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  Topic: Help with #MATH
Brujah

Replies: 10
Views: 8724

PostForum: zMUD General Discussion   Posted: Fri Jan 23, 2004 5:29 am   Subject: Help with #MATH
PEDMAS is the order in which to correctly solve math functions. parenthesis, exponents, divide/multiply, add/subtract.
  Topic: AutoHeal script?
Brujah

Replies: 8
Views: 8729

PostForum: zMUD General Discussion   Posted: Fri Jan 23, 2004 3:59 am   Subject: AutoHeal script?
we need more information. at least a line of coding including a prompt and an example of someone saying heal.
  Topic: Help with #MATH
Brujah

Replies: 10
Views: 8724

PostForum: zMUD General Discussion   Posted: Thu Jan 22, 2004 10:23 pm   Subject: Help with #MATH
does zMUD use PEDMAS to solve problems? to get the % of wins out of the number of total LPKs i am trying to do

#TR {LPKs by clan members:%s~[(%d)} {#VAR LPK1 %1}
#TR {Members LPKed:%s~[(%d)} {#VA ...
  Topic: Help with #MATH
Brujah

Replies: 10
Views: 8724

PostForum: zMUD General Discussion   Posted: Thu Jan 22, 2004 6:57 pm   Subject: Help with #MATH
i confess to my ignorance at scripting... i would appreciate it if whoever replies expands my pitiful research to contain all of the statistics :( If more information is needed, please let me know and ...
  Topic: Help with #MATH
Brujah

Replies: 10
Views: 8724

PostForum: zMUD General Discussion   Posted: Thu Jan 22, 2004 7:16 am   Subject: Help with #MATH
nope. a popup window presents itself saying error triggering (the name of the trigger) and makes me click it repeatedly until it line by line catches up with the current mud output.. not only that. it ...
  Topic: Help with #MATH
Brujah

Replies: 10
Views: 8724

PostForum: zMUD General Discussion   Posted: Thu Jan 22, 2004 6:22 am   Subject: Help with #MATH
ive at least gotten SOMEWHERE trying it this way.

#TR {^* CPKs by clan members: ~} {#MATH CPKPER %2/%1;~say @CPKPER}

but for some dam reason its not working. however, this is what it IS doing. ...
  Topic: look and var
Brujah

Replies: 4
Views: 5125

PostForum: zMUD General Discussion   Posted: Wed Jan 21, 2004 11:18 pm   Subject: look and var
no offense but i dont think anyone can understand you... please reitterate so we can help :)
  Topic: Help with #MATH
Brujah

Replies: 10
Views: 8724

PostForum: zMUD General Discussion   Posted: Wed Jan 21, 2004 11:16 pm   Subject: Help with #MATH
In my MUD there is a command that shows an output that looks like this.
quote:Clan Mortality Statistics:
* NPCs slain by members:
* LPKs by clan members:
* NPKs by clan members:
* CPKs by c ...
  Topic: Tick Timer
Brujah

Replies: 6
Views: 5991

PostForum: zMUD General Discussion   Posted: Fri Oct 17, 2003 6:45 am   Subject: Tick Timer
hmm. i forget the command to change what the tick timeout command is. this is how i would do it, dont cut/paste it because im sure im using the wrong command to do it.

#CLASS {ticktimer}
#TSET 4
...
  Topic: Tick Timer
Brujah

Replies: 6
Views: 5991

PostForum: zMUD General Discussion   Posted: Fri Oct 17, 2003 4:37 am   Subject: Tick Timer
You mean to change the timeout margin?
  Topic: Mapping when following or pulled by currents
Brujah

Replies: 10
Views: 12375

PostForum: zMUD General Discussion   Posted: Fri Oct 17, 2003 3:42 am   Subject: Mapping when following or pulled by currents
:( after staring at this for almost an hour now and i have no clue how to use it :(

%key
%maplocked
onroomenter (is this just an alias?) onroomcreate? (just an alias or actually a command used by ...
  Topic: Mapping when following or pulled by currents
Brujah

Replies: 10
Views: 12375

PostForum: zMUD General Discussion   Posted: Thu Oct 16, 2003 11:27 pm   Subject: Mapping when following or pulled by currents
i know the sextant readings of the rooms without visiting them.

how do i rename the room or input its vnum in such a manner that #teleport would realize what room im in?
  Topic: compass configured *.zfg (for materiamagica)
Brujah

Replies: 16
Views: 14527

PostForum: zMUD General Discussion   Posted: Thu Oct 16, 2003 10:22 pm   Subject: compass configured *.zfg (for materiamagica)
its had MXP for a long time now, just not the MXP support nessecary for the automapper :)
  Topic: Mapping when following or pulled by currents
Brujah

Replies: 10
Views: 12375

PostForum: zMUD General Discussion   Posted: Thu Oct 16, 2003 9:48 pm   Subject: Mapping when following or pulled by currents
i wont be able to play with this until the new version of zMUD is released and i can begin using the automapper. Im just trying to figure out a working solution before then. if i combined the longitud ...
  Topic: slow
Brujah

Replies: 1
Views: 3121

PostForum: zMUD General Discussion   Posted: Thu Oct 16, 2003 9:20 am   Subject: slow
i also use xp (pro) and i have no problems other than zMUD always starting up and not being maximized.
  Topic: Mapping when following or pulled by currents
Brujah

Replies: 10
Views: 12375

PostForum: zMUD General Discussion   Posted: Thu Oct 16, 2003 7:57 am   Subject: Mapping when following or pulled by currents
what if you dont see a message saying what direction you got moved? like..... You are buffeted about by crosswinds.

My mud DOES have a sextant reading feature and every room (unless you are inside ...
  Topic: compass configured *.zfg (for materiamagica)
Brujah

Replies: 16
Views: 14527

PostForum: zMUD General Discussion   Posted: Thu Oct 16, 2003 7:24 am   Subject: compass configured *.zfg (for materiamagica)
929 10-14-2003 Vassago Updated the server MXP support so that users of the new version of ZMUD (coming out in a few days, 6.63 I believe) will be able to use ZMUD's automapper with MM.

I am not on ...
  Topic: Complicated IF statements?
Brujah

Replies: 6
Views: 7625

PostForum: zMUD General Discussion   Posted: Wed Oct 15, 2003 12:20 am   Subject: Complicated IF statements?
anything i would suggest for the first two would be put to shame by the scripting by the people likely to respond to this post.

quote:Finally, I was looking for a command to get items from the cor ...
  Topic: compass configured *.zfg (for materiamagica)
Brujah

Replies: 16
Views: 14527

PostForum: zMUD General Discussion   Posted: Tue Oct 14, 2003 9:40 pm   Subject: compass configured *.zfg (for materiamagica)
i didnt realize this was an old issue. however, it is still valid and i would still appreciate if anyone could help us figure it out.

[code] The Central Hallway ...
  Topic: compass configured *.zfg (for materiamagica)
Brujah

Replies: 16
Views: 14527

PostForum: zMUD General Discussion   Posted: Tue Oct 14, 2003 7:22 pm   Subject: compass configured *.zfg (for materiamagica)
i really dont know anything about the automapper and im hoping someone will be able to help...

*bump*
  Topic: triggers firing twice
Brujah

Replies: 2
Views: 3331

PostForum: zMUD General Discussion   Posted: Tue Oct 14, 2003 3:02 am   Subject: triggers firing twice
i can delete all my triggs and then import from a txt file and they work well. firing once. for about 5 minutes. then they all startin firing 3 times again. :(
  Topic: triggers firing twice
Brujah

Replies: 2
Views: 3331

PostForum: zMUD General Discussion   Posted: Tue Oct 14, 2003 2:15 am   Subject: triggers firing twice
hmm... all of my triggers are firing twice.

ok. they were firing twice. now they are firing 3 times. apparently every time i try to load my settings they fire one additional time. what the hell is ...
  Topic: compass configured *.zfg (for materiamagica)
Brujah

Replies: 16
Views: 14527

PostForum: zMUD General Discussion   Posted: Tue Oct 14, 2003 12:44 am   Subject: compass configured *.zfg (for materiamagica)
bump
  Topic: e-liscense and windows xp upgrade
Brujah

Replies: 3
Views: 3470

PostForum: zMUD General Discussion   Posted: Mon Oct 13, 2003 10:25 pm   Subject: e-liscense and windows xp upgrade
whatever it was i just installed the liscense the exact same way i tried to last night :) Whatever it was, its fixxed now.
  Topic: compass configured *.zfg (for materiamagica)
Brujah

Replies: 16
Views: 14527

PostForum: zMUD General Discussion   Posted: Mon Oct 13, 2003 9:48 pm   Subject: compass configured *.zfg (for materiamagica)
The owner/proprieter of my MUD has spoke with Zugg who says Materia Magica is one of the hardest MUDs to map. i am posting a couple example room descriptions (being that i dont know ANYTHING about the ...
 
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