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  Topic: Zmud Mapper Question (Round 2)
CWRUChris

Replies: 1
Views: 7835

PostForum: zMUD General Discussion   Posted: Thu Nov 08, 2001 9:23 pm   Subject: Zmud Mapper Question (Round 2)
Ok, i figured a way around this. Basically you do this.

#Trigger {You walk (*).} {#NOMAP;#MOVE %1}

Voila.

  Topic: Zmud Mapper Question (Round 2)
CWRUChris

Replies: 1
Views: 7835

PostForum: zMUD General Discussion   Posted: Thu Nov 08, 2001 7:04 pm   Subject: Zmud Mapper Question (Round 2)
Let me ask my question a little bit differently:

Is there anyway to force the mapper, in FOLOW mode, to ONLY move when the #MOVE command has been issued?

Thanks,
Chris

  Topic: Zmud Mapper Question
CWRUChris

Replies: 3
Views: 10037

PostForum: zMUD General Discussion   Posted: Thu Nov 08, 2001 6:29 pm   Subject: Zmud Mapper Question
I guess this doesn't make alot of sense to me. Why set it up so that you have to account for every possible message that would prevent you from moving when all you really NEED to do is watch for the m ...
  Topic: Zmud Mapper Question
CWRUChris

Replies: 3
Views: 10037

PostForum: zMUD General Discussion   Posted: Thu Nov 08, 2001 5:58 pm   Subject: Zmud Mapper Question
Ok, i'm basically having problems in "Follow" mode (i can make my maps ok) because the mapper is advancing me rooms when, forever reason, i havn't moved.

It seems to me that zmud mapper i ...
 
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