Forum Posted: Fri Nov 24, 2006 10:33 am Subject: [1.15] So many errors just by moving things around |
I too am having problems with moving this around, it does provide me with errors sometimes. Most of the time it just wont run the alias i have moved.
Eg: I create an alias in one package then i cre ... |
Topic: scripting help needed |
Casius
Replies: 19
Views: 27392
|
Forum: CMUD Beta Forum Posted: Sun Nov 19, 2006 7:13 pm Subject: scripting help needed |
Okay here is a question? How do you delete a package. I have imported a zMud package through the editor, but now i want to get rid of it. How do i do that. Is there something im missing as i can only ... |
Topic: scripting help needed |
Casius
Replies: 19
Views: 27392
|
Forum: CMUD Beta Forum Posted: Sun Nov 19, 2006 4:40 pm Subject: scripting help needed |
I dont know but i just cant seem to get it to work.
I do agree with you though that most of the bugs that the Cmud is giving is probably my fault.
i have resorted to doing the following with my ... |
Topic: scripting help needed |
Casius
Replies: 19
Views: 27392
|
Forum: CMUD Beta Forum Posted: Sun Nov 19, 2006 1:31 pm Subject: scripting help needed |
This Cmud is driving me up the wall. every 20 sec im getting a send bug report.
I changed the spelling of equilibrium, and still it does not work, same problem. The "defup" causing a bug in the sy ... |
Topic: scripting help needed |
Casius
Replies: 19
Views: 27392
|
Forum: CMUD Beta Forum Posted: Sat Nov 18, 2006 2:54 pm Subject: scripting help needed |
Okay Fang i have tried this programing in cmud
I created a class defup
Then i created an alias called baldefs, in the name i block i put baldefs, in the scripting part i put the following
selfish ... |
Topic: scripting help needed |
Casius
Replies: 19
Views: 27392
|
Forum: CMUD Beta Forum Posted: Sat Nov 18, 2006 8:41 am Subject: scripting help needed |
I am looking a the ACP for a bit of guidence and ideas, and i have a question from it. What is the difference between #regex and #trigger
Thanks |
Topic: scripting help needed |
Casius
Replies: 19
Views: 27392
|
Forum: CMUD Beta Forum Posted: Fri Nov 17, 2006 9:12 pm Subject: scripting help needed |
Thanks chris i have used your method with the fishing thing and it works.
Fang i am busy trying your way with defences but im not getting it right. this is what i have done
#trigger (you have re ... |
Topic: CMud for beginners |
Casius
Replies: 5
Views: 14397
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Forum: CMUD Beta Forum Posted: Wed Nov 15, 2006 3:51 pm Subject: CMud for beginners |
so cmud is a language on its own?
oh it was turbo pascel |
Topic: CMud for beginners |
Casius
Replies: 5
Views: 14397
|
Forum: CMUD Beta Forum Posted: Wed Nov 15, 2006 2:33 pm Subject: CMud for beginners |
I have done basic programming many many years ago, on turbo pastel. Which as far as i know i obselete. For me to learn how to program using cmud what would be a good language to learn.
For a perso ... |
Topic: scripting help needed |
Casius
Replies: 19
Views: 27392
|
Forum: CMUD Beta Forum Posted: Wed Nov 15, 2006 12:16 pm Subject: scripting help needed |
it has to do with setting of flags. This scripting is for achaea
i am trying to set up flags for balance in CMud. eg: you perform an action like putting bait on a hook for fishing, by doing this he ... |
Topic: Mapping |
Casius
Replies: 5
Views: 8599
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Forum: CMUD Beta Forum Posted: Thu Nov 09, 2006 6:48 pm Subject: Mapping |
I have a bit of a bug in the mapper. While mapping i cant seem to delete rooms. If a room is made, you cant go back and delete it. Im not sure why.
Any advice would be great if there is something ... |
Topic: resetting a list |
Casius
Replies: 1
Views: 3345
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Forum: zMUD General Discussion Posted: Fri Aug 12, 2005 5:09 pm Subject: resetting a list |
I have entered about 10 things in a list how do i reset this list or just empty the list again? |
Topic: #if commands |
Casius
Replies: 6
Views: 7893
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Forum: zMUD General Discussion Posted: Tue Feb 15, 2005 3:35 am Subject: #if commands |
okay let me se if i have got this right.
So in english this is what is happening, If balance and equilibrium is 1 or true i cast reflection on me, but if it is false it adds the cast reflection on ... |
Topic: #if commands |
Casius
Replies: 6
Views: 7893
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Forum: zMUD General Discussion Posted: Tue Feb 15, 2005 2:30 am Subject: #if commands |
This is what i am trying to do. I am trying to keep mydefences up.
My defence requires equilibrium and balance to be put up.
this is my script
#trigger {All your reflections wink out of existence ... |
Topic: importing scripts |
Casius
Replies: 5
Views: 8519
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Forum: zMUD General Discussion Posted: Mon Feb 07, 2005 12:14 am Subject: importing scripts |
Well thanks alot it works, I was confused at what a Trigger Id was but i understand now. I have changed the script and it works
Thanks All for your help |
Topic: importing scripts |
Casius
Replies: 5
Views: 8519
|
Forum: zMUD General Discussion Posted: Sun Feb 06, 2005 12:37 am Subject: importing scripts |
This is what i have tried but to no avail.
#TRIGGER {You let fly at %1 with a snap kick.} {#cw high,red}
#COND {You connect to the left leg} {#add llegpoint 2} {within|param=1}
#TRIGGER {You le ... |
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