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Topic: #URL - open in tabs or auto-close after open |
Caled
Replies: 3
Views: 7951
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Forum: CMUD General Discussion Posted: Fri Jul 16, 2010 3:50 pm Subject: #URL - open in tabs or auto-close after open |
I haven't used CMUD for a couple of years now, but I've come across a use for it at work. We control an entertainment facility via AMX, which has crapped out, so until we get can get it fixed we're op ... |
Topic: [3.08] bug during import of xml |
Caled
Replies: 4
Views: 8136
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Forum: CMUD Beta Forum Posted: Mon Jul 13, 2009 12:57 am Subject: [3.08] bug during import of xml |
Oh hrm. I'm trying to remember what I was doing when I made this bug report, and then forgot to watch for replies. I haven't really been using CMUD lately; this happened when I was preparing a script ... |
Topic: [3.08] bug during import of xml |
Caled
Replies: 4
Views: 8136
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Forum: CMUD Beta Forum Posted: Sat Jul 04, 2009 4:26 am Subject: [3.08] bug during import of xml |
From what I can tell, importing a script from xml causes all conditional triggers to have "trigger on newline" de-checked.
Edit: Possibly this happens when exporting to xml prior to that. |
Topic: [3.08] Is it possible to improve this cap-and-gag script? |
Caled
Replies: 4
Views: 7414
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Forum: CMUD Beta Forum Posted: Sun Jun 14, 2009 12:16 pm Subject: [3.08] Is it possible to improve this cap-and-gag script? |
I started with a blank session. Gallop, is an ability very similar to dash. For anyone unfamiliar with IRE, this means that "gallop e" will go as many rooms east in a straight line as possible, with t ... |
Topic: [3.08] Stack frame corruption |
Caled
Replies: 2
Views: 6049
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Forum: CMUD Beta Forum Posted: Thu Jun 11, 2009 6:15 am Subject: [3.08] Stack frame corruption |
Update:
The command "focus" in the above script is actually an oninput trigger.
I no longer needed to be one, so I changed it to an alias, keeping the
exact same commands inside it, and I now not l ... |
Topic: [3.08] Stack frame corruption |
Caled
Replies: 2
Views: 6049
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Forum: CMUD Beta Forum Posted: Thu Jun 11, 2009 3:21 am Subject: [3.08] Stack frame corruption |
$affdb={bellwort="overwhelming-pride|pacifism|peace|justice|generosity|lovers-effect"|hawthorn=deafness|kelp="baldness|clumsiness|weariness|asthma|sensitivity|hypochondria|blood-po ... |
Topic: [3.08] Is it possible to improve this cap-and-gag script? |
Caled
Replies: 4
Views: 7414
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Forum: CMUD Beta Forum Posted: Wed Jun 10, 2009 12:28 am Subject: [3.08] Is it possible to improve this cap-and-gag script? |
<trigger name="aMapCapStart" priority="12370" id="85">
<pattern>--*v(%d) *--$</pattern>
<value>#CAP aMapWin
#gagon
#C+ aMapWin
Ae ... |
Topic: threading questions/problems |
Caled
Replies: 2
Views: 6118
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Forum: CMUD General Discussion Posted: Tue Jun 09, 2009 3:19 pm Subject: threading questions/problems |
Hrm, thanks for the reply. I'll test it out tomorrow, but its looking like
#thread "cure_aff" {
#until (blah blah) { ..... }
}
will do exactly what I want. |
Topic: recursive expansion of %i to local var: help please |
Caled
Replies: 5
Views: 9439
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Forum: CMUD General Discussion Posted: Tue Jun 09, 2009 3:09 pm Subject: recursive expansion of %i to local var: help please |
It matters whether the value of $nl comes from $list1 or $list2, and the current value of %i is my reference to that. I may have confused the issue by simplifying the whole script so much.
The name ... |
Topic: What is wrong with this #switch statement? |
Caled
Replies: 6
Views: 10437
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Forum: CMUD General Discussion Posted: Tue Jun 09, 2009 2:42 pm Subject: What is wrong with this #switch statement? |
The beta, 3.08.
I posted to this section because I originally didn't think it was a bug, and I happened to be in this section already anyway. |
Topic: recursive expansion of %i to local var: help please |
Caled
Replies: 5
Views: 9439
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Forum: CMUD General Discussion Posted: Tue Jun 09, 2009 5:19 am Subject: recursive expansion of %i to local var: help please |
Yeah. I did try that, but it doesn't like that inside the expression of an #IF statement. |
Topic: What is wrong with this #switch statement? |
Caled
Replies: 6
Views: 10437
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Forum: CMUD General Discussion Posted: Tue Jun 09, 2009 12:58 am Subject: What is wrong with this #switch statement? |
Oh, hrm. I thought #nn syntax was fixed already, but its not, and that is the problem, so - cancel the above question. |
Topic: What is wrong with this #switch statement? |
Caled
Replies: 6
Views: 10437
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Forum: CMUD General Discussion Posted: Tue Jun 09, 2009 12:41 am Subject: What is wrong with this #switch statement? |
#SWITCH (%iskey(@afflictions, anorexia)) {#3 cure anorexia}
(%iskey(@afflictions, indifference)) {#3 cure indifference}
The first line compiles ... |
Topic: threading questions/problems |
Caled
Replies: 2
Views: 6118
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Forum: CMUD General Discussion Posted: Tue Jun 09, 2009 12:02 am Subject: threading questions/problems |
I only partially understand threading in CMUD. As I understand it though, if I make a script run as a separate thread, then other operations of my system will not wait on the completion of this script ... |
Topic: recursive expansion of %i to local var: help please |
Caled
Replies: 5
Views: 9439
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Forum: CMUD General Discussion Posted: Mon Jun 08, 2009 10:31 pm Subject: recursive expansion of %i to local var: help please |
$list1={word1|word2|word3}
$list2={word4|word5|word6}
$difflist={list1|list2}
$nl=word4
#FORALL $difflist {
#IF (%ismember($nl, $%i)) {#show YAY!!!!!}
}
I want to loop through $diffli ... |
Topic: [3.08] Prompt trigger does not fire when no command is sent to the mud |
Caled
Replies: 15
Views: 20120
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Forum: CMUD Beta Forum Posted: Sun May 31, 2009 5:23 am Subject: [3.08] Prompt trigger does not fire when no command is sent to the mud |
Check the newline option as well. I know it makes no sense, but try it anyway because (for me at least) prompt triggers behave oddly without both 'prompt' AND 'newline' checked. |
Topic: [3.06] Bug: recording paths |
Caled
Replies: 2
Views: 5681
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Forum: CMUD Beta Forum Posted: Thu May 21, 2009 3:58 pm Subject: [3.06] Bug: recording paths |
I didn't know about that command, thank you. A good solution to what was only an inconvenience anyway, thanks for the reply. |
Topic: [3.06] Conditional trigs, frustrating GUI in PE |
Caled
Replies: 3
Views: 6603
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Forum: CMUD Beta Forum Posted: Thu May 21, 2009 3:56 pm Subject: [3.06] Conditional trigs, frustrating GUI in PE |
Thanks for the reply. It was pretty much as I expected, but you can't blame me for hoping! |
Topic: [3.06] Conditional trigs, frustrating GUI in PE |
Caled
Replies: 3
Views: 6603
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Forum: CMUD Beta Forum Posted: Wed May 20, 2009 6:55 am Subject: [3.06] Conditional trigs, frustrating GUI in PE |
Rearranging the order of conditional triggers is clunky. Impossible via drag-and-drop if I want to change the zero trigger state to something different (it works for rearranging the other states). I a ... |
Topic: [3.06] Bug: recording paths |
Caled
Replies: 2
Views: 5681
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Forum: CMUD Beta Forum Posted: Wed May 20, 2009 6:16 am Subject: [3.06] Bug: recording paths |
While recoding a path, if I realise I have taken a wrong turn, backtrack to the correct position, then manually delete the mistaken direction(s) from the field displaying the path as it is being recor ... |
Topic: [3.06] Buggy behaviour, <player> tag being displayed in places. |
Caled
Replies: 3
Views: 6452
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Forum: CMUD Beta Forum Posted: Thu May 14, 2009 8:01 am Subject: [3.06] Buggy behaviour, <player> tag being displayed in places. |
So this doesn't always happen, but once it starts it happens a lot. Took a while before it kicked in again, and now I sort of know more about why.
It should appear as:
<<Bahkatu>>: You ... |
Topic: [3.06] Old bug resurfaced, expression trigs firing to child windows |
Caled
Replies: 0
Views: 3564
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Forum: CMUD Beta Forum Posted: Wed May 13, 2009 9:01 am Subject: [3.06] Old bug resurfaced, expression trigs firing to child windows |
I have an expression trigger that raises the 'onEqbal' event. For testing purposes, it also does #SAY Fully balanced..
#TR (@eqbal="eb" && @armb="lr") {#SAY Full balanced..;#raisevent onEqb ... |
Topic: [3.06] Buggy behaviour, <player> tag being displayed in places. |
Caled
Replies: 3
Views: 6452
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Forum: CMUD Beta Forum Posted: Tue May 12, 2009 5:19 am Subject: [3.06] Buggy behaviour, <player> tag being displayed in places. |
0.0067 |
8.2345 | i Aetolia <<ESC>
/
<player> ... |
Topic: %pathexpand |
Caled
Replies: 2
Views: 5247
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Forum: CMUD Beta Forum Posted: Mon May 04, 2009 8:21 am Subject: %pathexpand |
%pathexpand("whn2h2nh2n3hnhw2h2w2h2wh2whwh2wkwh")
^ that works.
%pathexpand(.pathname)
%pathexpand(pathname)
^ There ought to be some way to convert a named path to a stringlist, but no such syn ... |
Topic: [3.06] Bug: right-clicking floating child windows |
Caled
Replies: 5
Views: 6969
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Forum: CMUD Beta Forum Posted: Sat May 02, 2009 1:44 am Subject: [3.06] Bug: right-clicking floating child windows |
Thanks. I'm not sure that its particularly important, I was just curious as to what options were there.
As a bit of a tangent, if I wanted to make it appear as though there were no window border an ... |
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