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  Topic: #URL - open in tabs or auto-close after open
Caled

Replies: 3
Views: 4978

PostForum: CMUD General Discussion   Posted: Fri Jul 16, 2010 3:50 pm   Subject: #URL - open in tabs or auto-close after open
I haven't used CMUD for a couple of years now, but I've come across a use for it at work. We control an entertainment facility via AMX, which has crapped out, so until we get can get it fixed we're op ...
  Topic: [3.08] bug during import of xml
Caled

Replies: 4
Views: 4171

PostForum: CMUD Beta Forum   Posted: Mon Jul 13, 2009 12:57 am   Subject: [3.08] bug during import of xml
Oh hrm. I'm trying to remember what I was doing when I made this bug report, and then forgot to watch for replies. I haven't really been using CMUD lately; this happened when I was preparing a script ...
  Topic: [3.08] bug during import of xml
Caled

Replies: 4
Views: 4171

PostForum: CMUD Beta Forum   Posted: Sat Jul 04, 2009 4:26 am   Subject: [3.08] bug during import of xml
From what I can tell, importing a script from xml causes all conditional triggers to have "trigger on newline" de-checked.

Edit: Possibly this happens when exporting to xml prior to that.
  Topic: [3.08] Is it possible to improve this cap-and-gag script?
Caled

Replies: 4
Views: 3654

PostForum: CMUD Beta Forum   Posted: Sun Jun 14, 2009 12:16 pm   Subject: [3.08] Is it possible to improve this cap-and-gag script?
I started with a blank session. Gallop, is an ability very similar to dash. For anyone unfamiliar with IRE, this means that "gallop e" will go as many rooms east in a straight line as possible, with t ...
  Topic: [3.08] Stack frame corruption
Caled

Replies: 2
Views: 3010

PostForum: CMUD Beta Forum   Posted: Thu Jun 11, 2009 6:15 am   Subject: [3.08] Stack frame corruption
Update:
The command "focus" in the above script is actually an oninput trigger.
I no longer needed to be one, so I changed it to an alias, keeping the
exact same commands inside it, and I now not l ...
  Topic: [3.08] Stack frame corruption
Caled

Replies: 2
Views: 3010

PostForum: CMUD Beta Forum   Posted: Thu Jun 11, 2009 3:21 am   Subject: [3.08] Stack frame corruption
$affdb={bellwort="overwhelming-pride|pacifism|peace|justice|generosity|lovers-effect"|hawthorn=deafness|kelp="baldness|clumsiness|weariness|asthma|sensitivity|hypochondria|blood-po ...
  Topic: [3.08] Is it possible to improve this cap-and-gag script?
Caled

Replies: 4
Views: 3654

PostForum: CMUD Beta Forum   Posted: Wed Jun 10, 2009 12:28 am   Subject: [3.08] Is it possible to improve this cap-and-gag script?
<trigger name="aMapCapStart" priority="12370" id="85">
<pattern>--*v(%d) *--$</pattern>
<value>#CAP aMapWin
#gagon
#C+ aMapWin
Ae ...
  Topic: threading questions/problems
Caled

Replies: 2
Views: 2859

PostForum: CMUD General Discussion   Posted: Tue Jun 09, 2009 3:19 pm   Subject: threading questions/problems
Hrm, thanks for the reply. I'll test it out tomorrow, but its looking like

#thread "cure_aff" {
#until (blah blah) { ..... }
}

will do exactly what I want.
  Topic: recursive expansion of %i to local var: help please
Caled

Replies: 5
Views: 4682

PostForum: CMUD General Discussion   Posted: Tue Jun 09, 2009 3:09 pm   Subject: recursive expansion of %i to local var: help please
It matters whether the value of $nl comes from $list1 or $list2, and the current value of %i is my reference to that. I may have confused the issue by simplifying the whole script so much.

The name ...
  Topic: What is wrong with this #switch statement?
Caled

Replies: 6
Views: 5317

PostForum: CMUD General Discussion   Posted: Tue Jun 09, 2009 2:42 pm   Subject: What is wrong with this #switch statement?
The beta, 3.08.

I posted to this section because I originally didn't think it was a bug, and I happened to be in this section already anyway.
  Topic: recursive expansion of %i to local var: help please
Caled

Replies: 5
Views: 4682

PostForum: CMUD General Discussion   Posted: Tue Jun 09, 2009 5:19 am   Subject: recursive expansion of %i to local var: help please
Yeah. I did try that, but it doesn't like that inside the expression of an #IF statement.
  Topic: What is wrong with this #switch statement?
Caled

Replies: 6
Views: 5317

PostForum: CMUD General Discussion   Posted: Tue Jun 09, 2009 12:58 am   Subject: What is wrong with this #switch statement?
Oh, hrm. I thought #nn syntax was fixed already, but its not, and that is the problem, so - cancel the above question.
  Topic: What is wrong with this #switch statement?
Caled

Replies: 6
Views: 5317

PostForum: CMUD General Discussion   Posted: Tue Jun 09, 2009 12:41 am   Subject: What is wrong with this #switch statement?
#SWITCH (%iskey(@afflictions, anorexia)) {#3 cure anorexia}
(%iskey(@afflictions, indifference)) {#3 cure indifference}

The first line compiles ...
  Topic: threading questions/problems
Caled

Replies: 2
Views: 2859

PostForum: CMUD General Discussion   Posted: Tue Jun 09, 2009 12:02 am   Subject: threading questions/problems
I only partially understand threading in CMUD. As I understand it though, if I make a script run as a separate thread, then other operations of my system will not wait on the completion of this script ...
  Topic: recursive expansion of %i to local var: help please
Caled

Replies: 5
Views: 4682

PostForum: CMUD General Discussion   Posted: Mon Jun 08, 2009 10:31 pm   Subject: recursive expansion of %i to local var: help please
$list1={word1|word2|word3}
$list2={word4|word5|word6}

$difflist={list1|list2}
$nl=word4

#FORALL $difflist {
#IF (%ismember($nl, $%i)) {#show YAY!!!!!}
}

I want to loop through $diffli ...
  Topic: [3.08] Prompt trigger does not fire when no command is sent to the mud
Caled

Replies: 15
Views: 10037

PostForum: CMUD Beta Forum   Posted: Sun May 31, 2009 5:23 am   Subject: [3.08] Prompt trigger does not fire when no command is sent to the mud
Check the newline option as well. I know it makes no sense, but try it anyway because (for me at least) prompt triggers behave oddly without both 'prompt' AND 'newline' checked.
  Topic: [3.06] Bug: recording paths
Caled

Replies: 2
Views: 2764

PostForum: CMUD Beta Forum   Posted: Thu May 21, 2009 3:58 pm   Subject: [3.06] Bug: recording paths
I didn't know about that command, thank you. A good solution to what was only an inconvenience anyway, thanks for the reply.
  Topic: [3.06] Conditional trigs, frustrating GUI in PE
Caled

Replies: 3
Views: 3100

PostForum: CMUD Beta Forum   Posted: Thu May 21, 2009 3:56 pm   Subject: [3.06] Conditional trigs, frustrating GUI in PE
Thanks for the reply. It was pretty much as I expected, but you can't blame me for hoping!
  Topic: [3.06] Conditional trigs, frustrating GUI in PE
Caled

Replies: 3
Views: 3100

PostForum: CMUD Beta Forum   Posted: Wed May 20, 2009 6:55 am   Subject: [3.06] Conditional trigs, frustrating GUI in PE
Rearranging the order of conditional triggers is clunky. Impossible via drag-and-drop if I want to change the zero trigger state to something different (it works for rearranging the other states). I a ...
  Topic: [3.06] Bug: recording paths
Caled

Replies: 2
Views: 2764

PostForum: CMUD Beta Forum   Posted: Wed May 20, 2009 6:16 am   Subject: [3.06] Bug: recording paths
While recoding a path, if I realise I have taken a wrong turn, backtrack to the correct position, then manually delete the mistaken direction(s) from the field displaying the path as it is being recor ...
  Topic: [3.06] Buggy behaviour, <player> tag being displayed in places.
Caled

Replies: 3
Views: 3020

PostForum: CMUD Beta Forum   Posted: Thu May 14, 2009 8:01 am   Subject: [3.06] Buggy behaviour, <player> tag being displayed in places.
So this doesn't always happen, but once it starts it happens a lot. Took a while before it kicked in again, and now I sort of know more about why.

It should appear as:
<<Bahkatu>>: You ...
  Topic: [3.06] Old bug resurfaced, expression trigs firing to child windows
Caled

Replies: 0
Views: 1624

PostForum: CMUD Beta Forum   Posted: Wed May 13, 2009 9:01 am   Subject: [3.06] Old bug resurfaced, expression trigs firing to child windows
I have an expression trigger that raises the 'onEqbal' event. For testing purposes, it also does #SAY Fully balanced..

#TR (@eqbal="eb" && @armb="lr") {#SAY Full balanced..;#raisevent onEqb ...
  Topic: [3.06] Buggy behaviour, <player> tag being displayed in places.
Caled

Replies: 3
Views: 3020

PostForum: CMUD Beta Forum   Posted: Tue May 12, 2009 5:19 am   Subject: [3.06] Buggy behaviour, <player> tag being displayed in places.
0.0067 |
8.2345 | i Aetolia <<ESC>
/
<player> ...
  Topic: %pathexpand
Caled

Replies: 2
Views: 2649

PostForum: CMUD Beta Forum   Posted: Mon May 04, 2009 8:21 am   Subject: %pathexpand
%pathexpand("whn2h2nh2n3hnhw2h2w2h2wh2whwh2wkwh")
^ that works.

%pathexpand(.pathname)
%pathexpand(pathname)
^ There ought to be some way to convert a named path to a stringlist, but no such syn ...
  Topic: [3.06] Bug: right-clicking floating child windows
Caled

Replies: 5
Views: 3362

PostForum: CMUD Beta Forum   Posted: Sat May 02, 2009 1:44 am   Subject: [3.06] Bug: right-clicking floating child windows
Thanks. I'm not sure that its particularly important, I was just curious as to what options were there.

As a bit of a tangent, if I wanted to make it appear as though there were no window border an ...
 
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