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  Topic: Delaying commands
Berill

Replies: 3
Views: 3448

PostForum: zMUD General Discussion   Posted: Fri Jul 18, 2003 1:14 am   Subject: Delaying commands
Thanks, that was actually very helpful, for something else though :)

I guess I didn't make it clear, but I'm using this for something a little more involved:

#TRIGGER {%d piles of coins} {#VAR C ...
  Topic: Delaying commands
Berill

Replies: 3
Views: 3448

PostForum: zMUD General Discussion   Posted: Thu Jul 17, 2003 11:53 pm   Subject: Delaying commands
Is there a way to delay the commands from triggers, besides using #ALARM? I'm really looking for a way for each command to be sent on the prompt, instead of this:

#TRIGGER {Three piles of coins} {# ...
  Topic: Stringlist help
Berill

Replies: 3
Views: 3589

PostForum: zMUD General Discussion   Posted: Tue Jun 03, 2003 7:32 am   Subject: Stringlist help
Thanks for the reply, but for some reason this isn't working for me... and since I don't even understand parts of it, I don't know what could be wrong. When I enter that, with the variable directions ...
  Topic: Stringlist help
Berill

Replies: 3
Views: 3589

PostForum: zMUD General Discussion   Posted: Mon Jun 02, 2003 7:58 pm   Subject: Stringlist help
I am trying to write a script which would move my character back and forth in an area. The directions are kept in a list like this:

#var directions {n|nw|e|ne|sw|w|se|s}

I wanted to set up an al ...
  Topic: Capturing into a string list
Berill

Replies: 9
Views: 8420

PostForum: zMUD General Discussion   Posted: Thu May 29, 2003 6:57 pm   Subject: Capturing into a string list
Thanks for all your help, its working great now.

Lightbulb, as far as I've seen, there are either one or two spaces after the :, so I couldn't think of better way to match it.

D

  Topic: Capturing into a string list
Berill

Replies: 9
Views: 8420

PostForum: zMUD General Discussion   Posted: Thu May 29, 2003 8:37 am   Subject: Capturing into a string list
Hey,

What I am trying to do is capture the exits for the rooms in my MUD into a string list variable. The line in the room description looks like this:

Exits: north, south, east, west, northea ...
 
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