Author |
Message |
Topic: Delaying commands |
Berill
Replies: 3
Views: 3448
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Forum: zMUD General Discussion Posted: Fri Jul 18, 2003 1:14 am Subject: Delaying commands |
Thanks, that was actually very helpful, for something else though :)
I guess I didn't make it clear, but I'm using this for something a little more involved:
#TRIGGER {%d piles of coins} {#VAR C ... |
Topic: Delaying commands |
Berill
Replies: 3
Views: 3448
|
Forum: zMUD General Discussion Posted: Thu Jul 17, 2003 11:53 pm Subject: Delaying commands |
Is there a way to delay the commands from triggers, besides using #ALARM? I'm really looking for a way for each command to be sent on the prompt, instead of this:
#TRIGGER {Three piles of coins} {# ... |
Topic: Stringlist help |
Berill
Replies: 3
Views: 3589
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Forum: zMUD General Discussion Posted: Tue Jun 03, 2003 7:32 am Subject: Stringlist help |
Thanks for the reply, but for some reason this isn't working for me... and since I don't even understand parts of it, I don't know what could be wrong. When I enter that, with the variable directions ... |
Topic: Stringlist help |
Berill
Replies: 3
Views: 3589
|
Forum: zMUD General Discussion Posted: Mon Jun 02, 2003 7:58 pm Subject: Stringlist help |
I am trying to write a script which would move my character back and forth in an area. The directions are kept in a list like this:
#var directions {n|nw|e|ne|sw|w|se|s}
I wanted to set up an al ... |
Topic: Capturing into a string list |
Berill
Replies: 9
Views: 8420
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Forum: zMUD General Discussion Posted: Thu May 29, 2003 6:57 pm Subject: Capturing into a string list |
Thanks for all your help, its working great now.
Lightbulb, as far as I've seen, there are either one or two spaces after the :, so I couldn't think of better way to match it.
D
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Topic: Capturing into a string list |
Berill
Replies: 9
Views: 8420
|
Forum: zMUD General Discussion Posted: Thu May 29, 2003 8:37 am Subject: Capturing into a string list |
Hey,
What I am trying to do is capture the exits for the rooms in my MUD into a string list variable. The line in the room description looks like this:
Exits: north, south, east, west, northea ... |
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