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  Topic: [3.12] Simutronics XML Mapping
Belmyrddyn

Replies: 6
Views: 9794

PostForum: CMUD Beta Forum   Posted: Mon Nov 09, 2009 8:24 pm   Subject: [3.12] Simutronics XML Mapping
Thanks for the help! I got the mapping working, but now I'm trying to rewrite those three XML triggers to just be one which displays all the XML in a single-round. This should hopefully speed up pro ...
  Topic: Simutronics support
Belmyrddyn

Replies: 67
Views: 76759

PostForum: CMUD Beta Forum   Posted: Mon Nov 09, 2009 7:57 pm   Subject: Simutronics support
I don't really like to use threading. My system avoided it entirely.
  Topic: [3.12] Simutronics XML Mapping
Belmyrddyn

Replies: 6
Views: 9794

PostForum: CMUD Beta Forum   Posted: Sun Nov 08, 2009 1:46 am   Subject: [3.12] Simutronics XML Mapping
Hi, everyone!

So, I've been working for the last two days on getting XML support for Simutronics games into cMUD. It's been going pretty well. The most important functionality is based on the fol ...
  Topic: Simutronics support
Belmyrddyn

Replies: 67
Views: 76759

PostForum: CMUD Beta Forum   Posted: Sun Nov 08, 2009 1:30 am   Subject: Simutronics support
I had built a "engine" system for zMUD quite a few years ago when I was more active. While the example below is simplistic, it used the following basic idea:

A trigger that executes every second. ...
  Topic: [3.12] Mapper Not Centering/Scaling
Belmyrddyn

Replies: 2
Views: 5881

PostForum: CMUD Beta Forum   Posted: Fri Nov 06, 2009 7:04 pm   Subject: [3.12] Mapper Not Centering/Scaling
Sorry, I just saw an earlier post. This is the same problem as reported by others where mapping at the edges of a zone does not refresh the boundaries of the zone. Zone->Refresh solves the proble ...
  Topic: [3.12] Mapper Not Centering/Scaling
Belmyrddyn

Replies: 2
Views: 5881

PostForum: CMUD Beta Forum   Posted: Fri Nov 06, 2009 7:01 pm   Subject: [3.12] Mapper Not Centering/Scaling
Sorry if this bug has already been reported - I've been out of MUDing for a few years, and just got back to playing DR. Of course, I've upgraded my system a few times since then, and so I began the v ...
  Topic: More about fonts
Belmyrddyn

Replies: 8
Views: 12638

PostForum: CMUD Beta Forum   Posted: Wed Jul 19, 2006 1:56 pm   Subject: More about fonts
Sorry about not posting back about this a little sooner. My DPI settings are set at 120. Glad you found the problem! Very Happy
  Topic: More about fonts
Belmyrddyn

Replies: 8
Views: 12638

PostForum: CMUD Beta Forum   Posted: Mon Jul 17, 2006 11:17 pm   Subject: More about fonts
Just was fiddling around with 1.02, and, although I'm not positive this is related, I think it might be causing problems with the fact that the labels are all scrunched together.

I thought, at firs ...
  Topic: What would people like for v1.02?
Belmyrddyn

Replies: 34
Views: 52724

PostForum: CMUD Beta Forum   Posted: Wed Jul 12, 2006 12:16 am   Subject: What would people like for v1.02?
Are plugins slated for going in when you start working on MXP forms, or are they much further down the line? I can't really use cMUD until I can port my plugin over. I've developed plugin commands t ...
  Topic: Minor Suggestion
Belmyrddyn

Replies: 8
Views: 18315

PostForum: CMUD Beta Forum   Posted: Thu May 18, 2006 11:57 pm   Subject: Minor Suggestion
I think some of the confusion might be in the way that the "trigger on commands" preference is named. I like that it's been taken out of CMUD. I was always confused about what exactly that preferenc ...
  Topic: Windows and Packages...Chicken vs Egg?
Belmyrddyn

Replies: 16
Views: 35811

PostForum: CMUD Beta Forum   Posted: Thu May 18, 2006 11:49 pm   Subject: Windows and Packages...Chicken vs Egg?
I think, that #2 is the better solution. I've been building some fairly advanced zMUD scripts/plugins for Dragonrealms for a while now (off again, on again - mostly in the summers when I'm off from c ...
  Topic: Minor Suggestion
Belmyrddyn

Replies: 8
Views: 18315

PostForum: CMUD Beta Forum   Posted: Thu May 18, 2006 3:47 pm   Subject: Minor Suggestion
I could be missing something, but one thing I'd like to see in CMUD is a stronger distinction between ECHO and SHOW.

I've been using SHOW in my scripts for years to trigger another script to start ...
  Topic: New Preferences Screenshot
Belmyrddyn

Replies: 17
Views: 33209

PostForum: CMUD Beta Forum   Posted: Mon May 15, 2006 6:55 pm   Subject: New Preferences Screenshot
Yay! I was a little worried that Simutronics support would get dropped - I couldn't remember if you said you were going to carry it over.

Also - I'm a little sad that we got a preview of the CMUD ...
  Topic: Variable types
Belmyrddyn

Replies: 20
Views: 30454

PostForum: CMUD Beta Forum   Posted: Tue Apr 11, 2006 11:31 pm   Subject: Variable types
What about adding an parameter to the current #VAR command? If you want to change the type. The type would persist until that parameter is used again.
  Topic: Class path specifiers - change in CMUD
Belmyrddyn

Replies: 10
Views: 22508

PostForum: CMUD Beta Forum   Posted: Fri Apr 07, 2006 1:21 am   Subject: Class path specifiers - change in CMUD
Sort of in line with the idea you mentioned before about top-level script objects being "published" from packages - is there a possibility about having the ability to "lock" variables and prevent them ...
  Topic: Wish-list for zMUDXP
Belmyrddyn

Replies: 248
Views: 449116

PostForum: zMUD General Discussion   Posted: Wed Aug 17, 2005 5:35 pm   Subject: Wish-list for zMUDXP
I don't know if this would be automatically implied by moving to zApp because I haven't had the time to experiment with zApp, but would it be possible for plugin developers to create custom forms? I' ...
  Topic: zMUDXP Poll
Belmyrddyn

Replies: 138
Views: 247582

PostForum: zMUD General Discussion   Posted: Sun Aug 07, 2005 6:56 pm   Subject: zMUDXP Poll
Zugg, if you move settings files to a database engine, I will buy at least 3 copies of zMUDXP-Pro, and create a golden Zugg and sacrifice virgins up to it.
  Topic: zMUDXP Poll
Belmyrddyn

Replies: 138
Views: 247582

PostForum: zMUD General Discussion   Posted: Sun Aug 07, 2005 12:47 am   Subject: zMUDXP Poll

Also, as a big wishlist item, would it be possible for you and Simutronics to get together and incorporate the new XML tags that are being sent from Sim games? I know the answer is probably no, but ...
  Topic: Inactive Checking Script
Belmyrddyn

Replies: 3
Views: 7352

PostForum: zMUD General Discussion   Posted: Sat Aug 06, 2005 2:15 pm   Subject: Inactive Checking Script
No, that would create a new alarm every time you entered something on the command line. You'd need to reset the alarm on every input.
You'll need something like this:
#ONINPUT {*} {#ALARM "inactivi ...
  Topic: zMUDXP Poll
Belmyrddyn

Replies: 138
Views: 247582

PostForum: zMUD General Discussion   Posted: Sat Aug 06, 2005 12:47 pm   Subject: zMUDXP Poll
Just curious, Zugg, if you go ahead with making this new zMUD, will you be updating zMapper to work with the new mapper interface?

Also, as a big wishlist item, would it be possible for you and Sim ...
  Topic: zMUDXP Poll
Belmyrddyn

Replies: 138
Views: 247582

PostForum: zMUD General Discussion   Posted: Wed Aug 03, 2005 10:09 am   Subject: zMUDXP Poll
My question revolves around the mapper - if it wasn't based around ADO/MDAC, would it be based around the same technology you just used to upgrade the MUD database?

I love zMUD, and I've been using ...
  Topic: Mapper Question/Potential Bug
Belmyrddyn

Replies: 0
Views: 3714

PostForum: zMUD General Discussion   Posted: Sun Jul 24, 2005 4:37 pm   Subject: Mapper Question/Potential Bug
Okay, I'm trying to create a script that will begin a speedwalk, using the automapper, pause in each room for an indeterminate amount of time, and then move on to the next room.

Pertinent Mapper Se ...
  Topic: Power Walking Script
Belmyrddyn

Replies: 0
Views: 3821

PostForum: zMUD General Discussion   Posted: Thu Jun 30, 2005 11:46 pm   Subject: Power Walking Script
If anyone can help me with this script, I'd really appreciate it. I've got a script here that is suppose to go from BeginRoom to EndRoom. In each room it should stop and send the command POW. When ...
  Topic: Corrupted Settings
Belmyrddyn

Replies: 1
Views: 5382

PostForum: zMUD General Discussion   Posted: Wed Jun 29, 2005 11:35 am   Subject: Corrupted Settings
I've been working on my DRzMUD plugin and getting it fully functional, but for some reason now that I've upgraded to 7.13b, I keep getting corrupted settings messages. Does anyone know exactly what c ...
  Topic: OT: Star Gate, Star Trek, And Babylon 5
Belmyrddyn

Replies: 10
Views: 25396

PostForum: Zugg's Blog   Posted: Thu Jun 03, 2004 3:19 pm   Subject: OT: Star Gate, Star Trek, And Babylon 5
Ahh, deep Trekie fan here. I LOVED just about all of the series. TNG was fantastic, as was Voyager (I agree w/ Rainchild here, it does take watching the whole series). I initially disliked DS9, bec ...
 
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